Misplaced Lens Cap
we're not kids anymore.
Monterey Bay Aquarium
PUT YOUR BEARD IN MY MOUTH

titsay
i don't do bad sauce passes

@theartofmadeline
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shark vs the universe
Alisa U Zemlji Chuda
hello vonnie
Cosmic Funnies
wallacepolsom
let's talk about Bridgerton tea, my ask is open
Keni
noise dept.

JBB: An Artblog!

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trying on a metaphor

Kaledo Art
seen from United States

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seen from Malaysia
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seen from Romania
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seen from Jordan

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@juicy-jukebox
me, dumping a load of freshly washed but unfolded laundry on my bed: boy i’m sure gonna be pissed about this when i want to go to bed
J. Cole
Shane Jesus Christ this is movie worthy
It’s long but worth it!
Worth the read holy shit
No friends in here only foes
My loyalty is something you never have to question.
me after an emotional breakdown
From the bottom of my heart: im not sorry for anything i put on yalls dash, i am my own target audience and i find my taste immaculate but thank u for witnessing 💕
The thing about indie video games is that they aren’t really exceptionally weird, their reputation notwithstanding. It’s just that for the bulk of the medium’s history, it was really only possible to produce and publish a successful video game with corporate backing, and that put some pretty hard limits on what you could get away with. Now that the technology and the infrastructure are in place for some random nobody working out of their basement to put together a full-featured game that goes on to be globally distributed and sell a million copies, video games are finally free to be just as weird as any other medium.
“I want games with worse graphics if it means less crunch time” is a fine sentiment, but, like, it’s still very much buying into a framing of what having good graphics means that’s been constructed to favour AAA studios at every level.
Straight up, the number of polygons a game engine can push tells us nothing in particular about whether it’s nice to look at. I’ve seen games with sixteen-colour pixel art and a native resolution of 320x240 that look amazing, and I’ve seen games with photorealistic 4K graphics that look like shit.
We’ve been suckered into accepting a notion of “good graphics” that’s defined purely in terms of how labour-intensive they are to produce. We’re like a bunch of 16th Century noblemen shovelling our faces full of whipped egg whites and pretending it doesn’t taste like eating a plate of cold air because hey, not just anybody can afford to hire some poor peasant to spend all day destroying their arms whipping egg whites by hand, and exclusivity is the measure of quality, right?
We can talk about how “good graphics” aren’t important all we want, but unless we challenge the idea that pouring hundreds of thousands of person-hours into shadow-mapping every individual hair on the protagonist’s horse’s nutsack is the definition of “good graphics”, we’re playing by the AAA studios’ rules.
Like, the AAA studios aren’t stupid – the reason they do ridiculous shit like that is precisely because it allows them to define what a quality product looks like in a way that only they have access to.
all i know how to do is love and consume art and honestly that’s enough for me
what was this show
a fucking gift to humanity