<( allow me to introduce myself ) It's my birth month, and I'm well overdue a new intro, so hi! I'm Josie, a digital artist with a degree in animation who wants to be a comic artist. I draw in Clip Studio Pro and Blender!
occasionally subtle
h

roma★
PUT YOUR BEARD IN MY MOUTH
EXPECTATIONS
Sade Olutola
sheepfilms

Love Begins
NASA
Lint Roller? I Barely Know Her

Product Placement
ojovivo
official daine visual archive
todays bird
Keni

tannertan36
hello vonnie
Xuebing Du

Kiana Khansmith
cherry valley forever
seen from China

seen from Iraq

seen from Uzbekistan
seen from Russia

seen from United States

seen from United States
seen from Switzerland

seen from United States
seen from Bangladesh

seen from Türkiye
seen from United Kingdom

seen from United States

seen from Iraq
seen from Brazil
seen from China
seen from Australia
seen from Nepal
seen from United States

seen from Singapore

seen from Argentina
@josiedearly
<( allow me to introduce myself ) It's my birth month, and I'm well overdue a new intro, so hi! I'm Josie, a digital artist with a degree in animation who wants to be a comic artist. I draw in Clip Studio Pro and Blender!
💫 Live from the Mesosphere
<( we have 2, maybe 3 batches left... ) Twitch 🪐 YouTube 🪐 Kick
<( A Vibrant Mask )
For this year's Art Fight, the challenge I set for myself is to mix 2D and 3D elements together in Blender. To do that, I modeled theatre masks based on the three teams, which will be used as bases throughout the month. I pick them based on my target's team, and then draw and/or model decorations onto it based on one of their characters!
Here's an eye-catching mask for @mlekom3, inspired by their character Malina! This mask was definitely more lighter on the effects and changes, but I took it as an opportunity to just doodle all over the mask. It did give me a better understanding of using Grease Pencil on a Surface though, and that it's better to just draw flat off the surface and then shape it on afterwards. I did have a lot of fun with the colours too, just didn't think too hard about them as long as they were bright and colourful.
The Noise modifier really brought out the sketchiness of it, making the strokes boil like in certain cartoons. I really don't think any additional modeling could add onto this, though maybe it could use some of those striped hair extensions to really sell the character's style. Either way, this mask was a nice little break from modeling in between two model-intensive pieces.
There's more masks to come (I am very far behind on posting them OTL) so stay tuned for more soon~!
<( A Ringed Mask )
For this year's Art Fight, the challenge I set for myself is to mix 2D and 3D elements together in Blender. To do that, I modeled theatre masks based on the three teams, which will be used as bases throughout the month. I pick them based on my target's team, and then draw and/or model decorations onto it based on one of their characters!
Here's a mask for Lack_of_Sleep on AF, a Revenge piece based on their god of the arts, Arrilem! I was instantly drawn to the vibrant blues and oranges, the patterns of rings all over his body, and well, the body itself, where his lower half is based on the Harlequin shrimp.
As a Revenge piece, I was countering Sleep's attack of my dear Birch King! I plan on showing all the attacks I got towards the end of the event, but seriously need to shout them out for the awesome piece they did while I'm here.
Truth be told, this was actually the second mask of the day at the time, but I wasn't happy with the first one. To make good use to time, I instead moved on and had a much more relaxing experience with Arrilem's mask. I even attempted a fake gradient on the antennae, though I might go learn how to make proper gradient materials later on. I think the only thing I wish I had done was use an Emission material on the halo, find a way to give it some glow rather than have it casting shadows. Doesn't make sense for a halo to do that now, does it?
There's more masks to come (I am very far behind on posting them OTL) so stay tuned for more soon~!
💫 Jul. 26, 2026 — Aug. 1, 2026
Twitch 🪐 YouTube 🪐 Kick - Monday, Jul. 27, 1PM MDT/3PM EDT/7PM UTC — Art Fight Attacks - Wednesday, Jul. 29, 3PM MDT/5PM EDT/9PM UTC — Art Fight Attacks - Thursday, Jul. 30, 1PM MDT/3PM EDT/7PM UTC — Art Fight Attacks - Saturday, Aug. 1, 5PM MDT/7PM EDT/11PM UTC — Art Fight Attacks
💫 Live from the Mesosphere
<( one last week ) Twitch 🪐 YouTube 🪐 Kick
<( A Peony Mask )
For this year's Art Fight, the challenge I set for myself is to mix 2D and 3D elements together in Blender. To do that, I modeled theatre masks based on the three teams, which will be used as bases throughout the month. I pick them based on my target's team, and then draw and/or model decorations onto it based on one of their characters!
This mask is for @ma3vx, based their lovely Pivonette! She is a peony humanoid, which my creature-obsessed brain wasn't sure meant she was a peony creature with humanoid appearance, or a peony-inspired human (like a gijinka?). The references show her as fully human, with a large hair bun—I honestly thought it was supposed to be a giant peony. Her profile talks about her being unable to hold herself upright without support because she's extremely top-heavy, I thought it was because she had the huge flower on her head despite the references showing otherwise. Then I thought, "well, why not turn it into a peony on the mask?"
About the flowers I made. They're not 3D-modeled. Those are all Grease Pencil strokes, that I moved and scrunched together to make the impression of peonies. I'll admit not my finest work with sculpting strokes, you just can't sculpt any stroke with a fill without it clipping into something, but they got the job done. I did eventually learn how to model flowers properly (I'll hopefully post that soon, if not in the wake of Art Fight ending).
The beads were probably my favourite part personally—they're also not 3D-modeled! They're Grease Pencil strokes set to Dots, so I used them to draw the strings of pearls onto the mask since I noticed Pivonette wears them a lot, along with ribbons. The tiny white highlights on each pearl? Also hand-drawn.
I wish I did add ribbons for another texture, and I just had the idea of making the mask tears from peony petals, but alas this is already finished. I'll just have to remember stuff like those for next time!
💫 Live from the Mesosphere
<( working on an Art Fight video today ) Twitch 🪐 YouTube 🪐 Kick
💫 Live from the Mesosphere
<( who to attack next... ) Twitch 🪐 YouTube 🪐 Kick
<( A Nightshade Mask )
For this year's Art Fight, the challenge I set for myself is to mix 2D and 3D elements together in Blender. To do that, I modeled theatre masks based on the three teams, which will be used as bases throughout the month. I pick them based on my target's team, and then draw and/or model decorations onto it based on one of their characters!
This mask is for Froaproa on AF, based on the evil version of their character, Panros! This mask was another chance for me to experiment with sculpting Grease Pencil strokes into little details on the mask—that was how I made the ink drops on the dark halo! I drew all the drops flat, adjusted the thickness of the strokes as needed, then moved them into place around the halo. I had to be careful when drawing so many at once to not have them accidentally overlap, because at certain axes when I need to move them, I couldn't tell them apart. So I did them in batches, used up the space to keep it visually tidy so I can position them precisely afterwards. Then I changed my drawing setting so it snaps to a Stroke, and added more blobbiness to some of the bigger droplets. The additional touch to the halo was adding the Noise modifier to make them quiver and rock a little bit, giving it a bit of life and energy compared to the more static mask.
The mask was on the simpler side admittedly, inspired by a cultist mask present in the background of one of Evil Panros's references. I combined it with his decals, like the left-side moon being from his earring, the zig-zags and dotted circles from his clothes, the green streaks from his hair, and the purple-pink being from his whole colour scheme. It's on the simpler side, but in a marathon event like Art Fight, there's no reason not to take it easy on some pieces.
💫 Live from the Mesosphere
<( quick revenge spree ) Twitch 🪐 YouTube 🪐 Kick
Stream Schedule (Jul. 19 2026 - Jul. 25 2026)
<( A few more weeks, a few more masks… )
💫 Jul. 19, 2026 — Jul. 25, 2026
Twitch 🪐 YouTube 🪐 Kick - Monday, Jul. 20, 3PM MDT/5PM EDT/9PM UTC — Co-op with Anarchyfiend - Tuesday, Jul. 21, 1PM MDT/3PM EDT/7PM UTC — Art Fight Revenges! - Wednesday, Jul. 22, 1PM MDT/3PM EDT/7PM UTC — Art Fight: Mystery Targets - Thursday, Jul. 23, 1PM MDT/3PM EDT/7PM UTC — Editing
Have to bump the Wednesday stream down to the 3PM MDT/5PM EDT/9PM UTC slot, totally forgot I'm doing my day job in the morning eheh, still we'll be there Art Fighting!
💫 Live from the Mesosphere
<( alright the photo mode's pretty nifty ) Twitch 🪐 YouTube 🪐 Kick
Stream Schedule (Jul. 19 2026 - Jul. 25 2026)
<( A few more weeks, a few more masks... )
💫 Jul. 19, 2026 — Jul. 25, 2026
Twitch 🪐 YouTube 🪐 Kick - Monday, Jul. 20, 3PM MDT/5PM EDT/9PM UTC — Co-op with Anarchyfiend - Tuesday, Jul. 21, 1PM MDT/3PM EDT/7PM UTC — Art Fight Revenges! - Wednesday, Jul. 22, 1PM MDT/3PM EDT/7PM UTC — Art Fight: Mystery Targets - Thursday, Jul. 23, 1PM MDT/3PM EDT/7PM UTC — Editing
<( You are formally invited to JosieDearly's Hitlist... )
If you've seen the masks I've made for Art Fight so far, and wanna have one yourself—or just wanna get a cool attack—why not sign up on my hitlist now that I've cleared it?
<( A Cloudy Mask )
For this year's Art Fight, the challenge I set for myself is to mix 2D and 3D elements together in Blender. To do that, I modeled theatre masks based on the three teams, which will be used as bases throughout the month. I pick them based on my target's team, and then draw and/or model decorations onto it based on one of their characters!
This dreamy mask is for Kobolding on AF, based on one of their Brain Bunny characters! They have eight to choose from, but I was almost immediately drawn to Aries. Sure the colours matched the Tragedy mask shader I made to start and the design is always teary-eyed, but Aries takes much of life's pains and sorrows upon himself, which I thought was very inspirational and commendable. The artist likes art with "clouds, gore, sleepytime" with him, and while I did have the temptation with add a bit of gore in the mask, I got carried away with the clouds.
The cloud effect was made with the airbrush in a Grease Pencil layer! First I drew them on one axis so it was flat in the air, then I moved them into position before using the Sculpt Mode to swirl them around the mask and pedestal! There's a certain whimsy to pushing and fluffing up clouds like this, honestly, it made me pretty giddy to work on.
The ears were made the same way, but I did accidentally make them flat with a colour fill. I tried to work with it but sculpting a GP fill material is not the best experience, no matter how much I tried to work it out on later masks. So, I scrapped the first set and decided to make them out of clouds instead! The outlines were a really nice shaping touch.
Finally I focused on the mask itself, using the airbrush to dab on bubbly tears, adding another material to the mask to make Aries' fur pattern, and then drew on the outlines, the eyebrow marks and the Tragedy makeup. This is still one of my favourite masks to make honestly, this and Lemonade's mask are pretty high up there as some of the best I've made so far.
<( A Lemony Mask )
For this year's Art Fight, the challenge I set for myself is to mix 2D and 3D elements together in Blender. To do that, I modeled theatre masks based on the three teams, which will be used as bases throughout the month. I pick them based on my target's team, and then draw and/or model decorations onto it based on one of their characters!
This lovely mask is for @junoeevee, based on their really cool OC Lemonade! I got the idea to use my favourite trick for this, and that is the holdout shader, inspired by a screen on Lemonade's chest that exposes its ribs and heart. To achieve this effect, I first modeled Lemonade's head, which I locked in hard on as that was the first half of the process. I've learned so much about 3D modeling and de-rusted my old skills since I started this endeavor, so a lot of this came to me naturally. Honestly quicker than I expected it to. Later on you'll continue to see pieces with more and more modeling work.
Now I don't know the specifics of how the holdout shader trick works, but what I did is expand the back of the mask to cover the head with some extra space, then applied the holdout shader to the extra faces, essentially projecting the environment around the mask onto it. It will seem like there's nothing there at all when you look at it from behind, until you turn to the front. I also learned how to make a glossy shader on the front to push the screen look. I've heard it looks like a reflection too which is funny to hear. I also decided to keep the actual painted decals on the mask minimal so it doesn't hide the head inside.