Not quite!!!
Well that didn’t work. After succeeding with the Recursive Backtracker and noticing the speed of dungeon generation, I tried a more efficient “scan and place” methodology, but it didn’t go as I expected. The premise is simple: Place a room Find a random tile adjacent to a tile Place a corridor or room. Goto 2 Sounds simple but there are a couple of things that need to be considered with this.…
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