I began by tapping out a marker layer onto the music in Premiere, just by playing the music and hitting M in time. I needed 70 markers so I played it three or four times to make sure I’d distributed them well. Then I exported that track with markers intact and went into After Effects.
I used Typemonkey to generate the kinetic type from a .txt doc off the markers according to some basic parameters. I used League Gothic, which is similar enough to the Marvel font to be unmarked in this context. Typemonkey is great for speed but it’s not essential. To make a similiar effect for free you can use the plugin Sure Target 2.
I rendered that out to Photo JPEG, which is a good quality and smaller sized codec, and closed that project. Couple things here:
1. I could have carried on in that project but my advice is to make a new project PER EFFECT. You can import After Effects projects into each other. There’s no utility in having a gigantic project that is really slow and messy. Just get in, get out. Procedural discipline is key to working quickly and without pain in AE on a laptop.
2. I could have imported my TEXT.ae project into my new FIRE.ae project but then AE would be filming and rendering all those 70 3d text layers + camera + animations every time we previewed, so it was faster to render out a video and use that as the source instead. But don’t worry about locking down in this way. If you end up making changes to the rendered footage, it’s easy to replace any asset in AE at any time in two basic ways:
GLOBAL replace: in the project window, ctrl-click the asset and choose Replace Footage > File, and AE will replace every instance of that file in your project.
LAYER replace: select the layer in the composition, then select the replacement asset in your project window. Hold down alt and drag the replacement onto the original layer in your comp. AE will apply all FX and keyframes to the new layer so nothing changes.
Then I mucked around a bit trying out different “looks”. These post-vid breakdowns always give the impression that one just knew exactly what to do and how to do it, but for me this is hardly ever true. So, step 3: playing around!
I made a few type treatments: blood, fire, smoke, ice, video. I’ll just run through the basic idea:
Making fire is a basic skill in compositing and it’s worth just acquiring anyway if you don’t have it. So just google making fire in “after effects” +tutorial . It’s also worth collecting some stock video of fire - this is all over the place. You can buy it quite cheaply or there are innumerable free downloads (credit needed).
Watch this tutorial. Pay attention to the procedural organisation. If you nest and compose your FX in a sensible order, then you can reuse projects over and over just by altering the SOURCE layer. (If you’ve ever done web design–think of comps as .classes to which you have defined property/value pairs and the ways you can reuse and combine them in a CSS cascade).
Once I had my DISINTEGRATION.ae I imported that into FIRE.ae. I needed access to the effect, so I needed the project in this case, not a rendered video.
Protip: Fire and smoke are the same thing in terms of motion, so you can make fire by colour correcting smoke and you can make smoke by desaturating fire.
I modified the technique described in The Glass and comped in a porthole to mimic the cryo chamber. And this tumblr post seems to have run out of space so I will do track mattes in another post later. [EDIT: HERE IS PART TWO]