actually re: fromsoftware politics. i do think it's very interesting that the anti-colonialist RLF, ostensibly considered the 'good guys' of the game, were initially explicitly called the communist faction. armored core always has been a series critical of oligarchies and hyper-capitalism, but it's... very interesting to see just how blatant that is in ac6 specifically
you'd think that fromsoftware would eventually drop the ball on the "the ruling class will kill you and cannibalise itself in order to stay alive" considering that they're considered elite AAA devs rn, but thinking about elden ring and ac6's narratives, they've really only gotten more obvious about it - the horrors of colonialism and genocide and the sympathy given to the rage of its victims is something that's actually insane to see, to me, from such a big studio - fromsoft doesn't even attempt to be centrist about it.
for example, the frenzy flame ending. the only thing melina can tell you to dissuade you from pursuing it, ie literally destroying the world forever, is that there's still beauty in the world, apart from the suffering the golden order had caused. at no point however is the sheer despair of the people that the flame represents villanized. if anything, it's portrayed as a self-fulfilling prophecy, it is a tragedy. the only villain is the order who slaughtered all of these people, the flame of despair is something that emerged in them as they were buried alive. and the flame isn't even intended as a revenge upon the world, it's simply a means to end the pain they feel for being subjected to this.
their grief isn't something for the player to judge, it isn't something they're forced to overcome, it's simply a physical manifestation of the reality that was forced upon them. and these people, the merchants, are still kind to us, even knowing the order that we pursue. (in fact, the true, considered best ending of elden ring, is literally just sacrificing yourself in order to achieve complete anarchism. and getting a cool wife to endure the loneliness of space along the way)
in ac6 then, ayre is so terribly forgiving towards us, knowing what we are, knowing what made us, knowing what we participate in. some of this undoubtedly is because of her narrative role, she has to be a sympathetic character. but we do get to see her rage at the end, her grief for her species being seen as nothing more than a resource to be exploited or burned fully vocalized. but the RLF is sympathetic too as resistance fighters who want their home back. the only criticism the game ever leverages towards the RLF is that they're actually not radical enough in their pursuit of freedom, and that criticism is made by a villain.
it's so... i almost want to say optimistic? other games would have tried to pull a "ooh but what if the good guys did bad things (poor attempt at moral grayness)" but no, the RLF is justified at every step of the way. idk it makes me feel things. i dont particularly want to portray fromsoftware as these bastions of political correctness or sth - they're not perfect and i don't expect that ever lmao, but it's so fucking weird that their games are this progressive and have been for a long ass time.