Our MD @Markhorneff shows how games have the potential to teach students about real-world issues via @developonline http://
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@kuatostudios
Our MD @Markhorneff shows how games have the potential to teach students about real-world issues via @developonline http://
Training a new generation of artists and designers
Our commitment to education has taken on an international dimension in an exciting partnership with the prestigious Shantou University in Guangdong Province, China.
Shantou University was founded by Mr Li Ka Shing, founder of the Li Ka Shing Foundation and a key supporter of Kuato Studios. The aim of Shantou University, whose emblem fittingly is the phoenix, is to help invigorate the area where Mr Li grew up, by providing education opportunities and jobs to the local people. To date, the Li Ka Shing Foundation has donated over HK$6 billion to the University to help realise this goal, as well as the University’s wider aim of “Aspiration, Knowledge, Perseverance, Achievement.”
With the close ties between the Foundation and Kuato , as well as our joint commitment to innovative education, a partnership with Shantou University was a natural step for us. To this end, our first release, Hakitzu, has been integrated into the Shantou Art & Design degree programme in a project that will see students design and build new robots, arena and weapons for the Chinese release of the game.
Sshh - no fighting in the library!
The students have taken inspiration for their designs from their surroundings, with some basing their robot designs on the phoenix emblem of the University, and others creating a new battle arena based on the Shantou University Library. A recent investment by the Foundation and designed by renowned architect Ray Chen, Shantou Library is revered as being the ‘most beautiful in Asia’. Whether this will still be true after it has been turned into a (virtual) robot battle arena remains to be seen...
Professional training and mentoring
Studio Head Mark Horneff and Creative Director Kris Turvey visited the University last month and delivered a series of workshops to launch the project. Our art team continues to deliver weekly webinars with the students, giving in-depth technical training in key aspects of the game art production pipeline, including 2D concept art, 3D modelling, texturing, animation, sound design and coding. Students use the University’s online MySTU platform to post work, and to receive feedback and mentoring from us.
Mark said: “Getting that first credit on a released game is a crucial step in building a career in the games industry. We are delighted to be able to provide that opportunity to the very talented students of Shantou University before they even graduate.”
Internship & Exhibition
As well as having their degree work featured in the Chinese release of Hakitzu later this year, their work will be displayed at the end of term exhibition. The University has chosen one student's robot design to be 3D printed as the centrepiece of the exhibition, along with 3D prints of all the students’ work and giant projections of the game on the library walls.
In addition, two students who have made outstanding contributions to the project have been chosen for an internship with us in London this summer. The students, who will inaugurate an annual joint internship programme with the University, will work alongside us and develop key skills and knowledge of professional working practices, which they will take back and share with their fellow students.
Our Director of Learning, David Miller, said “The Shantou University Project continues our commitment to education, which began with our 100 Hours of Code Programme. It is exciting that our games are able to be used not only to teach children how to code, but also to provide training for the next generation of games professionals.”
40 Hours Down, 60 Hours To Go!
“It was fun, but good fun. I’ve got a bit of a headache but I think I’m probably cleverer now.”
The sentiments of one Year 6 student at Fulham Prep School succinctly capture recent reactions to Hakitzu during Kuato Studios’ introductory programming sessions. Hakitzu has helped launch the Studio’s 100 Hours of Code initiative; a commitment to allocate 100 hours of studio time to introducing teachers and students to the language of programming, namely JavaScript.
To date, the studio has delivered 40 hours of coding in primary and secondary schools across London and the South East. In addition to wrangling with the finer points of JavaScript syntax using Hakitzu, staff and students have also gained industry insights from Kuato staff. Designers, programmers, artists and sound engineers have all shared their creative talents with young people at Queensbridge Primary, St Thomas the Apostle College, Thomas Tallis School, Snowfields Primary and Halcyon International School.
Visiting schools across the capital is just the foundation of an initiative that will take us to schools throughout the UK in advance of the summer holidays and the new Computer Science curriculum in September. However, with immensely positive feedback thus far and further interest from institutions as far afield as the US and Russia, there are signs that 100 hours may not be enough!
Students, as ever, provide the best validation for a game, as some of these comments illustrate:
“I think this is a well thought out game, and a game of tactics which teenagers could learn and think things out.”;
“An enjoyable way to use code. And educational too!”;
“An intuitive way of introducing children to coding …”;
“Great because it teaches you how to code at different levels.”
“Really good because it is based on chess, but really evolutionises it!”;
“Super fun - especially the coding.”; “Great game, and amazing idea.”
Teachers too have been given very favourable responses
“Kuato Studios seem to have found a sweet spot between pedagogy and fun. My Year 6 students all thought the sessions they had was the most fun they'd had for a while, but they all found it challenging.” Fulham Preparatory School “We have been using Hakitzu in school as a way to deliver an element of our computing curriculum. It has been one of the most engaging tools we use to teach some of the more complex elements of the PoS - such as the text based language requirement. We have seen a dramatic increase in 'out of school' participation from children in regards to developing their skills - this is down to the manner in which the game enthralls and engages the learner.”- Snowsfields Primary School
‘Hakitzu is a fun and engaging tool to introduce programming. I had a Hakitzu game session with my year 8 students and they absolutely loved it.’ Thomas Tallis School
‘This is a fantastic game that my students loved. It teaches them coding in a fun and easy way. I like the different levels of difficulty and how keen my students were to progress. I found that students spent a lot of time after my lessons continuing to play the game too!’ Halcyon International School
If you would like us to come and introduce your students to JavaScript, sign up for one of our free #100HoursofCode sessions here: http://bit.ly/100hoursofcode
Happy 1st Birthday Hakitzu!
A year ago, we launched Hakitzu on iOS and what a year it has been.
Thanks to everyone who has supported the game in the last year.
“I love the game. I think is the best game I ever played. The best,” said one of the Year 5s from Snowsfields Primary School in London, which we visited as part of our #100HoursofCode initiative and #HourofCode Week.
If you would like us to come and introduce your students to JavaScript, sign up for one of our free #100HoursofCode sessions here: http://bit.ly/100hoursofcode
We had a great time introducing students at Thomas Tallis School in Kidbrooke to JavaScript with Hakitzu. Here are a few photos from the session.
Check out our video about the session here: http://youtu.be/ub4pRWpcRow
You can sign up for your own #100HoursofCode session here: http://bit.ly/1mKyTEy
If you’re looking to bring #Haktizu to the classroom, download our Teacher’s Pack here: http://bit.ly/1bWatVj
Photos by David Parry/PA Wire
100 Hours of Code at Thomas Tallis School, London for Hour of Code Week
We visited Thomas Tallis School in Kidbrooke to introduce Year 8 students to JavaScript through Hakitzu as part of our 100 Hours of Code initiative. The session also celebrated Hour of Code week in the UK and the 25th anniversary of the World Wide Web.
Sign up for a 100 Hours of Code sessions in your school. Find out more about the initiative here: http://bit.ly/1mKyTEy
If you want to bring Hakitzu to the classroom, download our Teacher’s Pack. The pack includes details of the game and lesson plans here: http://bit.ly/1bWatVj
Get Hakitzu on iOS and Android: iOS: http://bit.ly/18Cra5m Android: http://bit.ly/19BBSpz
What are you doing for UK #HourofCode week?
As part of #BETT2014, we welcomed a contingent of Danish educators and publishers to the studio. The group of 20 explored the various aspects of the studio’s work, chatting to members of the team about current projects. This is the 2nd year that we have welcome a Scandinavian party to the studio and we look forward to seeing them again next year.
Supporting Computing from Digital Roadtrip on Vimeo.
If you’re looking to use iPads to teach the new 2014 computing curriculum, watch digitalroadtrip’s #BETT2014 workshop.
100 Hours of Code!
We’re pledging 100 hours of coding sessions to schools across the UK!
With coding high on the UK education agenda and its addition to the curriculum coming into effect from September, we want students to discover code through engaging gameplay.
The aim of our sessions is to introduce students to the basics of JavaScript through Hakitzu, our turn-based robot combat game. As well as playing Hakitzu, the students will also be able to chat to developers and designers from the studio about the gaming industry.
If you would like us to come and visit your school or organisation, please complete the registration form here: http://bit.ly/100hoursofcode
Please contact us at [email protected] if you have any questions.
#HourofCode at Halcyon International School - Guest Blog by Lenny Dutton
During the last week of term students at Halcyon London International School took part in an Hour of Code for Computer Science Education Week. I had wanted to teach coding before, but found that there were not enough apps suitable for my students. Firstly, many apps taught students the main principles of coding, but had drag and drop blocks and didn't show them how to actually code. Secondly, apps just weren't right for teenagers, as they were either too babyish or not cool enough. Then we discovered Hakitzu Elite, a game where students use code to get robots to battle their friends.
We were lucky enough to have several members of Kuato Studios come in to work with our students, introducing them to the game and even battling them. Hakitzu Elite allows students to code at different levels, starting at the drag and drop level, all the way to writing code. It also allows students at different levels battle each nother. This was a fantastic feature of the game, as all students could work at a level that challenged them, but students could do this at their own piece, while still playing against their friends!
Students really enjoyed the graphics in the game, especially the different arenas to battle in and being able to customise the look of their CodeWalker! Whereas many coding apps are just there to teach coding, having these features makes the app seem like any other game.
This term I am teaching a whole unit of coding to two grades. The main aim is to get them to learn to code, then to teach coding to their fellow students. One grade will be teaching coding to our grade 6/year 7 students. During this unit we will be looking at several apps, but focussing on Hakitzu Elite, as this will appeal to our students the most. Students will not only teach grade 6/year 7 to code using Hakitzu, but will plan a tournament between both year groups.
All of our students loved taking part in an Hour of Code with Hakitzu Elite and when they found out they would be doing a whole half-term on coding, there were actually cheers! Coding not only gets our students ready for a multitude of jobs, but it teaches them great skills, such as problem solving and logic as well as helps them to become creators, instead of just consumers. As someone who has never coded before, let alone taught coding, Hakitzu Elite was a fantastic tool that gave me the confidence to deliver fun and engaging lessons to my students.
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You can follow Lenny Dutton on Twitter @MissEDutton and find out more about Halcyon International School here: http://halcyonschool.com/
Haktizu Elite is available on iOS and Android!
If you’re looking to use Hakitzu in the classroom as a learning tool, take a look at our Teacher’s Pack! We would love to hear what you and your students think of the game, so let us know on Twitter @KuatoStudios.
Wishing you a Happy New Year from all of us at Kuato Studios!
Sending you some festive cheer from all of us at Kuato Studios!
Unlock the Ultimate Weapons!
Making your CodeWalker into the ultimate Hakitzu warrior takes strategy and determination! To turn your warrior into the ultimate fighting machine you need to be able to buy the best weapons in the ChopShop.
Weapons are bought using Coding Credits, which are awarded on completion of Single Player Challenges and in the matches won in the arena. The higher the Coding Rank you pick to play at, the more Coding Credits you can earn.
If you want to stand out in the arena, you really want to get your hands on the Fire and Laser weapons. These extra special weapons cannot be bought, but are earned through the completion of challenges and matches.
Play more and earn more. Victory is in the code.
Hakitzu Elite: Robot Hackers - Now on Android!
The latest version of Hakitzu Elite has landed on iOS and, for the first time, on Android! The game is now free to play and features a brand new look and feel. The tutorial system has also been updated and teaches the game while simultaneously guiding you through a coding bootcamp. A refreshed Chop Shop helps you customize your CodeWalkers with the best weapons for combat. Facebook and Gamecenter integration allows you to compete with friends. The new in-game leaderboards rank you against your friends, taking your rivalry to a new level. Victory is in the code.
Get the game on iOS here: http://bit.ly/1bvv7Wd Or on Android here: http://bit.ly/1kz0MeX
If you are looking to use Hakitzu Elite in the classroom or at a coding club, take a look at our Teachers’ Pack, which includes a guide to the game and lesson plans. You can download it here: http://bit.ly/1bWatVj
Hakitzu Elite - Featured in the iTunes “Learn to Code” Collection
Kuato Studios is proud to announce that Hakitzu Elite has been featured as the top app in the iTunes “Learning to Code” section of the iTunes App Store for Educational Apps. A great start to Computer Science Education Week!
Take a look here: http://bit.ly/18I7jUW
Haktizu is great for students who want to learn code, but are not sure where to start. It’s a turn-based game of robotic combat where players learn the basics of coding while battling robots in both single and multiplayer missions. No previous coding knowledge is required as players progress from Beginner, to Coder, to Hacker. The braver the player is to input code, the more points are won, which in turn unlocks increasingly elaborate weapons for battles in the arena.
An updated version of Hakitzu will be out very soon and brand new features will make it an even better game to learn the rudiments of JavaScript! The new version will also be available on Android. In addition, a teachers’ pack will offer a comprehensive guide to the game and lesson plans.
Follow us on Facebook, Twitter and Google+ or join our mailing list on our website to be the first to know when the new version is out.
During Computer Science Education Week, we're holding a live Q&A session with our programmers Vicky and Scott. Find out more about the event here: http://bit.ly/1cXSz10