Tree.
Lint Roller? I Barely Know Her
Doug Jones
Cosimo Galluzzi

ellievsbear

❣ Chile in a Photography ❣
$LAYYYTER
Interview Vampire Daily
The Stonewall Inn
"I'm Dorothy Gale from Kansas"

PR's Tumblrdome
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Claire Keane
let's talk about Bridgerton tea, my ask is open

Product Placement
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The Bowery Presents

gracie abrams
★

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Mike Driver
seen from Philippines
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seen from United States
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seen from United States
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seen from Malaysia
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seen from Chile

seen from Brazil

seen from United States
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@justanothergamedev-blog
Tree.
Tree.
Trees: the game
bath time
I am still alive and also deving
The first one is totally different from the old one
Remaking progress is slow(er), more unrelated (aka my major, ha ha) studying is needed to acquire €€€ and actually pay bills in summer but I’m not ded
Experimenting
custom cursors & some extra effects
Experimenting with spell cast stuff
Trying to make the demo look more cool without stuff I can't have in the web version
(yes I deleted half of the gif frames for tumblr to accept it)
Web version:
the preferred one, since I'm mainly too lazy to upload a new .exe for every small edit. There's one known browser bug that rounds imagedata values and I'm working on a fix to just load the maps from text but meanwhile, if the game does not start when it should the reason is this. It's a browser side bug, so it only affects specific browser / os versions.
http://game.spellsung.com
Node-webkit version:
Might run better than the web version, will allow you to host a multiplayer game (but remember to make your game with the multiplayer button! you also need to have your ports etc configured)
Also as said before, might not get all the minor bugfixes I'm making in the next few weeks immediately.
http://dl.spellsung.com
Feedback appreciated! Already working on making the things you're supposed to do more clear and the spell effects flashier based on recent answers. My current plan is to port the game to something not js after the demo so bear in mind the limitations of browsers and remember that you'll get the cool stuff later (things relying on shaders etc; we all remember how that worked with webgl.)
?
new enemies
new & updated spells with a hint of juice and very kalevala flavor texts
new mechanics
new map designs
new demo in a few days, git hype
Have been reworking spell sets and other balancing stuff because some characters are still too useless. Not much to show since haven't made many changes art-wise, but have a graphic for a spell that shows nearby traps.
Not dead! Networking stuff beyond lan finally working. New version coming soon™
(or not so soon if I decide to implement some trap stuff first)
Made a thing for Typo, maybe it will help someone else too to get to the wonderful world of drawing tiles with photoshop.
->Full size because tumblr<-
Miss chances, maybe?
(I'm sorry I've been sick for the last week or so and busy otherwise ;_;)
respawning manas and a very horrible gif that doesn't demonstrate the progress at all