in kh4 they should let sora say the fuck word

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Kiana Khansmith
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@khposting
in kh4 they should let sora say the fuck word
having seasonal depression is just like kingdom hearts because i am succumbing to the darkness
aaaand we're back
as much as i'd love to unpack everything going on here it's not worth giving this clown the time of day lmao
this is genuinely like 10x funnier in retrospect knowing what i know now about myself
would you guys believe me if i told you that i'm autistic
oh
having seasonal depression is just like kingdom hearts because i am succumbing to the darkness
oh its that time of year again already? sick i love being inexplicably miserable at 5pm
at this point i think reblogging this is just a yearly tradition. if ever there is a year that i don't reblog this you can safely assume that i have passed away
hey gamers sorry for disappearing winter break has relieved me of my soul and also i got real into zelda again oops lol
so like. you'll never guess what happened lol
for a long time my stance on star wars in kh has been "dear god please no im begging you," but in the past couple days i've somewhat changed my tune. i still would prefer if it wasn't there at all, but i think i would be generally okay with it being in kh4 if sora gets the gravity spell from the star wars world
the idea of some star wars character teaching sora about the force and then sora being able to use the force by means of gravity would be the kind of disney world integration that kh has been kind of lacking for a long time
still not budging on marvel tho, keep that shit out
okay cool now nobody else follow this blog
there was a time that i believed kh1 was a better game than kh2, but that kh2 was the better kingdom hearts game. i later thought that kh2 was the better kingdom hearts game and a better gane overall than kh1. but now i've matured, and i've seen the truth. in reality, attempting to discern which of the two games is "better" than the other is ultimately fruitless, as the two games set out to accomplish vastly different goals. kh2 is more concerned with telling an epic story and having stylish, fast-paced, engaging combat. kh1 seeks to tell a relatively simple story, and instead of making you feel like an ultra-instinct combat god, it primarily wants to transport you to these disney worlds and truly immerse you in them. the idea of putting you, the player, into these worlds is core to the design philosophy of kh1 - evident both in how the worlds themselves function and how the game is fundamentally played.
in kh1, there is a huge emphasis on interacting with the worlds, whether to progress the story or for secrets/optional items. this level of interaction with your environment is just not present in kh2 - the game rarely, if ever, asks you to do so much as solve a puzzle or do some basic platforming. this also extends to the structures of the worlds: kh1's worlds are much more open-ended with many different interconnected rooms and pathways, while kh2's worlds are mostly very linear, focusing more heavily on making arenas for combat encounters. this comparison is most clearly on display when comparing both games' versions of halloween town. in kh1, almost every single room has multiple ways to reach it, as well as mulitple other rooms that you can reach from it. kh2's halloween town, however, is essentially s single long hallway from one end of the world to the other with only a couple of rooms off of that path (which, themselves, don't lead anywhere else). this design philosophy of getting from point A to point B with little resistance can often lead to the worlds feeling like you're walking from one cutscene/scripted battle to the next, whereas in kh1, there's a greater emphasis on exploration, and you end up coming across the story as you explore. kh1s lack of a map also means that if you want to be able to effectively navigate the worlds, you need to pay attention to howthe different rooms connect to each other and how the world is structured, further immersing you in the world.
the other big design philosophy difference that i see between kh1 and 2 is each game's camera. now, i'm not going to sugarcoat it: i really, really hate how the camera in kh1 controls. it just... feels wrong. that said, however, i think how it is used by the game does a lot for what the game strives to do and be. this point pretty much comes directly from Regular Pat's KH Hot Takes Tournament video, which probably does a better job explaining this than I do, and I highly recommend watching the video for some new perspective on the series. essentially, the biggest difference between the two games' cameras, besides how they control, is where they are in relation to sora. in kh2, the camera is more zoomed out and higher above sora, allowing the player to more easily see what is behind and above sora. while most wouldn't bat an eye at this, as a wider camera angle is so common in action games, thinking about it for a bit can lead to a bit of break in immersion. we, the player, are able to see things sora is incapable of seeing, and make sora react to them (one of luxord's games even requires you to do this). in contrast, kh1's camera is more pulled in and close to the ground, only allowing you to see what is in front if sora and a bit to either side - essentially, you can see what sora sees plus a little bit more peripheral vision. the person in Regular Pat's video described it as if you use the left stick to control sora's body and the right stick to control his eyes. the way the camera puts you in sora's perspective causes the scale of many things in the game to be much more imposing and threatening - most notably bosses like cerberus and maleficent dragon. the way these bosses tower over you can make them feel that much more threatening, and as a result, that much more satisfying to beat.
personally, i don't think any of the differences presented here are a matter of better or worse between the two games. they're simply different. i prefer kh2 because its story and focus on combat are more engaging to me than the immersive experience of kh1. but at the same time, there is a dreamlike quality to kh1 that i simply cannot deny, and i can absolutely see why one might prefer that game to 2. the games seek to achieve such different goals that i don't think it's a matter of which game is better or worse, but which game works more for you in particular.
i tried fucking around with custom themes to no avail and now all the posts on my page have a white background has it always been like this or did i fuck something up oh god oh fuck
so i'm making a kh themed d&d campaign and i gotta say, its both very fun and unbelievably draining.
ive ended up overhauling a lot of mechanics, from radically changing magic to making the keyblade wielder class with subclasses to a fucking combo system.
i also totally revamped levelling so that max level is 100 using EXP requirements from KH1. by the way, I couldn't find the exact EXP requirements for every level, so I had to figure that out on my own. Using the Midday route, i found the amount of EXP required to level up increases after every five levels (Lv5, Lv10, Lv15, so on and so forth) until it eventually caps at a steady 18,000 EXP per level.
in order to figure out what heartless i wanted to/could use, i made an excel spreadsheet of every single heartless on khwiki.
would you like to know how many heartless are listed on khwiki?
551.
Five. Hundred. Fifty. One.
I digress.
Currently, I'm working on making stats for the 80ish heartless i narrowed the list down to, which is proving to be very difficult because heartless stats are wildly inconsistent across the series.
even after that, i have a lot more i still have to do, like abilities, and that's just on the gameplay front
i have a general idea of how the overarching story should go, but being a d&d campaign, i have to make sideplots/sidequests and culture for most, if not all, of the worlds that i've chosen for the campaign.
on top of that, since i'm doing this for my college's d&d club, and i want it to be accessible to people not familiar woth kingdom hearts, i'm giving the lore a bit of a facelift (or at least bringing a lot of things back to how they were in kh2, since that was kind of when the lore was at its best imo). this also makes the story A LOT easier to tell, since i dont have to work around the weird, arbitrary rules that got introduced over time.
it's definitely a lot, but i'm honestly glad i'm doing it and am enjoying it a lot. i've been wanting to dm for a long time, and this gives me the opportunity to do it with something i have a deep passion for. it also allows me to connect with the series and its lore and an even deeper level than ever before, and oh my god has it given me a greater appreciation for how heartless stats work. seriously. its insane.
will keep you all updated as my progress continues!
i gave up
having seasonal depression is just like kingdom hearts because i am succumbing to the darkness
oh its that time of year again already? sick i love being inexplicably miserable at 5pm
sonic frontiers is like kingdom hearts 2 for people who like to run good
what did i mean by this
sonic frontiers is like kingdom hearts 2 for people who like to run good
I FUCKED UP
so i started doing this and ended up Really Not Enjoying It so i. stopped
"They are rage, brutal, without mercy. But you...you will be worse.
Rip and tear, until it is done."
*cuts to sora*