It's been a little bit since I've posted. I have been working on stuff in the meantime, but not too much to show right now. I finally started working on Life Bound again and have added some new features. First of all, I have been spending time improving the movement system. Getting some decent acceleration and deceleration. We can now jump different heights based on the length of the button press. The player has a slide mechanic now, which doesn't look good yet. We can also wall slide, wall jump, and ledge grab now. On top of that, I have added local multiplayer functionality for as many devices the NEW input system can handle. I have also figured out an easy way to have multiplayer using this new Ā system that felt easier than any other solution I've found online. Now that the movement has been improved, I'll be working on combat next!