Hi there! ^_^ I'm Linda-chan and this is my SFW blog ^^ If you here for dirty pictures, they're at Wet Blog. Here you find only pretty and safe pictures. Well, maybe not so safe ^^ I mean blood and violence but no more than light fanservice ^^
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In the 80’s as computer animation was on the rise one of the thorniest problems was “how do we get this thing we made on the computer… OFF the computer?” There were a lot of unique solutions, but the one I’m fascinated by most is Disney’s solution of using a plotter.
A plotter acted as sort of a 3D printer but for 2D images. There was a ball point pen that could move up and down, and the paper underneath could be moved in and out. Using CAD based programs you could plot points in 2D space and the plotter would draw the lines between them and even do geometric shapes!
When it came time to do The Great Mouse Detective, the animators at Disney wanted to do more dynamic shots for the climatic battle inside Big Ben. Drawing all those gears and cogs would be a nightmare for the animators, so they experimented with using 3D animation.
But this was still the early 80’s. There was no digital ink and paint program, no way to merge the 2D animated characters with the 3D animated backgrounds digitally. So how did they get the 3D animated backgrounds out of the computer?
By drawing each frame on the plotter.
Every frame was printed out on the plotter, and then xeroxed onto animation cels, and then hand painted like traditional 2D animation cels are.
But why the plotter? If they were gonna have to export every frame anyway, why not use a printer? Well… because printers back then just weren’t very good. A plotter uses points and physically draws the line between them, much like how vector graphics work. It yielded a much smoother and higher fidelity line than if they just printed them out.
This was still a massive undertaking, but it was probably the best solution to getting the dynamic camera moves they wanted out on paper. 2D animation was drawn over top and then both layers of animation cels were filmed frame by frame.
And that’s how you got dynamic shots like this in the mid 80’s! 3D animated backgrounds, printed with a plotter, xeroxed onto animation cels, hand painted, and then re-photographed with the 2D animation on top!
This technique would be the standard way Disney got their 3D animation out of the computer for their 2D films… right up until The Rescuers Down Under which was the first fully digital animated feature. That movie used PIXAR’s proprietary CAPS System (hey that name sounds familiar 😉) to combine everything digitally. But that’ll have to be a story for another time!
I love animation history and one of the things that always baffled me was how did animators draw the cars in 101 Dalmatians before the advent of computer graphics?
Any rigid solid object is extremely challenging for 2D artists to animate because if one stray line isn’t kept perfectly in check, the object will seem to wobble and shift unnaturally.
Even as early as the mid 80’s Disney was using a technique where they would animate a 3D object and then apply a 2D filter to it. This practice could be applied to any solid object a character interacts with: from lanterns a character is holding, to a book (like in Atlantis), or in the most extreme cases Cybernetic parts (like in Treasure Planet).
But 101 Dalmatians was made WAY before the advent of this technology. So how did they do the Cruella car chase sequence at the end of the film?
The answer is so simple I don’t know why it didn’t occur to me sooner:
They just BUILT the models and painted them white with black outlines 🤣
That was the trick. They’re not actually 2D animated, they’re stop motion. They were physical models painted white and filmed on a white background. The black outlines become the lineart lines and they just xeroxed the frame onto an animation cel and painted it like any other 2D animated frame.
That’s how they did it! Isn’t that amazing? It’s such a simple low tech solution but it looks so cool in the final product.
You may have heard about the glitch regarding the Manual in Hidden Star in Four Seasons from the touhou wiki. It mentions there that if you open the Manual 15 or more times, and then you go and select a difficulty and after that return to the difficulty screen, you will be met with a garbled up text. If you select that text and proceed to start the game, you will be playing the Extra stage on Hard difficulty, except there are no enemies and nothing else happens.
I’ve tested this myself and I would like to add few more things which are currently not mentioned there. Upon selecting the garbled text, it will turn into “Lunatic Mode”, although neither the stage location or the difficulty shown in the upper corner are related to Lunatic. When you launch this bugged stage at first you are capable of shooting and bombing, but as soon as you kill an invisible enemy you will stop being able to do anything else than fly around. You will even lose the ability to focus. Also, the HiScore would display 18,540,998,43x52 for some reasons, although I certainly never achieved that monstruous score.
Another thing to notice is that once the Manual glitch is active, even if you didn’t trigger the garbled up text yet and you try to go back to the main menu, the Manual option would be selected instead of Game Start.
If you do the Manual glitch and choose Extra Start instead of Game Start, when you go back to the difficulty screen before choosing a character, the difficulty will be gone, showing nothing on the screen. However if you proceed to play it, it will just be a regular Extra stage.
Speaking of difficulties that vanish, if you play the bugged Extra on Hard difficulty and try to go back to the select difficulty screen, it would be empty.