PINK HOUSE 2015 Autumn

Game Changer & Make Some Noise
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PINK HOUSE 2015 Autumn
the pictures from the clothing livestream! unfortunately I drew them all while talking, but hopefully i’ll be able to record them in the future
The main point of the entire lecture however was when approaching any kind of clothing or pattern its important to break it down. Before starting on the final picture do several roughs where you draw out the design (even if it looks ugly). That way you understand the composition and can either reduplicate it OR change it up to fit your needs!
lace, jewelry, prints, and fancy designs are in fact comprised of a bunch of very simple replicated images. what seems impossible is in fact just crescents, hearts, and tiny circles! or a series of diamonds with smaller diamonds and circles inside (diamondception). Same with complicated fashion; identify the large shapes and the angle of the body then WHALA! of course it ends up looking better after a few tries haha
and of course that less can be more, especially with thinks like wrinkles and folds, and if you’re scared to draw clothes over your figure get over it. You’ll draw a million better figures! dont hold yourself back
Kira Imai illustration of Risa Nakamura
waitwaitwait how does this perspective drawing stuff work
Okay, fair warning: I just picked up this thing like a few hours ago, my hands are rattling, my muses are excited and I’m so glad I went to Krenz aka cushart’s little seminar where he spoke extensively (in a language I haven’t practiced in a long time. aka not english) about the importance of “grounding” a character in order to make them realistic and believable.
The seminar was great because I actually… didn’t understand any of the perspective tutorial that I’ve read off the internet before this? The seminar was basically like a missing link for me, so I hope that I can share that in this long post.
So be prepared for long post!
Based on the seminar, he said the biggest issue with character posture and design he has seen many people do is that it’s based on assumptions and conjectures. Most of us absorb posture, dynamism and foreshortening by looking at other people’s works and imitating/recreating them (myself also being a big offender in this). Basically, he’s saying that there should be a structured approach for you to get into posing a character in your art /while/ allowing you to blend the character into a background seamlessly. He used a chunk of Mandarin jargon that I’m unfortunately unfamiliar with, nor am I familiar with the phrases in english, so take my phrasing with a word of salt:
1) Find/make/use a 16-square box.
Boring, I know.
2) Stretch it to your liking to determine the most important plane your character will be interacting with.
I used this plane because it’s an extreme example of how the grid can be used. Here’s an example of a sketch I did earlier with the 16-square grid being utilised as a normal 45 degree floor plan:
Anyway, back to my blank example, the angle of the 16-square will be mainly determined by your camera angle! The one I did is for a wall. The grid is mainly there to help you project the shapes of the object you want to draw! To help illustrate things, here’s an example of a L-shaped sofa or whatever leaning against the “wall” of perspective grid:
The lecturer basically said that it’s the easiest to draw the character/pose/object out in a side-view first, so that you can identify the position of each of the prominent points when you translate it into the 3D/grid plane. His explanation was borderline mathlike and was going into the area of geometry, which I’m not very good at. But basically, it’s about finding out how much “space” each part of your drawn object can take up, much like drawing geometrical shapes in maths class!
3) Draw a side-view of the pose you want.
Top left you can see I scribbled out the side-view of a horrible excuse of a pose. The most important things you have to find out is the angles and planes of note from the pose. Mr. Krenz mentioned equating the notable planes as an unfolded surfaces of a cardboard box; you can tilt at certain points, but it has identifiable angles, which is important for you to determine the angles of your torso, legs, etc and helps solidify your perspective angles when you draw em.
For the pose I drew, the points of note are: the head is leaned towards the “wall”, and the hand goes straight down; but notice how the back is curved and the butt is not close to the wall. This is important.
You’ll also notice that I drew a horrible excuse of a box projected out of the four squares in the 16-square grid. This is the important part! There’s actually some maths shenanigans as to the proportion of the box and how it relates to your anatomy, but I think the safest way to go is to assume a box projected out of 4 squares is equivalent to a torso. so that box = the size of one torso. that means everything from above the hip in the pose should fit into the box.
Remember how I harped on the position of the butt and hands and the angles? This one is for the next step:
4) Draw in basic spheres and shapes. Ignore anatomy for now.
If you see each part of the body as shapes (spheres, squares, rectangles), it’s easier to plot them out in relation to the angle of the perspective grid. Over here, you can see that the shapes are drawn in correspondence with the perspectives. I won’t cover much on this part, mostly because there’s already a hundred other perspective-box-shaped-how-to-translate-to-human tutorials out there that explains it a great deal better than I do. The vital point to take out of this part is that you must plot according to the position of each key point– the back curve, the hand angle, etc onto the geometric shapes when drawn. The box should help you out in this I hope.
5) Finally! Fleshing it out!
Yep. This is also where anatomy fixing happens, if you see the need.
Notice how the angle of the lad’s mantle, vambraces, shin guards, etc corresponds to the geometric shapes scribbled out earlier. This step becomes immensely easier with practice, but basically the gist is that the geometry lines help you determine the direction of the clothes and stuff you have to flesh out.
6) Not necessary, but put in shadows and shading to help solidify the scene.
I thinned out the scribbles here and dabbed on a dark color to immediately portray that the kid’s hiding in the shadow of some doorway. See, immediately there’s a background! And he does look like he’s sitting there and no immediate worries of how the anatomy or angles of things out of place, because the 16-square has already determined it for you beforehand.
Conclusion!?
I think the important part is that personally, this is easier for me to get into instead of looking purely at theories of horizon lines, vanishing points, etc because honestly, it is very difficult to see those if you’re drawing character-oriented pieces. While this technique is not foolproof and is actually more complicated (read: there’s actual math shenanigans in it that i didn’t get into), I think this is a good starting point for artists of any level to start training their eye to see in order to make characters better blend into the backgrounds.
Hope this helped and sorry for the length!
BRUEGHEL, Pieter, the Elder (1526/1530–1569)
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Truth here, I turn 54 in a few weeks. I have struggled with a lot in that time. What I want to say to young ladies be yourself truly. For years I tried to fit into that “soccer mom”, PTA mom conformity and nearly and literally killed myself doing so. I have learned to look beyond the sagging chin and crows feet and embrace who I am. Eccentric and unique. Don’t waste the best years of your life. #lolitafashion #egl #internationallolitaday #babythestarsshinebright #feminism
She’s so beautiful and inspirational!
This is what the fashion’s all about. It’s about wearing something that helps you feel beautiful, something that feels right. It’s about being true to yourself. I get so sad when I see people saying they’re “too old” for Lolita at the age of 30. Nobody’s “too old”, why do we try so hard to conform to this convention of mainstream fashion when we’re already after escaping it through wearing these dresses? Keep rocking it, you look amazing. <3
Character - Allison Argent (Teen Wolf)
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Beautiful thing. #lettering #calligraphy #sharpie #beautiful
On April 24, 2003, shortly after the completion of the human genome project, its director Francis Collins and his team posed 15 grand challenges to the scientific community. They dared researchers to harness the genome to crack puzzles of biology, health, and society. In particular, they called for genome-based tools to close health disparities. Since then, the United States has pumped more than $1 billion a year into genomics research. What do we have to show for it?
“What we found in the literature published from 2007 to 2013 was basically nothing,” said Jay Kaufman, the lead author of the first study to examine available genetic data for evidence that explains a major racial-health disparity. For many years, researchers speculated that what they couldn’t explain about disparities must be the fingerprint of some mysterious genetic component. But since they are now able to scan the entire genome, this speculation appears both lazy and wrong. When it comes to why many black people die earlier than white people in the U.S., Kaufman and his colleagues show we’ve been looking for answers in the wrong places: We shouldn’t be looking in the twists of the double helix, but the grinding inequality of the environment.
It is no secret that a longer life is a white privilege in the U.S. In 2011, the Centers for Disease Control and Prevention (CDC) reported that white men lived more than four years longer than black men, and white women lived more than three years longer than black women. The main reason for the racial mortality gap is heart disease. “There’s a huge number of years of life lost because some people have the black life expectancy and not the white life expectancy,” Kaufman said. “It’s killing people prematurely on the basis of race.”
Why hasn’t attention turned, then, to social inequality, not genetics, as the source of health disparities? The main reason is the political ramification. “If you show that this is a predisposition that is genetically determined—black people just have this gene, there’s nothing we can do about it, this is just nature—then society is completely absolved. We don’t have any responsibility to solve this problem,” Kaufman said. “If you show that it is because of racism and injustice and people’s living conditions, well, then, there is some responsibility and we have to do something about this.”
In his book Making the Mexican Diabetic: Race, Science, and Inequality, Michael Montoya shows how epidemiologists try to explain diabetes through genetics, even if evidence points in a social direction: lifestyle disruptions, dispossession, and poverty, which disproportionately affect minorities. “It is much easier to say it must be something [wrong] with those people than it is [to say something’s wrong] with the way we have arranged our society,” Montoya told me.
It is depressing how this is news. There are articles from the ‘80s (and not just from social scientists) that argue against a genetic explanation for racial differences in epidemiology.
The new Viva Mexico textiles exhibition at the museum is AMAZING. That red and gold dress? Cannot be reproduced, because the pattern can only be produced using a unique stitch on a vintage Singer. That lace pattern on the white gown? Done by weaving the cloth and then picking threads away. All the teeny tiny details are just astonishing. There are videos throughout that show how they wove the cloth and made the dyes, and until the 25th, they have actual weavers just outside demonstrating sash weaving using a backstrap loom. I couldn’t figure out how they changed the warp without pedals, but it’s all done by picking it out with their fingers. It’s really breathtaking, and I’m going to spend SO much time there researching for the book.
(I can’t find any fabric that would suit her color scheme to make her shawl and if I don’t finish her now, I’ll never be done and I need to move on to another project. If I find the perfect lace for her shawl, I’ll make one, but for now she’s “finished”.)
I’m happy with her. The fact that she’s one of a kind makes me… I don’t know. I used to be very active in the BJD community. Creating a doll is a labor of love, you keep redoing it again and again until it’s right. The rises of the recasters and their cohorts just sucked the joy out of it for me, I wanted to stop being a dollmaker.
My life is in a difficult place right now. My mental health is fragile and I deal badly with stress and it’s very easy for me to fall into a spiral of self hatred and doubt. Art helps, but I always have this deep fear I might forget how to do things. It’s hard to explain but the end of the story is that I wanted to make something to prove myself that I could. So I did.
She’s unique, she cannot be copied, she has a soul of her own.
Her name is Sève (”sap”).
please don’t stop, she’s so beautiful. she deserves many friends and playmates.