The sculpting journey continues in 2026
The sculpting journey continues in 2026 In retrospect last year. I started to learn sculpting in different 3d applications from 3dcoat to Blender and Zbrush! Yeah I have been flipped flopping a LOT of times. Just balancing what is best for me. I firstly dropped 3dcoat since it just pretty hard to make things in it like clothes and other accessories. Handling voxels is pinicky and hard to control unlike Blender and Zbrush that uses polygons. Easy to manipulate and shaped.
I tried a lot of courses but never really finished them until today mostly Blender and Zbrush. Blender predominantly with Parabox and Speedchar courses. I touched upon a zbrush course too the Venus girl course. I learned a lot of things in zbrush the venus girl, stylised characters course. Parabox was awesome in teaching the methods in making assets and clothing using Blender. Speedchar I learned a lot on making heads and body with it. I practiced a lot of anatomy last year too. That was all and good really. I think I grown a lot in a few months but mostly I am scattered brain last year juggling different softwares different courses. I even touched upon diving deep in learning texturing in Blender somehow and making game assets weapons. I touched upon Marmoset and a bit of Substance Painter. Also yeah | was conflicted on dropping 3dcoat hardsurface and getting to learn Zbrush hardsurfaces. I watched some videos about it and I was convince 3dcoat is stil superior. So I dropped Zbrush idea of hardsurface. Yeah I have no direction on what to do last year but I think I picked up a lot of bits in sculpting more. Training my eye to see more of the shapes.
So fast forward this year and today. I decided to focus more on 3dprinting characters and action figure designs and selling those. I was thinking last month to learn Blender more and make tutorials out of it but I think I'm just wasting time on my new goals this year. That was a good idea but I don't feel like doing it now. I think I will earn more when I focus on 3dprint characters. I got 2 anime courses that would helped me thanks to a friend I met in Discord who generously gave it to me. I don't know but somehow people see something in me that and would like to help me out just like what happen when I was learning Houdini… Yeah sadly I dropped it since I don't have the patience in simulating sims for long hours and rendering them with my motion design workstaion.
So yeah I decided to dropped Blender (for now) and focus on Zbrush. Going to finished the anime courses. Learn to make action figures with zbrush on the side. Maybe try to translated 3dcoat to zbrush and try to properly learn Zbrush hardsurface design again instead of learning Maya. Maya seems sweet though. Maybe when I get good zbrush first but yeah I think I got no time for that this year. I need to focus on selling 3dprints this year. The youtube will be some easy trivias again to just keep the channel alive and hopefully get monetised and find it's stride. It's a lot but this year is much more focused for me.
Annnnywayyss… that's the gist on what's going on with my sculpting journey. Just journaling it here for reference on how far I went.
So yep that's a wrap for now. It's my brother's birthday too and mine next week. I'm trying to think of what will I buy for myself.
ATTACHED all the things I did last year that I didn't finished. Hopefully I will finished all the anime courses and make my own this year.
FUTURE ME. I hope your doing better when you read this next time…














