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tannertan36
we're not kids anymore.

Product Placement
he wasn't even looking at me and he found me
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Jules of Nature
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Game of Thrones Daily

Love Begins

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Acquired Stardust
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almost home

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roma★

Andulka
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@kirathecactus
no text picture btw
This art was supposed to drop back in March, but hey, it is what it is.
Honestly, during my first few hours of the expansion, I couldn't stop thinking: why don't we warlocks just send our little guys in for "negotiations"? A quick chat, demon-style - and maybe Midnight would’ve been over before it even started 😶
✍️ A POST ABOUT SOMETHING THAT’S BEEN BUGGING ME ☝️
Short version: please stop policing stylization. Allow distortion for the sake of a compelling image - not just anatomical “correctness.” 🙂
Sorry if this comes off a bit harsh - I don’t have an academic background, but I do have a point, and I want it to land 💡
A rig will never be anatomically correct in motion.
Now for the long read:
Character design is probably the thing I’m most passionate about. For years I was terrified of the “same face syndrome” and tried to fight it by pushing stylization further and further. Some people praise my designs, others say they’re overcomplicated or have “non-functional” limbs. I personally think there is no absolute truth here - any design is just a point of view.
I always aim for strong, recognizable silhouettes. For example, my World of Warcraft characters Mika and Eugene - their hairstyles, ears, body shapes, limbs. Or, going into something more complex: the goat-like demon legs in my WATG (Who Are the Gods) project, which I actually borrowed from the Draenei race in WoW. I even showed how Draenei run in-game and in animation just fine… and still got confused reactions and dismissive “that’s not how it works.”
And I’m saying - it does work 👀
For academically trained artists, it may be “incorrect,” but here’s the thing: stylization has its own anatomy. We’re not rotating a realistic mannequin and bending it like a Barbie doll. Stylization follows different rules 🤓
Good stylization doesn’t mean something is “broken.” It has structure - just a different one, where geometry can (and should) be pushed for the sake of style. But I keep hearing the same question:
“How would you even animate this? The rig won’t bend! Can you even imagine Zixel walking and bending their legs?”
My answer: you don’t. Or rather - not the way you expect 🌸
Let me approach it from another angle. If you really want to force a design into a rig and animate it without in-betweens - without breaking it down into shapes instead of a rigid skeleton - then let’s talk about 3D animation, where rigs are anatomically structured.
In animation (from classic squash-and-stretch to modern 3D), characters are constantly distorted, stretched, compressed, and pushed into unnatural poses. Even in 3D, with “correct” rigs, artists still break geometry for the sake of the shot. Because animation has always been about visual impact - not about placing a “perfect mannequin” in a scene, bending it, and recording the result 🤬
Yes, I’m self-taught. My anatomical mistakes come from lack of formal training, not from “non-functional design.” And the question “how would this be animated?” (even though I don’t even plan to animate these characters - though I could if needed) kind of misses the point.
Animation isn’t about moving correctly. It’s about moving in a way that looks good.
Relax. The people who need to handle complex geometry and extreme angles will handle it. Watch breakdowns of something like “Encanto” to see what really happens behind the scenes - it might shift your perspective. In animation direction, characters almost never stay in their original anatomical state 👀
As for my little gremlins - they’re just unstable and drawn the way I feel 😑
Thanks for reading 🙌
May your characters be crooked but visually striking - not stiff and “correct” with every bone perfectly in place.
Story time: our DnD party (oops, all clerics) found a clearing with some armed undead💀 Iory and another PC jumped a fence, fell flat on their asses, and mid-fight, an axe 🪓 comes flying at the gnome. Man saw his life flash before his eyes 🛡️
He's fine now - perks of being in a party of healers—but he’s gonna have a scar for sure 🩹✨
Me: haven't drawn anything for a long time Iory: gets hit in the forehead with an axe at D&D Me: 🥺oh well😎
Scars make a gnome, right? Although, it would be better if someone helped him get his self-esteem back up off the floor 💄
I created this comic for the fan project Interlude: Stories of Azeroth at Home!
End of the Day
me: forgets I can paint
also me: casually humanizes a goblin Kezan boy and spirals into ethnic aesthetics for 3 hours straight 🤙🎨
So.
I accidentally fell into a rabbit hole of “what would Eugene look like if he were human?”
Didn’t think about it once in 6 years. Literally not once.
Then I did.
And I never came back.
We went through phases™.
Caucasian? Maybe. Balkan? Spicy. A lot was considered.
My heart screamed for something Armenian or Dagestani - the cheekbones! the brows! the intensity!
But his face... just didn’t fit the cultural context. And I’m not about to mess with traditions I don’t fully understand. Not my lane 😅
Eventually landed somewhere between Sicily and Spain.
Because let’s be real - a guy with long silky hair and piercings just makes more visual sense in Spain. You can see him vibing on a rooftop, golden hour, hoop earrings glinting. I rest my case.
This is purely about aesthetics btw.
No -isms in this house.
I love humanity in all its forms. I cry over bone structure.
This is fantasy. This is humanization. This is me being extremely normal about my OC 👀
Disgusting ghost man doodles because I'm hyped as hell to see the Beetlejuice musical tonight
🟢 The goblin population is growing!
Hey there! Back again with a new drawing ✏️ And it's another goblin! But not Gazlowe this time.
Meet Kirona—another one of my redheaded goblin gals 🧪🧡
Yes, I have quite a few of them now, so it's easy to get confused. Here's a quick guide to my goblin characters:
🧙♀️ Yugfing — my DnD character, a short-haired redheaded goblin sorceress.
🗡️ Kirastia — a char from WoW, also redheaded with a bob cut. A rogue.
👓 Kira — my WoW-sona when I draw myself as a goblin. Wears glasses.
📜 Kirona — the new warlock. Created with the sole purpose of completing ALL the classic quests in actual WoW. I keep her on a free-to-play account so she doesn't go beyond level 20 and can peacefully roam the old zones without getting into actual content.
By the way, I now have two warlocks—Kirona and Eugene 🖤, my main in Warcraft for six years. (Eugene, by the way, isn't redheaded. Lol.)
📚 Fun fact: Goblins live up to a maximum of 60 years ⏳
They reach adulthood at 10 years old (yes, not like humans). I recently watched a video stating that Gallywix inherited his father's business at the age of 10 🧮
Honestly, it's hard for me to imagine a fully mature individual at that age, but... that's how the lore goes.
Let's say, in the Cataclysm storyline, Kirona is 13, and she's already a full-fledged adventurer 🧳
So—another addition to the goblin family: another redheaded lady ready for adventures! 🧡⚙️
🎮 Ult’s up — time to show it off!
🔥 GAZLOWE is back as one of the main characters in the new WoW patch! 🔥
🛠️ I’ve loved this goblin since Cata, and now there’s a whole goblin-themed patch with drama, explosions, and GAZLOWE??😱
✏️ I’m sketching like mad!!
this stupid png is ruining my life
[OC X CANON APPRECIATION POST! 🩷✨]
REBLOG IF YOU LOVE AND SUPPORT OC X CANON!!
Cringe culture is nonexistent on this blog!
this found family has taken over my brain
Gaz sweetie...
Gazlowe I freakin’ love goblins, ya know.
do people still do meme redraws