Notes on Vray GI settings in maya
Misplaced Lens Cap
occasionally subtle

Origami Around

if i look back, i am lost
taylor price

oozey mess

Kaledo Art

roma★
Aqua Utopia|海の底で記憶を紡ぐ
2025 on Tumblr: Trends That Defined the Year
todays bird
Cosimo Galluzzi
Game of Thrones Daily
Show & Tell

tannertan36

#extradirty
ojovivo
Peter Solarz
Keni
will byers stan first human second
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Notes on Vray GI settings in maya
Particle Instancer to Geometry
http://www.sigillarium.com/blog/1188/
Masking notes for zBrush!
Sculpting fabric in zBrush
Blendshapes After Skinning
Issue:Autodesk Maya adding a blendshape to a mesh after it has been smooth bound to joints causes the joint cluster to break.Causes:Input order of the deformers is incorrect. The skincluster should be above the blendshape.Solution:
Select your object.
Click the construction inputs button on the Status Line and select All Inputs from the pop-up menu.
Locate the blendshape and the skin cluster.
Middle mouse drag the blendshape under the skin cluster.
If unable to rearrange the input, another option is to duplicate the mesh add blendshapes to the duplicate, then bind the duplicate and copy the skin weights from the original to the duplicate and use the duplicate as your new mesh.
For future rigs, be sure to create the blendshapes before performing a bind to the joints to avoid issues like these.
If the face rig is are already controlled by blendshapes, add the newly created blendshape to the original blendshape node.
Smooth Bind Options
Smooth Bind Options:
Default +
Bind to - Selected Joints
Bind Method - Closest in Hierarchy
Skinning Method - Classic Linear
Normalize Weights - Interactive.
Maya Character Skin Weighting - Jeremy Ernst Lecture at SCAD
http://scadconnect.scad.edu/p14ridjjr56/?launcher=false&fcsContent=true&pbMode=normal
Seperate Model Face for Blendshape
https://www.youtube.com/watch?v=iKu5kgs-CiY
Maya Wrap Deformer
Before applying wrap deformer> Select wrap deformer options> deselect autoweight threshold
After applying wrap deformer to object, go into inputs in the channel box, and modify the max distance to optimize the deformation process within maya.
Photoshop Choke Matte
Selection: Ctrl+ click layer preview box in layers = bam.
>modify>contract
Maya observations
Exporting 3DS Max > FBX.
If the model is coming in triangulated, uncheck the box “preserve edge orientation”
Maya: shift + . = Grow selection by loop.
Quicktime Gamma Shift.
1. Select Window
2. Show Movie Properties.
3. Select Video Track
4. Transparency > set to blend
5. Set Transparency level to 100%
6. Set Transparency to Straight Alpha
7. Save As.
8. Profit.
Every now and then I find myself wanting to copy multiple transformation values (translate/rotate/scale etc) from one object to another in the channel box.
Copy values from channel box to channel box faster.
Downside, can only do one channel at a time.
1) Select object with shitty info in channel box
2) Shift select object with good info in channel box
3) Highlight channel, (ex Trans X and value)
4) Hit Tab. (Continue hitting tab and it will continuing copying channels.
DONE.
Ambient Occlusion Passes
For some reason at some point my AO render pass broke.
Set up a new AO pass using the first option here.
http://blog.digitaltutors.com/rendering-ambient-occlusion-passes-maya/
P.S.
Remember to check your renders before comping.
Can movement tell a story? Sure, if you’re as gifted as Akira Kurosawa. More than any other filmmaker, he had an innate understanding of movement and how to capture it onscreen. Join me today in studying the master, possibly the greatest composer of motion in film history.
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Last night, Paul Mendoza and I spoke to our animation class about the concept of “Simple vs Complex,” and I thought some of you might find this useful. The idea is to balance a strong pose by contrasting simple and contrast forms. The simple (stretching) side of a pose is usually your main line of action, while the complex (squashing) side is where you get most of the interest and the focal points of the pose. “Simple vs Complex” also works for individual parts like a flexing arm or a hand pose. This concept enhances clarity, appeal, and energy in any pose.
Bruce Timm’s style illustrates this concept best, but great actors (like the Python troupe) display this kind of posing all the time.
Have at it!
How to Make Your Art Look Nice: Contrast by Trotroy
I suddenly had an urge to make a tutorial. Here’s the one I did for my dA. NOW FORMATTED FOR TUMBLR.
HUE