"Ambassador Montilyet sent me a basket of flowers to thank me for my work with the Inquisition!"

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roma★
Mike Driver
noise dept.
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I'd rather be in outer space 🛸

shark vs the universe
let's talk about Bridgerton tea, my ask is open
almost home
EXPECTATIONS
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Kaledo Art
Three Goblin Art
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Aqua Utopia|海の底で記憶を紡ぐ
YOU ARE THE REASON

#extradirty

⁂
Fai_Ryy
PUT YOUR BEARD IN MY MOUTH
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@lin-luna-art
"Ambassador Montilyet sent me a basket of flowers to thank me for my work with the Inquisition!"
I think they should have been in Inquisition and also married
Xena: Warrior Princess…the Season Six Spaghetti Order
One day a while back, I came across an online post that offered a new idea for watching the Marvel movies – what that author called the “Spaghetti Order.” Why Spaghetti Order, you ask? Because the guy really loves spaghetti, and I guess that makes as much sense as anything. Other people have recommended watching the movies in the order in which they were released or watching them in chronological order, but this fellow thought about it differently. He sequenced the movies in a way that better supported the overall storytelling, with each movie and closing credits scene leading into the next as the series built up to the climax of Endgame…in his opinion, of course. I watched the movies through in that order and had to admit that it made for a great experience, seeming more like one large, planned arc rather than individual stories pieced together by different directors and writers.
So how does this relate to Xena: Warrior Princess? Well, few things are more controversial among Xena fans than the ending of the series, the two-part episode (6x21 and 6x22) “A Friend in Need.” While some think it’s an amazing ending, others hate it with a passion. I’ve heard from people who watched it once and have vowed to never see it again, and I even know of fans who, having heard what happens, have never watched the episodes and never plan to. While I understand the emotional trauma that the episodes can generate, I also think it’s a shame, because while I am not a fan of the episodes in their entirety, there are aspects of the finale that I find incredibly beautiful and powerful, things I would hope every Xenite could appreciate. I started wondering if there were some way to present the final season that could make it more palatable to fans who find the last episode so upsetting.
For years, many fans have used the alternative order that shifts episode 6x18 (“When Fates Collide”) into the final spot, providing a coda of sorts that allows anyone to imagine their own version of what happens next with Xena and Gabrielle. This has been my preference as well, and I think it’s a brilliant ending from a dramatic perspective. But I started wondering if more could be done. “A Friend in Need” has such power partly because it is the official ending, and moving it one spot backward in the order does allow for a new conclusion, but it’s still an emotional wallop being so near the end. I began to play around with the idea of it being more like a midseason cliffhanger…“How will they get out of this one?” Anything that could make it a bit less weighty and easier for fans to watch. That’s when I remembered this concept of the “Spaghetti Order,” and I thought about the other issues that can come up when discussing Season 6…the issues with stories based around vengeance, the regression of Xena and Gabrielle’s partnership at times, Xena’s need (or not) for redemption, Gabrielle’s shifting attitude toward violence, etc. Personally, I’ve also always felt that too many of my favorite episodes were placed in the first half of the season, throwing the second half out of balance (not helping to alleviate the disappointment of the eventual ending).
I already miss this city.
always 🙏
"I do nothing that is not worth doing with all my heart."
I had a slight problem with this drawing—it's not very clear from the screenshots what color Cassandra's eyes are. 😭 I chose the light version, but it's possible her eyes are dark...
upd: add version with more dark eyes
My other Dragon Age art
anyway since finding my old height charts compelled me to open xnalara again here are the “actual” comparative model heights (cross-referenced against the heights indicated in APR_base for DAO and DA2)
I hate this so much lmao
How did you get the height info for DA2? You’d look at APR_base in pGFF, right (though I’m not sure how where to go after that)? I’m curious how the other companions compare.
GDApp is a lot better for working with gdas than pyGFF. APR_base (in 2da.rim) has a height column that (in DAO at least) was used to set the default camera height for conversations (in meters).
QM - 194 cm (DAO) - 198.5 cm (DA2) HM - 175 cm (DAO) - 174 cm (DA2) HF - 168 cm (DAO) - 170 cm (DA2) EM - 160 cm (DAO) - 174 cm* (DA2) EF - 155 cm (DAO) - 167 cm (DA2) DF/M - 142.6 cm (DAO/2)
The models are the same height for every character in the game with the same race/gender. This is necessary so they can all use a common skeleton and common pool of body and hair models without clipping or floating, as Dragon Age doesn’t scale these models dynamically (compared to, say, Skyrim). I’m not entirely sure Inquisition works the same but I’m 99% sure it does (though note Sera uses the HF skeleton rather than the EF skeleton so she is a bit taller than every other elven woman in the game). So Sera aside this is entirely representative, give or take hair height.
*The EM height value is inconsistent across different rows of DA2′s APR_base. It’s 1.74 for Fenris, versus 1.70 for Orsino and 1.67 for other NPCs. The models are all still the same height. Looking at the models lined up next to each other, if elf dudes aren’t quite as tall as human dudes they’re damn close.
Hello all!
I’ve just released the third, and probably final (not including small updates regarding locations, suggestions, etc.) of the Interactive Map of Thedas!
(Weirdly, the blog post for version 2 has been going around again in an oddly timely manner?)
New Features - Map scale - Hexagonal grids (see notes on map, they’re pretty cool :D) - Ability to enter custom zoom size and grid scale (note: these may load very slowly. Do not kill scripts on the page if prompted). - Slightly adjusted borders and locations, including a slight relocation of the Deep Roads map.
Additionally, there is now a translation of the map available in Russian, and if you prefer version 2 there is still a link to it available.
As always, please feel free to contact me via the details in the Contribute panel if you have any questions or suggestions!
You can view the new map here.
Bitbucket changed domains for hosted stuff, map can still be found at https://bendingwind.bitbucket.io/.
I think it would be interesting if everyone had different ears part 2 (part 1)
I think it would be interesting if everyone had different ears
(like in real life)
part 2
Could you please not talk, I have the worst hangover
wip Isabela
This city's full of people who are dead set on ending badly. I don't want to see you end up the same way.
First to the Keeper
wip Aveline
"I can respect a woman who fights for freedom and justice."