nattz and innes outfit swap, jaz and nattz wedding attire
EXPECTATIONS

Jar Jar Binks Fan Club

oozey mess

Kiana Khansmith

bliss lane
Monterey Bay Aquarium
2025 on Tumblr: Trends That Defined the Year
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todays bird

shark vs the universe
tumblr dot com
NASA
Mike Driver

pixel skylines
Cosmic Funnies
Today's Document
I'd rather be in outer space 🛸
🩵 avery cochrane 🩵
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@leighhayleigh
nattz and innes outfit swap, jaz and nattz wedding attire
More Okimi (she's my everything)
Midnight vibes for my girls? Everyone's suffering (minus Eazel)
- Runas, how did you look like before…this all? - Oh, dear friend, if only you could see me back then! And our Empire…
giggling
gobtober finale
since i forgot to post the rest
can you feel the LIGHT
inside
can you feel that FIRE
FIRE
FIRE
more gobtober ft Jexdel for 17
And we're caught up for now with day 15 being a break day day 12 Meebz, Day 14 Flaske Scamwell and day 16 Jazpark
four more dayssss ft Bohba for day 10!
More goblins fr Jazpark and Zixer along w/ my girls
Gobtober spam time ft day 2 Sorm
The Velvet Cartel invites you to Go to Fel this Hallow's End! Join us for a night of frights as we ring in the holiday!
There will be a chance to win art from our talented artists! A mount raffle, pet battles, a costume contest, and more!
When: Saturday, October 26th at 5:30pm server time.
Where: Iron Tree Clearing, Felwood (WrA).
We hope to see you all there!
How I Animate
The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
2. Anticipation / Telegraphing
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
3. Follow-through / Overshoot / Inertia
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)