A moment of light during the siege
It really does feel like that
noise dept.
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RMH
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Mike Driver
i don't do bad sauce passes
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Alisa U Zemlji Chuda
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@ladylevenor
A moment of light during the siege
It really does feel like that
+ So what do you recommend to encourage affection? - Dancing.
Library at Marienburg Castle, Germany
Iβokay. Listen. Do I run around a lot in this game? Yes. Do I spend an unnatural amount of time looking for RP locations that perfectly match a scene Iβm looking for? Probably. But over the course of years, Iβve found some pretty cool spots. And Iβm going to share them with you!
Maybe youβll find inspiration to start something new in these areas, or maybe itβll help scratch an itch for a scene youβve been wanting to do. Who knows! Just take them!
Also, these are locations found outside of major cities and aetherytes. This list is for people who want to get out into the overworld and away from crowds! (Iβve also tried to find places that are free of hostile mobs, NPCs, and FATEs.
Iβll likely make more posts for other zones, but the three starter regions are accessible for characters of all levels, and a good place to start!
Locations under the cut!
GPose Guide: Dark-skinned characters
I got some questions about how to work with dark-skinned characters - and also heard some comments on how hard it is to gpose them. So here's a compilation of use cases, some techniques, and setups!
Posing in dark settings
This is where dark-skinned characters shine, pun intended. Point lights give a lot of flexibility, and character/environment lights are great tools to give volume and detach characters from the background.
In this example, 3-point sources are used to provide volume to the characters, without relying on character brightness at all. The Neneko Nikuman preset gives excellent brightness, contrast, and depth of field (DoF) options.
Posing in bright settings
Contrast is a powerful tool, and dark-skinned (and dark-clad) characters can use that to their great advantage.
In the following example, a hard white light is positioned to create a strong rim light for volume, with a support gold source for tone and a light purple point to bring up the character's face. The Neneko Cocktail preset gives rich metal tones and excellent contrast.
The second example is about color. The same preset (Neneko Cocktail) is used, with ADOF+BOKEH and ADOF+BLUR enabled to give a dreamy quality to the background. Light sources emulate the sky.
Colorful/Pastel clothing/scenario
You may have heard that dark-skinned characters don't go well with certain colors, like pink or white. That is not true: Dark skin palettes have as much width as pale ones, just in a different range - and light sources can bring them up.
The first example uses a very colorful background, with Neneko Lux driving the hue and brightness up. Instead of fighting it, we use the scenario colors to our advantage by projecting them around the character.
The second example is a portrait where we again use the scenario to provide hints about the light sources. Neneko Melonpan gives an excellent, smooth pastel treatment. Let's see the step-by-step from the original state to the final result.
The first light is placed to emulate a cyan reflection from the water. The second emulates the bluish reflection from the sky, and The third is pretty near and creates a sunny rim light.
With everything in place, we can enable the preset - and play around with DoF to decide how much we want to detach it from the scenario, taking away attention from the background and popping the character.
Β Posing together with fair-skinned characters
We can borrow some practices from real-life photography. The most important: position your light sources around the dark-skinned character. This will give you enough contrast to play with, and lessen the amount that reaches the other.
Composition (Extreme)
Compositions with lots of glow elements make it hard to pop the character features: since armor and weapons don't emit real light, everything needs to be compensated with the three-point lights, plus character and manual scene brightness.
In this case, the character is positioned in such a way as to hide frontal reflections while still bringing his expression out a bit with well-defined rim lights.
Comment: The default in-game lighting leaves much to be desired
This is certainly true to an extent. The in-game settings are apparently tuned towards a common denominator between wildly different form factors (i.e. PC, Playstation 3-5), so a muted palette is used.
This results in ashen colors and small gradient differences between dark tones in certain situations; keep that in mind if you're looking for locations. Again, lighting can be used to remediate - but not eliminate - these limitations.
Final Thoughts
This isn't, by any means, a comprehensive guide. Dark-skinned characters come in a glorious amount of shades and tones, so I tried to keep it simple and discuss some basic aspects.
If you have any questions, feel free to ask! It'll help others that may stumble over this thread.
And thank you for your patience!
Death and the Maiden by Ana Sanchez
How-To: Budget Studio Mk.III
We've all been there: 50M gil burning white hot in your pocket when a set of Fallen Angel Wings pop in the market board, its siren's call luring you. Now you're utterly fashionable, but regrettably with barely half a mil Gil to your name. What to do?
Well, do not give to despair, my glamorous friend! You can actually build a perfect black background studio to show off your feathery acquisition.
You'll need:
1 x FC Room, or an Apartment
3 x White Screens
1-2 x platforms of your choice
4-5 Soot Black dyes
1 - Setup
Place your White Screens in parallel, in order to completely cover a wall. (This will give you some leeway with angles and point light placement.)
Make sure you leave a considerable gap, of maybe half the length of the base of a White Screen. This is important, as you'll see very soon.
Place the objects you'll use as platforms in front and center of the white panel line, making sure it overlaps with the middle panel. This is where you'll stand: In the example below I floated two Combed Wool Rugs, but any contiguous platform will do (think tables, half-partitions, etc.)
Dye all the objects with Soot Black. No need for the expensive stuff.
Now let's reduce the ambient light, setting it to zero; we'll use only GPose lighting for shots.
2 - What's the catch?
Well, you see - most partitions, like the Blank Riviera partition, have a collision box set around them. If a camera touches it, its path is altered so it doesn't go behind the partition.
White Screens, however, do NOT have a collision box - so you can move your camera behind the partitions, and place your light sources there.
Here's how it looks in gpose - notice how the camera just goes through the partition:
Amazing, right? So the trick is to place light sources behind the panels, in the gap between the back of the panels and the wall; this way, the light won't hit the front surfaces.
The final result is a shot with a perfect pitch-black background, where rim lights can be applied with very intense results:
You can also place Type-1 light points in front, so they offer a very gentle illumination while not hitting the background panels:
Another possible setup: move the character away from the background, and place the light sources around it.
That'll result in shots like this one:
You can also place a point light between the character and the background, to create a halo effect:
The opportunities for dramatic lighting are endless.
Go on, give it a try!
Rooftop
Β Β Β Β Β T a n g o
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