4t2 EP21 Royalty & Legacy + SDX040 TPain 🫡
Wow, thank you so much for the positivity on the WIP post! I hope it lives up to expectations. If any issues, please let me know!
Download All - LC | SFS | MF
Pick n Choose - SFS | MF
details under the cut:
todays bird
Keni
let's talk about Bridgerton tea, my ask is open
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Product Placement
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izzy's playlists!

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Show & Tell

#extradirty
KIROKAZE
I'd rather be in outer space 🛸
he wasn't even looking at me and he found me
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@liri-sims
4t2 EP21 Royalty & Legacy + SDX040 TPain 🫡
Wow, thank you so much for the positivity on the WIP post! I hope it lives up to expectations. If any issues, please let me know!
Download All - LC | SFS | MF
Pick n Choose - SFS | MF
details under the cut:
LyleSnake's Test of Time Challenge
I wasn't enthused about the existing versions of the Test of Time Challenge so I went ahead and made my own. It's inspired by existing Sims 2 challenges, other games, and history of course.
What's different about mine compared to the others?
No slavery or patriarchal ownership of women
Supernatural Sims incorporated into the challenge
Scoring system based on skillpoints and talent badges
Historically inspired abilities
Occupations that incorporate the expansion packs
Here's the short version:
Start with eight adult sims split evenly between two huge lots. these are the first tribes
once their grandkids are adults, move on to the next era
there are 6 eras, so the challenge will last a total of 18 generations
count up each sim's skillpoints. when you finish the game, that number is your score
I have the detailed guide here on google docs
The Test of Time Table of Contents Table of Contents 2 Basic Rules 4 Recommended Custom Content 6 Global 6 Chapter 1 7 Recomm
rules for the early modern era coming soon
let me know how your playthrough goes if you decide to try it out!
Critical Fixes: Mortality Roller
Hey guys, just got 2 critical fixes for the Mortality Roller as reported to me by Vivi on Discord (thank you 🤗) -
The high class gravestone was throwing errors, now fixed
Occasionally an error could occur when a sim failed to put a baby down on the floor. This should now also be fixed.
Please re-download!
The only 2 files that need updating are the main Mortality Roller file, and the Kativip Gravestone 07 file :)
Cheers,
Tea xo
Golden Lady Statues
For @yakumtsaki and anon who asked about them! The leaning lady is an edit of Where The Green Fern Grows statue from the S4 Romantic Garden SP, and the lady in the middle is an edit of That's My Dame table sculpture from the S3 Jazz Age store set.
These edits are new standalone meshes. The left leaning lady's textures are repo'd to the right one.
Download (SFS) (alternate)
The files are compressed. The leaning ladies are 933 polys and the single one is 490 polys, with 256x256 and 128x256 textures in the same order. They're under sculptures for §300/§330.
I finally got around to installing the RPC launcher and the pink soup patch. I'd always avoided the RPC launcher - I had my setup working, the occasional clone children or batbox reroll was a small price to pay for stability - but an end to pink soup was too enticing.
So I installed the launcher, and it told me I needed a cracked exe, and I dismissed it because I do have a cracked exe. And I launched it. And now it's full-screen at some potato resolution but still taking all the time it takes to load all my CC and I'm uncomfortable and scared - did it somehow dig up and decide to use the uncracked exe? I keep trying to get back out and abort mission so I can get it back into windowed mode, at least, but it refuses to let me, so I'm now being held hostage by my own CC habit, worrying that after years of precautions I'm going to give myself SecuROM.
Meanwhile my daughter is involved in some venture that involved getting a bunch of those fuzzy worm toys wet and then trying to dry them and she wants me to assist in the drying, because I can never just freak out in peace.
The Dark Ages rules... feedback welcome
As you might know I am not the biggest fan of the Dark Ages part of the Test of Time challenge. I am quite comfortable with the Ancient era, but after that I always felt like... everyone would expire because a barbarian would walk by inevitably? So below you can find the start of the rule set I might follow... It is not historically accurate, but I think it improves the game play a little bit.
After the Dark Ages, I suggest following MCC or Warwickshire challenge (for the Medieval and Renaissance part). For the Victorian era, there are some simmingregency rules, and Victorian Simmer also has some.
Throughout this post I occasionally refer to optional health rolls. Optional mods related to health: Bubonic Rats, Disease mod with Weak Constitution trait support and Random Sickness
Indented blocks of text like this one were added later. Edit #1: This didn't occur to me before @sesquedoodle comment, but I am guessing the original rules wanted to ban entertainment to stop sims from skilling up [?]. If you'd like to stop a skill at a certain level, I suggest sim blender with skill limiter. Suggested free time activities: - drafting (for Clergy), - playing the flute, - pottery, - board games like chess or don't wake the llama, - archery, and fencing. Apparently swords were quite expensive so axe throwing might make more sense for poorer sims... Here is a deadly axe mod if you'd like to add some drama (otherwise use the vanilla object; here is a mod which adds body skill to axe throwing).
Seafarers/Barbarians
probably the biggest change affects the 'Vikings' and all the events around them, so let's start with them
The next Chieftain is the child with the highest Body skill, and combined Fitness and Sports Hobby Enthusiasm. They can come from any of your barbarian households [if you have multiple].
The weaker siblings stay on the lot and help the strongest sim in their household. They are eager to assist with raids, because they cannot marry unless they successfully win a fight during a raid. This is a tool for population control.
If a child becomes a teen with 0-4 Body skill points, they are banished from the clan and must move to an empty lot and start a new life (up to you if it’s a new subhood). They change their surname to their occupation overtime.
Laws
Hospitality: If one of your main sims visits a seafarers’ lot and is greeted peacefully, they cannot be harmed. A walkby is only considered uninvited if seafarers have a feud with them, or they perform a negative interaction, like kicking over a barrel.
Occupation: The seafarers can hold any job, but at least half of their income must come from:
raiding (mandatory in spring/summer)
selling crops (autumnal harvest)
other sources of income like crafting (only in winter season).
Spring & Summer - Sailing Season
In spring and summer, at least once per season, roll D8 [or however many eligible sims you have] to decide who goes raiding, or pick volunteers on your own. Exclude pregnant sims, and sims who have lost fights in the current season.
Seafarers’ War Council - deciding who to raid
Pretend the seafarers are looking at the map of your main sims’ lots, strategizing about the raid. First they need to determine which class they are raiding: 1 - peasant 2 - artisan/yeoman 3 - merchant 4 - noble/gentry 5 - clergy 6 - royalty You need to roll the same number twice (roll D6 two times). If you don't, gather your raiders on the next day and try again (repeat until they agree on something). If they don't agree, they don't raid. For storytelling purposes you could say the Chieftain or another influential sim vetoed the vote. Once they have agreed to raid a certain class building, decide which building it is. Give each lot from this class a number. Roll which lot specifically is targeted this season. It's up to you to decide if the raiders are going to tackle more lots, depending on how many sims are raiding, how successful they were so far etc. If all the raiders lost, they are not raiding anymore this season (spring or summer, but they can raid the next season... after recovering from the loss and training).
If a raider is suffering from the flu plague, they infect all sims they interact with during a raid.
If there is a hospital close to your main sims’ lots, the healer is allowed to sell apothecary items or comfort soup.
Useful mods: Biotech station or Herbal station, Sim Manipulator to get sick. You might also want to give some of your sims the Evil trait.
Autumn & Winter
Pregnant sims normally stay home to run the household, but in winter everyone stays home. It’s harvest season and no raids take place. Pretend your seafarers are building ship etc.
Even if you find seafarers walking by your main lots, rolls don't apply in the colder parts of the year. Don't interact with them, even if there is an active family feud.
Walkby - roll only once a day
If a seafarer walks past a lot in spring or summer, roll a D6.
1-3: They keep walking… unless it’s a noble house or clergy holding
If the lot is not fenced, the seafarer always raids the noble holding. If the house has a fence, the raider moves on to an easier target.
4-5: The family must immediately gift tribute – an item worth §300 [current/depreciated item value]. The item can be any object the seafarer would consider valuable; it might also be your sim’s source of income.
If your sim has no eligible objects, the seafarer can agree to be transferred §600 instead. As it's a „foreign currency”, they only agree to take money if they have at least 4 nice points. Otherwise, they fight as below.
6: A fight is initiated
When a fight happens (planned seasonal raid or walkby):
The strongest male adult or elder in the house (highest Body skill) must fight the raider.
If your defending main sim wins: The raider is „wounded”. They must go home and cannot raid again for the rest of the season.
If the raider wins: Your sim gets a health penalty. If the sim already has the Weak Constitution trait, you roll D8. 1 means it’s a fatal wound.
More Consequences of Raider’s Victory
This always happens when your main sim loses
The raider carries 3 random items in their inventory, and then they set the room on fire to destroy the properly they didn't manage to steal (inspired by the burglar mod). If you use dangerous fires, this can be bad, but I use Fight or Flight, so this is an extra roll if fires are normally pretty safe for your sims. Roll D20 for every teen+ in the house during the arson. If it’s 1, it’s a fatal fire death roll.
Extra challenge: If a successful raid happened on a fenced lot, the fence needs to be rebuilt. The reconstruction will take until the end of the current season. If you have a sim who constructs things from stone or wood, you should pay them for their time.
This sometimes happens (optional) - flip a coin
Thrall (Taken Prisoner)
The raider „claims” the loser of the fight. The losing adult/elder is moved into the raider’s household. They are treated similarly to „servants” from the previous era of the challenge. They also receive a health penalty in every life stage.
The original family can „buy” them back after one season for a valuable item like a horse carriage… before it’s too late for that and they have been sold to a „foreign” subhood.
If your seafarer family has too many thralls already, add them to your subhood (or another part of town if you like to play with one map). Those sims cannot get in touch with their original family anymore.
This happens only if the above happened (or seduction below)
Blood Feud - Veronaville-esque Situation
If a sim is taken as a thrall, the families are in a feud. Feud adds a health penalty to the current life stage of all sims in your raided family. It also makes your main sims want to engage the seafarers if they see them on community lots. The feud only truly ends if there is a Romeo and Juliet situation between the two feuding families, and they marry.
How Can Sims Avoid Raiding Consequences?
Maxing out Body skill to improve chances of winning.
Offering an alliance – only available to your Monarch once in a century, so pick wisely. Your ruler can offer their child to the Chieftain. The child is sent to live in the Chieftain’s household. As long as that couple is alive, the seafarers cannot attack their „kin”, and they have a peace treaty. If you don't play by years, 100 years is roughly 2 elders expiring of old age (parent and child or grandchild).
Seduction – risky option only available to Romance, Pleasure, and Popularity sims. They can attempt to flirt instead of fighting the raiders. If the raider accepts, the raid is called off. No money or goods are stolen and everyone is safe. The raider is now „smitten” and they need to be invited over at least once a season to see the seducer. The smitten raider brings stolen medical supplies to help their beloved. This rule is here to encourage me to play Romance sims and turn off eternally faithful settings, or enable cheating. Make sure you get the fixed ACR so sims actually get angry.
If the smitten raider visits more than twice a season, the seducer either falls pregnant or gets a health penalty.
If they have a child, the raider brings a midwife, and birth mortality is lowered. If mother passes away, the child is taken by the heartbroken raider, and it leads to a family feud, especially if the raider also dares to take the ashes of the mother.
If the seducer is caught cheating by the raider, the raider steals their most expensive possession in a fit of jealousy. If they are mean-spirited, they fight them as soon as they learn about the affair. Useful mod: Mean Interactions
Main Sim Classes (Similar to MCC)
(useful mods: Social Caste Traits, Greet Expectations + extra traits)
Royalty
They can only be directed to talk to Clergy, Noble and Gentry sims. If they want to meet a Merchant and below, a Noble/Gentry lord must be on the lot to „introduce” them. [Ignore if they already met each other on a community lot randomly]
In addition to paying rent, everyone must also provide ¼ of their harvested goods every harvest holiday (the goods go from Peasants to the Noble/Gentry sims above them, some of them finally landing on the Royal table).
Inheritance:
Crown Prince (Princess if you prefer matriarchy) inherits the main lot.
Second born becomes a knight defending country borders. They live on the barracks lot bordering with the seafarers. To earn permission to marry, they must max out Body skill and successfully win a fight against a raider. Then they are allowed to purchase another lot and marry a Noble sim.
Third born children can be given names which are supposed to do well in „Church” (e.g. Brunon, Hugo, Adalberon, Guido, Gisela, Hildegard, or names of saints). The third born child is sent to a monastery with a medicinal herb garden. A monastery is built if one doesn’t exist yet. They become a scientist, to fight plagues among the „faithful”.
Will they brew too many potions and lose the sight of the light [AKA befriend a warlock and become one themselves]?
If you want to allow Clergy to marry, they must get a „dispensation” by maxing out Cooking, Logic and Cleaning, and maxing out Science career if you get this replacement, they actually need some Charisma too. This represents keeping the sanctuary and holy relics clean, feeding and healing the patients, and burying the dead properly.
If they do marry, their children take on the lower rank of their Merchant or Gentry parent.
Noble & Gentry
The heir inherits and marries a Gentry, Noble or Royal sim.
Second born must either find a patron if they are artistic, or max out the Body skill. They start off without land so they live with their siblings, or they move out to the barracks lot.
The knight route: To get a permission to marry, they must survive a war (if ROS triggers one, or based on your calendar). They always go to war, even after getting married. They hold one of those careers: Athletic, Military, or Law Enforcement, and they should aim to get promoted to at least level 6 and unlock the career reward. They must obtain a sword. Useful mod: metalsmithing or blacksmith station
The artist route: They must marry a wealthy Merchant sim. This won’t earn them a good reputation among Nobles, but it grants them a sizable dowry.
Third born aspires to become a parish priest, first joining the monastery. If the head monk passes away due to illness, they take over the monastery. Otherwise, they can become a priest in the local church. They will then live off of the tithes paid directly to them by faithful followers. They hold high influence in town and they can keep their own serfs around their church holdings (the serfs would also provide them with goods).
If you allow Clergy to get married, they need to get a good reputation, have no enemies, and make friends with the heads of all households in their parish, before they settle down.
Merchant & Yeoman/Artisan
Firstborn inherits the business and trade.
Second born must max out their talent badge or skill they are doing an apprenticeship for. Once their selected trade is mastered, they are allowed to start their own household and marry.
Peasant
Firstborn inherits the lot. They continue paying rent and goods to their lord (+ tithes to the clergy).
Second born only inherits the main house if firstborn passes away before having any children. Otherwise, they are looking for a peasant heiress to marry, or they are moved out onto an empty lot with a tent. They must harvest wild plants and fish for food, rags to riches style. If you'd like an extra challenge, instead of collecting simoleons, you could gather Sun&Moon materials (clay, wood, stone etc.). Once they earn enough to build a simple house, they can start digging for seeds (if you use planting overhaul) and gardening.
Third born either becomes an Outcast or joins the ranks of low military or Church if they are currently recruiting. If they live as an Outcast, they can freely marry, but if they enter service, their chances of marrying are slim unless given land by their lord (due to exceptional war contributions or similar).
☠️ Death-Related mods ☠️ (I'm normal I swear...)
**TRIGGER WARNING: Death, including infants**
Grim and I are old buddies. Especially when playing Medieval Sims 2.
Traditional Medieval Challenge rules often involve things such as rolling for mortality, having sims die often, using a ROS can result in much death also... ahh, yes, hello darkness my old friend...
I have made some death-related mods, ranging from funny to downright sitting here asking myself if I am okay??
These mods will NOT be for everyone. That's okay. Move along if this is not your thing, please and thank you.
3 mods and related info under the cut:
Evil sims laugh at death.
"How did they die?" debug option on gravestones
The Mortality Roller
Watch Clouds / Stars Gives Logic!
What's a paleolithic Sim to do to gain logic? After all, chess, newspapers, and telescopes haven't been invented yet.
Well, long before telescopes existed, people used to watch the stars with their own two eyes. They named the constellations, observed the movement of the moon and stars, and noticed the patterns the sun followed around the year which hinted at the changing seasons.
Therefore, the activity called "Watch Clouds" during the day or "Stargaze" at night now gives logic.
Also since this is an immersive mod for ancient, prehistoric times, the "die by satellite" chance was disabled.
Download ( sfs / mediafire )
Info for modders under the cut
Mini Mods Dump
What do I do when I'm back in game? I close it down and mod it! High time I released some of my stash.
Made with all packs in mind. If you don't own Mansions or Apartment Life, these hacks may or may not work well for you.
If these mods conflict with some other mods you have, change load order or toss them. I do not promise to make compatibility patches, but reports are always welcome 🌺
Put In Crib Menu For Carried Kid Adds a 'Put This_Kid in Crib' option when a sim is carrying one and when there are multiple babies or toddlers around. The usual 'Put in Crib...' with a selection of kids' names is also there. See, I had a problem with twins: not being able to tell which is which when I wanted to put in crib the one already in sim's hands.
Yet Another Apartment Nanny Controller Fix I've had this Becks fix for a while, but it couldn't keep *all* the errors at bay, possibly because I've been also using 'ask to watch kids' on non-apartment lots. I found two more error causes and fixed them here. Becks fix is not included.
Fixed SimWardrobe's Employee Digging Controller I used to have it error out after some time and had to re-buy and re-assign it almost every sim day. Had enough of that dance and fixed it!
Homework Help: Ask Visitors or Friends & Relatives Normally, a kid can only ask household members to help with homework. But what if they have a smart uncle, can't they ask them when they visit? Choose one version: either all visitors, or only relatives and friends can be asked.
Homework Help: No Drop From Queue Chasing people around the lot to ask for their help only for them to ignore you and for the interaction to drop out. No more of that! May also fix other interactions that call 'Teach - Init' global.
Balloons Live Longer Party balloons will wait for more hours before they start popping. Because I sometimes predecorate for sims' parties, and seeing half the balloons dead before the guests arrive is just. no.
Restockable Photos & Price Fix If you set for sale a print of a photo made by sim's personal camera or a photo from the Artist career reward in an owned business, and if someone bought that photo, you'd now be able to restock it and sell again, and again. Also, selling price of a Uni camera photo is fixed now. Yay, photographers
Less Complaining & Only When Open (Edited Cyjon's Hack) In home businesses, I was annoyed by family guests complaining outside of business hours, acting like customers during parties and social visits, but I didn't want to remove complaining altogether. So I took CJ's mod and added a check for if the shop is open. The result: visitors complain less in general and don't complain at all if the business is closed.
Uni Home Business Allows you to start a home business in university sub-hood. Convenience of doing it after it's started is not guaranteed (but it's fine).
Death Removes Going Steady I've had 2 issues that I didn't know were related: Grim Reaper sometimes errored out in the middle of his business and some sims thought they were still going steady with their dead boyfriends and girlfriends. When I made this lil' mod for the latter issue, I realized that Adults Go Steady mod already tried to do that, but it had a mistake in it, causing Grimmy to reset and not remove the 'go steady' flags from sims' relationships. If you have it, make my DeathRemovesGoingSteady load after it.
Death Memory Given To Best Friends, Lovers & Household I noticed that only relatives and witnesses get a memory of sim's death, and it sucks that sim's best friends and household members may not even acknowledge their death if they didn't happen to be there. Now Grim additionally gives death memories to sims who have these types of relationships to the dead sim: love (red heart), best friend, going steady, engaged, married, same family (household), relative -- but only if they have met. Color and strength of the memory varies, i.e. relative who hated them will get a green 'oh well' memory.
No Memory Distribution To Unmet Relatives Your sim will not get the memory of their distant nephew getting a A+ if they've never met. I didn't like when toddlers' early memories got clogged up by an array of 'grew up well' etc. about relatives they haven't seen yet. But I didn't want to suppress these types of memories completely, so I filtered them by having met the person in question. My solution is not perfect: sometimes sims that have met are not important to each other story wise, but it's tricky to assess significance (0/0 relationships do not always mean sims are strangers).
Teddy Talk For Kids, Or Playful & Toy Interested Who doesn't love it when grown sims pester other grown sims with teddy bear talk? Me, but I didn't want to ban it outright, so I made the autonomy consider sim's playfulness and interest in toys. Restrictions are looser for adult-to-child interactions.
Toy Robot Is For Playful & Interested In Toys Sorry for the long names, trying to make them descriptive! Tweaked toy robot's autonomy to not attract teens and older sims unless they are playful and very interested in toys, or somewhat interested in toys and very interested in sci-fi at the same time.
Toy Robot Breaks Less Made toy robots break less often.
Servo Robots Less Run Amok They just did it too often. As soon as their mood got a bit below the equator it was all hell. Now it's far harder for them to break.
Apology More Effective Bigger relationship bump after apologizing.
Teens Can Work At Cafeteria Stove Enabled 'Work In Cafeteria' interaction on that Uni cooktop for teen sims, in case you're using it not only in dorms like I do.
Owned Car Gives More Energy Trying to motivate myself to use cars more often, I thought I'd choose to drive over 'walk to lot' action if it gave my sim some energy boost, since it's the motive that usually suffers badly when sims go out. So that's what I added: more energy for driving somewhere in a car.
Hobby: Talk, Read, Browse Unlocked To Predestined + Browsing Allowed On Community Lots Normally, talking about hobby, reading a hobby section in a newspaper and browsing about hobby on a computer aren't available until a certain point of enthusiasm has been reached. I allowed these actions for sims in their predestined hobbies regardless of enthusiasm level. Also, made it possible to browse on community lots.
Game Competition More Attractive Computer game competitions (or LAN parties) made a bit more attractive for sims to start autonomously.
~
💖 Download from SFS folder
Some testing pictures under the cut while I drop the files
4T2 Celypsdra AegeanSet 2.0
Hey my fellow Simmers.
I converted the Celypsdra AegeanSet 2.0 set to Sims 2 at the request of Anon. Download the set below
All credits go to Celypsdra
They killed Julius Caesar AGAIN today.
every march 15 in rome they restage the assassination at torre argentina. you know. the literal ruins of the curia of pompey. the exact place where it actually happened in 44 BCE.
and then they put his body on a litter and do a whole funeral procession through the city. with professional mourners and everything. they literally blocked traffic for this.
like imagine missing your bus because rome decided to re-kill julius caesar today.
note: i tried to show in the video how huge the crowd was because there were SO many people. also the last part of the video shows the roman forum, where caesar is actually buried. people still leave flowers there.
Tried going with all-over wood texture for the out-of-stock sign (worn Cluedo wood here) but I think some paper is needed. Also not sure about that icon, or if there should be any text on it, but I'm so sick of the bright red X...
Telesphorus Lacus is this neighborhood's incorrigible romance sim. Like Don Lothario only neat enough that he autonomously washes windows. He's got a long way to go to live up to his grandpa Min's shamelessness and longevity, but in terms of sheer numbers he's got Min beat already.
"Can you believe those Vestal Virgins? They never even woohoo! On purpose!"
Being a romance sim with one nice point has its challenges, though.
Challenges he does his best to overcome.
The lady standing there seething in disgust is our founding Vestal Virgin, the very creatively named Virginia Vestal. (I needed an adult so the Imperial clone-daughters could join the household.) I'll be starting up with their household in the spring, probably right after the Imperial family.
Dumuzid can't resist a baby. This is him playing with Gobannus and Tethys's baby when he happened to come home from work with Gobannus.
Gobannus and Tethys are trying to get a stonemason shop off the ground, but Tethys may end up being the primary sculptor. Their little daughter Prisca became a toddler (and you may be able to see that Tethys is expecting the next one already) and she is very reluctantly learning how to talk. She's shy and lazy; all she wants is to get potty trained and then be left alone.
Poseidon and Astarte, meanwhile, are living a far more modest life than either of them is used to. He managed to get demoted and then (bad chance card) fired in short order, so for a fortune sim that was a hell of a rotation. But their daughter Sulpicia was born safely and both mom and baby are healthy.
The Egyptian CAS came out pretty well except for a little wonkiness in the tapestries that I hadn't noticed before...
So this is what happens when I knock down some walls!
Oh.
So clearly, even if the sim creation stuff is out in the open, the family group shot screen needs to be walled in unless you want to see The Blue Void.
yEEEE
IT WORKED