Update #22 - A New Direction (Again)
The game continues to evolve in a new and, hopefully, better direction.
At it's current state, I would say that Lejendary is a very fun and unique game. It controls well, it's easy to understand, and the room based system that I put in actually works very well.
I'm willing to bet that if I continue going in the direction that I'm currently going in, Lejendary would be a hit game with it's core audience and I'd be happy with how it turns out.
With all that said, I'm still not satisfied with where it's at.
I'm really expecting great things with this game. I really think that the idea has a lot of potential to transcend it's humble origins and become something of a hit indie game.
And, I'm really happy with where Lejendary is at; I'm not planning to change much about it. But, it's missing that WOW factor that I think it needs in order to reach it's full potential.
As I said, in it's current state, I think that Lejendary is very good game. But, I don't want to stop working on it until I can say that I feel like it's a GREAT game.
So, I feel like I'm back to square one. Only it's not square one since I'm keeping a whole bunch of stuff in the game. More like square 2 out of 10.
But, it does mean that I'm back in the design/pre production phase of the game. That's unfortunate since I feel like I just got done with that phase (or, at least, was nearing the end of it). But, the game still isn't connecting with me in the way I want it to. I need to keep making pivots with the game until it's exactly what I want it to be.
Unfortunately, I don't know how long it's going to take. I hope to finish soon and I hope to have more concrete information in the upcoming updates.