Glad to finally share fly-through of my most recent VR project done for General Electric in Unreal Engine. Enjoy the flight!
+ some stills below
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@kenhennen
Glad to finally share fly-through of my most recent VR project done for General Electric in Unreal Engine. Enjoy the flight!
+ some stills below
saw them moves from Marquese Scott and thought, well, hell... Song: blackbear // idfc (octbr bootleg)
Watch the GDC2016 talk here: http://www.gdcvault.com/play/1023279/IK-Rig-Procedural-Pose Download PPTX here: http://tinyurl.com/jr45lgy
Uncanny Mech: Mauler
Some by-products of my R&D experiments from the past few years. This is another test of a character designed with a rig; meaning the shapes and sizes are directed by the range of motion and all the secondary elements like pistons. This is quite fun to build. This character model is not a part of any game or movie. More at www.alsber.com
Part of my messing around in one of my R&D gyms; I basically threw in some extra versions of my test dummy character. These characters are animated with the MotionMatching system developed by Michael Buttner. These characters are not a part of any game or movie.
Some fun with overconstrained character
IK Rig is Moving Forward @ GDC2016. Stay tuned for more!
http://schedule.gdconf.com/session/ik-rig-procedural-pose-animation
The full presentation here: http://tinyurl.com/nv6dv5k
Help me evolve the tech! Tweet new challenges for the system to @kenhennen, and wait for the weekly video update!
IK Rig: Recap
Little something something to boost the appetites!
Get the full presentation at http://tinyurl.com/nv6dv5k
Metro Last Light: Mobius reel (official)
Best quality reel (unofficial)
Metro Last Light: box cover art (more below)
Metro Last Light: Mobius reel screenshots (more below)
Metro Last Light: my tech reels (more below)
Metro Last Light: game scenes and particles (more below)
Metro Last Light: in-game full screen FX (more below)
Metro Last Light: advanced runtime shaders (more below)