Hello everybody!
These are some of the guns me and Phil have made for The Doom Lord project.
I hope you enjoy it!
Sweet Seals For You, Always
trying on a metaphor
NASA
we're not kids anymore.
No title available
One Nice Bug Per Day
d e v o n
Three Goblin Art

titsay
TVSTRANGERTHINGS

No title available

JVL
Jules of Nature
todays bird
sheepfilms
Game of Thrones Daily

Love Begins
Not today Justin
RMH

祝日 / Permanent Vacation

seen from Australia

seen from Bulgaria
seen from Italy

seen from India

seen from Philippines

seen from United States
seen from United States

seen from United States

seen from Germany
seen from Saudi Arabia

seen from Canada

seen from Malaysia

seen from Malaysia
seen from United States
seen from United States
seen from United States

seen from Poland

seen from Malaysia
seen from Malaysia
seen from United Arab Emirates
@juanmoragaart
Hello everybody!
These are some of the guns me and Phil have made for The Doom Lord project.
I hope you enjoy it!
Hello :D
This is how our stylized environment for the PS4 prototype is looking so far :) I have created the Art Bible for this Art Style, which was based in TellTale’s The Wolf Among Us.
I hope you like it :)
Hey everybody,
I just wanted to share a previsualization I did for God Send, this is the first preview of the Ancient Greece levels! At the end, we changed a lot the levels.
I designed everything in these scenes but the character: background, foreground and anmations!
Hi!
More updates on Xtreme Drone Racing!
:D
Hey guys,
:D sneak peak of the current state of the test bed for the our prototype for PS4 Xtreme Drone Racing!
Hey guys, quick preview on my next personal project :D, a V for Vendetta inspired environment.
I have a lot of stuff to do yet, but I’m very busy and I cannot spare to much time.
I hope I can get on with it soon!
Cheers,
Juan.
Procedural Old Wooden Planks Substance
Hey yo!
Have you ever wondered the power of Substance Designer? Exactly! It is a procedural and non-destructive method for making textures!
Check out my latest work :D
I hope you like it!
Procedural Limestone Ashlar Substance
Hey everybody!
This is another substance I did for my new environment! Take a look and tell me what you think :D It is a limestone ashlar wall, based in the The Shadow Gallery walls from the film V for Vendetta. I hope you like it ;)
Portfolio: https://juanmoraga.carbonmade.com/
Procedural Black Stone Flooring Substance
Hey everybody!
I have been playing around with Substance Designer latelly. I just wanted to share a substance I did for the environment I'm currently working on. I hope you like it! ;D
You can check it out in sketchfab as well!
Procedural Black Stone Flooring Substance by juanmoraga on Sketchfab
Photogrammetry (PBR) Drinking Fountain
Hey guys,
This is what I’ve been working on for the last two days. I found this cute fountain in a park near my house and I just could not help making a game asset from it :D It took 30 hours to create the dense cloud in Agisoft :D so, yep, 1.5 million points for the dense cloud! I retopologized it, so the mesh is game friendly! Albedo and gloss are 4k and the rest are 512 and 256 :D
You can find the sketchfab here:
https://sketchfab.com/models/af1803e54afe49679d09dda29924a234
^^
Hey guys :)
This is what I have been doing during yesterday and today in the studio!
The artstyle was inspired by The Wolf Among Us, I replicated it to see how it looks in Phyre Engine! I hope you like it guys :P I really enjoyed doing this!
Juan.
Ey guys,
Here you can find a little asset I did this weekend :) For some reason, facebook doe snot preview the asset, so you need to click on it!https://sketchfab.com/models/d6fbad03e34340ffabac45f659eb278f
It is still a WIP, so any critiques are wellcome! Thanks! Portfolio: https://juanmoraga.carbonmade.com/
Photogrammetric tree
Hey guys,
This is a model I’m currently working on. The trunk of the tree is fully photogrammetric, I have built the rest manually. =)
Fully PBR and game ready! (well, the textures are 4k... so that might not be that game ready... :P
I hope you like it!
Hi everybody!
This is a quick upload on a scene I did in Phyre Engine to test out a stylized artstyle for our game!
It is inspired in a Firewatch promo image and a model I saw made by timvizesi (https://sketchfab.com/timvizesi).
I hope you like it :)
Juan.
Hello everybody!
This weekend I have been playing around with a technique called photogrammetry. I have been able to make this tree trunk :D
I hope you like it! It is fully PBR.
n4uj
Hey guys,
These are some environment thumbnails that I did few weeks ago. The theme of the PS4 project as changed now, and instead of dyberpunk, it would be set in the present. I will upload some stuff soon :D
I hope you like it
Juan.