macklin celebrini has autism
he wasn't even looking at me and he found me
Claire Keane
Today's Document
đ
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â
icyghini twinkie
I'd rather be in outer space đ¸
The Stonewall Inn

oozey mess
Fai_Ryy

shark vs the universe
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
cherry valley forever
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romaâ

Andulka

ellievsbear
Lint Roller? I Barely Know Her
seen from Paraguay
seen from United States
seen from Bangladesh
seen from United States

seen from United States

seen from United States

seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from TĂźrkiye

seen from Malaysia
seen from Canada
seen from United Kingdom
seen from TĂźrkiye
seen from Japan
seen from Vietnam
@juicy-jukebox
me, dumping a load of freshly washed but unfolded laundry on my bed: boy iâm sure gonna be pissed about this when i want to go to bed
J. Cole
Shane Jesus Christ this is movie worthy
Itâs long but worth it!
Worth the read holy shit
No friends in here only foes
My loyalty is something you never have to question.
me after an emotional breakdown
From the bottom of my heart: im not sorry for anything i put on yalls dash, i am my own target audience and i find my taste immaculate but thank u for witnessing đ
The thing about indie video games is that they arenât really exceptionally weird, their reputation notwithstanding. Itâs just that for the bulk of the mediumâs history, it was really only possible to produce and publish a successful video game with corporate backing, and that put some pretty hard limits on what you could get away with. Now that the technology and the infrastructure are in place for some random nobody working out of their basement to put together a full-featured game that goes on to be globally distributed and sell a million copies, video games are finally free to be just as weird as any other medium.
âI want games with worse graphics if it means less crunch timeâ is a fine sentiment, but, like, itâs still very much buying into a framing of what having good graphics means thatâs been constructed to favour AAA studios at every level.
Straight up, the number of polygons a game engine can push tells us nothing in particular about whether itâs nice to look at. Iâve seen games with sixteen-colour pixel art and a native resolution of 320x240 that look amazing, and Iâve seen games with photorealistic 4K graphics that look like shit.
Weâve been suckered into accepting a notion of âgood graphicsâ thatâs defined purely in terms of how labour-intensive they are to produce. Weâre like a bunch of 16th Century noblemen shovelling our faces full of whipped egg whites and pretending it doesnât taste like eating a plate of cold air because hey, not just anybody can afford to hire some poor peasant to spend all day destroying their arms whipping egg whites by hand, and exclusivity is the measure of quality, right?
We can talk about how âgood graphicsâ arenât important all we want, but unless we challenge the idea that pouring hundreds of thousands of person-hours into shadow-mapping every individual hair on the protagonistâs horseâs nutsack is the definition of âgood graphicsâ, weâre playing by the AAA studiosâ rules.
Like, the AAA studios arenât stupid â the reason they do ridiculous shit like that is precisely because it allows them to define what a quality product looks like in a way that only they have access to.
all i know how to do is love and consume art and honestly thatâs enough for me
what was this show
a fucking gift to humanityÂ