Speed Teleport - The new ability added to my game

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@knightdev
Speed Teleport - The new ability added to my game
𝚂𝚝𝚎𝚕𝚕𝚊𝚝𝚎𝚍 𝙳𝚘𝚍𝚎𝚌𝚊𝚑𝚎𝚍𝚛𝚘𝚗
A Marble Racing game but you're a little dude jumping from marble to marble with high-speed move tech.
It's on the early stages of development but already looks cool as hell. Working on it!
I should be getting the rights to Good Night Knight back at the beginning of next year, or at least that's what I've been led to believe so fingers crossed.
The most faithful Sherma I could model
Kirby!
Hornet from the hit classic Silksong 64
A duck for those who partake
a lowpoly koi pond
Imma bout to unleash the purest form of gaming into the world
1 month of learning 3D modeling:
A little DDR machine animation!
The Good Night Knight situation
Hey, I won't make this long.
The gist of it is that I'm itching to continue work on GNK but the game is in a legal tangle at the moment. I'm hoping everyone involved can solve it cooperatively and I can resume this lifelong passion project (currently I don't even own GNK on my Steam account anymore lmao it was taken).
In the meanwhile I'm learning blender and 3D modeling and the modern gamedev pipeline and all of that stuff because making games is what I love to do and I have to keep doing it until GNK is cleared (it should take around 18 months at worst case scenario I think?).
So yeah. I'm very sorry for how things have turned out so far, I tried my best and really did so much and put so much effort in but things didn't work how they should had worked, so far, but I still believe they will!
Meanwhile I'll be posting my other gamedev art and learning journey here sometimes I think it will be cool to see.
Will the Switch version receive updates as well?
Yeah! All areas
The Prison Update is now live!
The Prison Update is now up on Steam and GOG!
With it comes the new Prison area, new items/equipment and many fixes.
Here's the changelog:
Good Night Knight - Gameplay Trailer
New trailer showing lots of mechanics and gameplay!
[Good Night, Knight on Steam]
[Good Night, Knight on GOG]
Update SA14v9 is now live on the public testing branch! Changelog: