More MySims drawings 😼
Interview Vampire Daily

No title available
Cosmic Funnies
Sade Olutola
ojovivo
I'd rather be in outer space 🛸

Discoholic 🪩

ellievsbear
Cosimo Galluzzi
Fai_Ryy
YOU ARE THE REASON
Claire Keane
No title available
TMBGareOK. The Official They Might Be Giants tumblr
No title available
"I'm Dorothy Gale from Kansas"

bliss lane
sheepfilms
🩵 avery cochrane 🩵

if i look back, i am lost
seen from Japan
seen from Venezuela

seen from Canada
seen from Jordan

seen from United States
seen from Malaysia
seen from United States

seen from Germany

seen from Singapore

seen from Italy

seen from United States
seen from Indonesia

seen from United States

seen from France
seen from Ukraine

seen from France

seen from Malaysia
seen from Germany
seen from Germany

seen from Colombia
@legendofjazmine
More MySims drawings 😼
shadow and maria deserve the world
idk if this has been done but i had a vision !
Fuck off im so in love with this fictional man it’s embarrassing
been watching a lot of X-Men lately 😌
Art Tumblr| Twitter
Losing my mind over the artwork in the leaked DWD pitch
Oh look, it’s one of my favourite couple-dynamics; grumpy man and demi-godess!
there are 2 kinds of mangaka when drawing: the ones that hate woman and the ones that love woman
And, guys...
i think ryoko kui really loves woman.
Ryoko Kui draws fat people with tenderness, honesty, and dignity in a way I've never seen before from other manga and anime. She's not afraid to draw people like me the way I look with the same care and respect she does all her characters.
my favorite genre of games is the one where you can gather a team of idiots and wander around with them doing sidequests
I just couldn’t resist the urge to draw something based on this by @samthecookielord 😂 Isn’t that comforting 😂
This is attention to details man
Ganon holds a bow straight while Link holds it at an angle.
Ganon also draws the bow like a samurai, (since this Ganon is more samurai like) he positions/aim the bow then draws.
(Not shown here) Even if Link uses a long bow like Ganon he will still aim at an angle since he is a soldier. He positions/aim the bow and draws at the same time.
The bow Ganon uses will recoil meaning this is a heavy bow. (They didnt need to add that detail in, but they did man)
Ooh, I’m about to be very normal about this. Okay so one of the first things I noticed with BotW is that Link uses a reverse-Mediterranean draw. It’s your basic 3-finger grip on the string except with the palm facing outward. I mostly see this style used in pop culture when you want to seem exotic (the Na’vi from Avatar draw this way). As far as this grip’s use in history I remember seeing some pottery art of a Scythian warrior drawing palm-out, but can’t confirm if that’s accurate or typical for them. The advantage of this draw is that you can go from loading an arrow to drawing the bow in one fluid motion. That makes for quick and snappy gameplay. Perhaps all Hyrule soldiers are taught to shoot this way, but to me it seems so unusual I always read it as Link being self-taught. Ganon absolutely shoots like he’s doing Kyudo. Kyudo focuses on form and ritual, where nocking and drawing are just as important and deliberate actions as shooting. It’s more of a meditative exercise. I don’t think the little flourish at the end is so much recoil as it is part of that proper form. Kyudo has a thing called Yugaeri where you turn your wrist outward at the end of your shot, causing the bow to turn in your hand. I’m not as familiar with Japanese archery, but Persian archery has a similar motion called Khatra, and it helps reduce the effects of the archer’s paradox, where the energy is sending the arrow directly into the bow, forcing the arrow to curve around it and redirecting its path at an angle. When you turn the bow as you shoot, the arrow is sent past the riser instead of directly into it, allowing for a straighter shot. These choices are absolutely dripping with characterization. Link’s style is focused on results; throw enough pointy sticks downrange until the enemy stops moving, whereas Ganon clearly has training and shoots like it’s a ceremony. When I looked up Kyudo to write this, the article suggested that the bow turn at the end is mainly used for ceremony or competition shooting, and battlefield archers would hold the bow more securely to follow up with subsequent shots easier. What does this say about Ganon? Maybe he remains relaxed in a fight because he doesn’t perceive Link as a threat, and would rather focus on his perfect form. Maybe Nintendo wanted his motions to be slow and clear so the player knows when to raise their shield. Maybe the animator just happened to be familiar with Japanese archery and didn’t care to match it with Link’s animation that was imported from the previous game.
grumpy bat
*SPOILERS FOR THE TOTK DRAGON QUEST*
I drew this as an excuse to draw Zelda in her new dress and then that never happened. ALSO THANK YOU @katydoodles FOR DOING THE BACKGROUNDS <3
What if you could find the Divine Beasts in the Depths?
You’re in this dark, alien environment, strange noises echoing around you, the inescapable anxiety your only companion. Squinting in the distance, you see a frighteningly familiar shade of blue flicker, faint in the distance.
Cautiously moving forward, you begin to realise the blue belongs to something much, much larger than a possible guardian. Eventually, an ancient behemoth looms overhead, still, silent, and empty, both at rest and unnervingly calm. A strange, restless melancholy replaces the sense of creeping dread, no less uneasy than before.
Entering the resting stone, in the corner of your eyes, you see movement flicker. At first you think a spirit, perhaps the Champions still linger… but deep down you know they’ve passed on… right?
Echoing footsteps fill the silence as you press on, avoiding gloom where there had once been malice, a desecration of a sacred resting place. You see the flicker again, turn on your foot and see for a split second, a beloved friend, an uneasy rival, a stalwart protector, a steadfast leader, an ally, a painful reminder of your worst failure. Even now, years later, it stings.
You try to get their attention, but there is no response. Instead, you watch. And realise. And mourn again. There are no spirits here. Not in the vast, decaying depths, not in the final resting places of a final hope.
These are echoes of the ones you knew. You can see them in the corner of your eyes sometimes, going about preparations for that ill-fated battle. It’s eerie, made no better by the Grand Poes gently swaying, their locations random but making uncomfortable sense.
Sometimes, on unlucky days, it is not preparations that these echoes go through. Pain torn screams faintly heard as their final moments are played out, a play on an eerie stage.
Vah Medoh groans in the dark, as the image of her pilot slams limply on her back, wing torn, and struggles to get up, defiance in his glare even now.
Vah Ruta cries a warning, as her pilot slumps over the controls, never seeing her killer, her last thought to warn the others.
Vah Rudania braces herself, as the echo of her pilot does the same, but the shield shatters, a flash of phantom heat coating the area, followed by darkness.
Vah Nabooris strides steady, until her pilot, fatigued from a relentless assualt, makes one fatal misstep in her final dance, lightning crackling in the air.
The stone beasts are restless, aware of the new threat, and unable to let go of the last pilots they’ll ever have, desperately trying to fight once more. But instead, they lay still, silent, a monument to their pilots lost to time.
What if you could find the Divine Beasts in the Depths?