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Britney Spears - Me Against The Music (2003)
He nasty đ
Santa snapped on this one đ
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Call Me by Your Name (2017) dir. Luca Guadagnino
7 Things to Quit
1. Getting your self esteem from others.
2. Constantly attacking and putting yourself down.
3. Thinking that others are better than you.
4. Expecting things to not turn out well.
5. Living in the past.
6. Fearing the future.
7. Being afraid of change.
Ways to un-stick a stuck story
Do an outline, whatever way works best. Get yourself out of the word soup and know where the story is headed.
Conflicts and obstacles. Hurt the protagonist, put things in their way, this keeps the story interesting. An easy journey makes the story boring and boring is hard to write.
Change the POV. Sometimes all it takes to untangle a knotted story is to look at it through different eyes, be it through the sidekick, the antagonist, a minor character, whatever.
Know the characters. You canât write a story if the characters are strangers to you. Know their likes, dislikes, fears, and most importantly, their motivation. This makes the path clearer.
Fill in holes. Writing doesnât have to be linear; you can always go back and fill in plotholes, and add content and context.
Have flashbacks, hallucinations, dream sequences or foreshadowing events. These stir the story up, deviations from the expected course add a feeling of urgency and uncertainty to the narrative.
Introduce a new mystery. If thereâs something that just doesnât add up, a big question mark, the story becomes more compelling. Beware: this can also cause you to sink further into the mire.
Take something from your protagonist. A weapon, asset, ally or loved one. Force him to operate without it, it can reinvigorate a stale story.
Twists and betrayal. Maybe someone isnât who they say they are or the protagonist is betrayed by someone he thought he could trust. This can shake the story up and get it rolling again.
Secrets. If someone has a deep, dark secret that theyâre forced to lie about, itâs a good way to stir up some fresh conflict. New lies to cover up the old ones, the secret being revealed, and all the resulting chaos.
Kill someone. Make a character death that is productive to the plot, but not âjust becauseâ. If done well, it affects all the characters, stirs up the story and gets it moving.
Ill-advised character actions. Tension is created when a character we love does something we hate. Identify the thing the readers donât want to happen, then engineer it so it happens worse than they imagined.
Create cliff-hangers. Keep the readersâ attention by putting the characters into new problems and make them wait for you to write your way out of it. This challenge can really bring out your creativity.
Raise the stakes. Make the consequences of failure worse, make the journey harder. Suddenly the protagonistâs goal is more than he expected, or he has to make an important choice.
Make the hero active. You canât always wait for external influences on the characters, sometimes you have to make the hero take actions himself. Not necessarily to be successful, but active and complicit in the narrative.
Different threat levels. Make the conflicts on a physical level (âIâm about to be killed by a demonâ), an emotional level (âBut that demon was my true loveâ) and a philosophical level (âIf Iâm forced to kill my true love before they kill me, how can love ever succeed in the face of evil?â).
Figure out an ending. If you know where the story is going to end, it helps get the ball rolling towards that end, even if itâs not the same ending that you actually end up writing.
What if? What if the hero kills the antagonist now, gets captured, or goes insane? When you write down different questions like these, the answer to how to continue the story will present itself.
Start fresh or skip ahead. Delete the last five thousand words and try again. Itâs terrifying at first, but frees you up for a fresh start to find a proper path. Or you can skip the part thatâs putting you on edge â forget about that fidgety crap, you can do it later â and write the next scene. Whatever was in-between will come with time.
@ George R. R. Martin PLEASE
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