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Update #32 - Moving Backwards 2
I still can't decide where to go with Lejendary.
I've spent the past couple of days looking over various different sorts of games and I'm still not one hundred percent sure where I'd like to go with Lejendary. It's been frustrating, kind of boring, and really demoralizing.
As I mentioned before, I've been specifically looking at various RTS games and trying to come up with one that I think would be fun to redo/revise. Obviously, Heroes of Might and Magic has been in the back of my mind since it's been a huge influence on the game so far. There are already plenty of Heroes games, however, so I'm not really sure what I could be adding to them.
Another big one that I've been looking at has been Global Conquest, which is a turn based, real timish game that not many people seem to have played. I actually spent several hours trying to come up with how I could modernize it and make it more accessible. Wouldn't you know it though, I wasn't able to really come up with the kind of simplicity that I'd like so I had to move on from that idea.
So, in the end, I haven't really done much work this past week. As I said, it's been frustrating as heck and it's been really making me think of just dropping out of game making for a bit.
I can't say much else today other than that. I'm looking forward to getting the project on the right track and I hope you have some patience with me.