Adventures of New Hallownest Episode list below cut!!
I recently went back and visited the episode list for my post-canon series I was planning a while ago and decided I might as well post it. There's a lot of fun ideas in here, that I don't know if I'll ever get around to writing. It's a very long post below the cut. Somewhere around 100 episode ideas XD I lost track. They aren't numbered because this isn't actually the finished list, and there is still some reordering that could be done. (I should also add that this whole list was written months before Silksong released so there is no content related to SS here.)
Enjoy!!
Home sweet howling cliffs: Princess Hornet and her recovering siblings, little Ghost and the Hollow knight adapt to their new home with Nailmaster Mato in the Howling cliffs. The princess struggles with settling in but knows some consistency will serve her siblings well. Ghost is at last getting to know its long lost twin, and the Hollow knight attempts not to react in any extreme way to the great many changes taking place. Altogether the Nailmaster is not as prepared to take in the disoriented siblings as he had hoped but will stop at nothing to make them feel at home.
Archive keeper: After being revived with a new enchanted mask with help of the mask maker, Quirrel accepts the task of restoring and keeping the kingdoms archives in honor of his teacher. But he struggles with commitment to his new position, having been an aimless adventurer for so long. On top of his commitment issues, his friends discover he is purposefully avoiding uncovering the details of his past, for fear of what he might learn.
Impure nail: Little Ghost and Mato work together to find Hollow a new nail to replace the very old and worn one, that Hollow has grown attached to. They travel the breadth of the kingdom from the crossroad ruins to the forge of the ancient Nailsmith in attempt to complete this surprisingly difficult task. Ghost desiring nothing more than to gift its sibling something meaningful and Mato determined to earn the Hollow knight's trust. Hollow is unwilling to communicate the importance of its old nail. The only thing it has left of the Pale king.
Misfit Myla: The survivors of the infection are recovering, and Myla feels better than ever, aside from the fact that she doesn’t have any friends outside of her little lumafly and Ghost and has trouble in her attempts to make more. Little Ghost is excited to introduce her to the great many friends it has made since arriving in Hallownest, certain that they will happily accept her.
Lifeblood quest: The siblings embark on a mission to revive a lost sibling with lifeblood. Hornet is anxious about meeting with the broken vessel once again, considering their unfortunate past. Ghost wants more than anything to bring its kin back, and while Hollow is eager to assist, it seems to deeply distrust the use of lifeblood. A substance the old king had forbid.
Fate of the nightmare's heart: In order to save everyone in the Grimm troupe including itself, Ghost must banish and destroy the nightmare heart. But that would mean saying goodbye to its most loyal friend. Its siblings insist that it severs itself from heart through this banishment, but Ghost is determined to find another way.
Root heart remedy: Cloth awakens within the old Queen of Hallownest's hidden abode and discovers she has been revived, the Goddess having granted her a powerful root heart, to keep her from meeting her anticipated demise. Meanwhile Nailmaster Oro finds an injured warrior of the colosseum, and takes him in, using his own pale root remedy to save him. After recovering both Cloth and Tiso feel indebted to their respective saviors and agree to assist them however they can. The white lady sends Cloth on a journey to the howling cliffs to deliver a message to her children. Oro sends Tiso to deliver a message to his brother, and the revived warriors meet on the road to a shared destination.
Nailmaster's folly: After Mato receives a message from his estranged brother Oro, Ghost becomes intent on uncovering the details of the brothers falling out, so that it can help the two reconnect. It having been changed for the better after reconnecting with its own lost sibling and wishing the very best for its mentors. It goes to the shop keeper Sly, Paintmaster Sheo and the Nailmaster Oro himself in order to piece together the whole story.
Voice of the void: While exploring Fog canyon Quirrel and Ghost discover an advanced void spell from the overgrown shaman mound that gives the vessel's the ability to speak. Ghost and Kin are eager to try the spell and communicate with all their friends. Hollow, however, is hesitant to accept the gift. (a gift that it has secretly already obtained long ago.) Hollow's siblings are desperate know what it is hiding. Meanwhile Quirrel becomes fascinated with the inner workings of the void and is determined to better understand it, for the sake of his friends, and the kingdom itself.
The shade court: Hornet bestows herself the task of training little Ghost to be a proper leader for the restored kingdom. This task soon proves difficult, as the two have trouble seeing eye to eye on most matters. With Hornet's ideas being inspired by the Pale king and Ghost's by the Shadelord. The surviving people of Hallownest adjust to their new leadership, and God protector.
Art and mind: After a devastating fight between the vessels concerning the old king, Mato sends the siblings to his brother Sheo's abode where Sheo and the Nailsmith can help them overcome their grievances through art. Hollow is the most reluctant to open up to the Paintmaster, though seemingly the most in need of his assistance. Its extreme defensiveness of the pale king as well as its intense fear of communicating why, may create a rift between itself and its family, who it cherishes so deeply.
The Hunter's curse: Little Ghost slowly becomes incapable of resisting the urge to hunt and unintentionally injures its friends. Quirrel and Hornet discover that its dangerous behavior is an effect of a curse placed within the Hunter's mark and must find a way to separate it from Ghost. They go to the Hunter's domain to learn more about the mark and the history of the hunters. Meanwhile Zote promises the citizens of Hallownest that he will slay the little hunter who has been terrorizing them.
The Shade Priestess and the Blue Princess: Kin discovers a beautiful lifeblood repose below their home, and the spirit of Joni who is still residing there. Joni, daughter of an ancient god, sent into Hallownest to spread her seeds, teaches the young vessel about lifeblood and the history of the long-forgotten relationship between the Gods of lifeblood and the void. The vessel and spirit become good friends, and Kin is inspired to use the knowledge it has gained to become a healer of the void, and vows to protect the repose.
Grounded Grubberfly: Little Ghost and Kin work together to help a Grubberfly with broken wings, who was left behind during the Grubberfly migration. The wings seem impossible to heal, but there are other options and the two will stop at nothing until their friend is able to join her family. Throughout this journey Ghost learns from Kin the origin of its own monarch wings. A creation of the Pale king's, originally intended as a gift for Hornet.
City of cheers: The Grimm troupe decides to repay Ghost and its kingdom by offering their circus to help liven up the place. They take their first show to the city of tears, where they have trouble drawing in crowds. Nym meets the spirit of an old songstress who once had a similar goal and is happy to assist them. Meanwhile Ghost and Grimmchild embark on an advertising quest, promoting Grimm's show all around the kingdom.
The disciples of the Dreamers: While exploring the Watcher's spire Quirrel meets the Watcher's old butler and has difficulty in persuading him to leave the tower. He enlists Hornet's help in convincing the butler to let go of the past and embrace A promising future. Hornet finds she may need just as much convincing.
Wayward Iselda: Iselda and Cornifer agree to switch occupations for a week. While he runs the shop Iselda decides to map the vast kingdom of Deepnest, as her husband wasn’t able to complete that area himself. Once a great warrior she doesn’t fear the creeping things that populate the place, but she does overestimate her own map-making ability. Meanwhile Ghost meets a young stag who has been lost in the Deepnest tunnels and helps both her and Iselda to make it through the endless maze.
Webs of worry: Hornet has difficulty relaxing or even resting at all, as she puts all her time and effort into restoring the kingdom. Quirrel takes it upon himself to grant her a full day of relaxation. An idea that proves nearly impossible.
The Champions call: Cloth and Tiso desire to become the kingdoms newest knights. In order to achieve this, they must impress Ogrim in the 'champions call', an old Hallownest tradition where the greatest warriors face trials that determine whether they are worthy of the title. Ogrim is most excited to be overseeing the event. And the two determined bugs help each other to succeed in the trials, Cloth by inspiring him to be more noble, and Tiso by inspiring her to be fearless.
Bitter and Broken: Kin reunites with its old Nail arts instructor Oro, who it is desperate not to disappoint, having turned away from the nail arts in favor of healing. But Kin is soon relieved and quite happy to discover that Oro is something of a healer himself, and willing to pass on his knowledge in that area as well… for a price of course.
Bretta's new beginning: Bretta wants to become the impressive hero of her dreams, believing that to be the only sure way to acquire her long-awaited love. Iselda offers to instruct her and teaches her how to wield a weapon of her own, Though the little bug has a difficult time turning her fantasies into realities.
Mourner's journey: Ze'mer is inspired by little Ghost to at last leave her place of mourning and travel to the resting place of her lover. The two of them visit Ogrim and the memorials of each of her lost companions along the way, and Ghost is told their stories.
Memories lost and pure: Kin attempts to perform a memory spell on Hollow to help its sibling to sleep better but accidently erases the memories of the past few months, causing Hollow to believe it is still within the black egg dreaming, and surrounded by illusions of the Old Light's creation. Its family has a difficult time trying to undo the spell and learning more about Hollow's entrapment with the Radiance through its reactions to the world around it.
Hive revival: Hornet returns to the Hive, a place she had called home long ago, and learns that the Hive's guardian knight is in desperate search of a cure for Queen Vespa, who she knows by now is long dead. The Hive knight refuses to believe she has passed, and asks that Hornet, the Queen's apprentice stand in as temporary leader of the Hive until Vespa has been revived. Hornet wishes to do everything in her power to assist her hive family but knows only through accepting the truth will they begin to recover and rebuild.
The lost Ooma project: Quirrel Cloth and Tiso discover a strange project hidden in the deep chambers of the archives. An Ooma-Mawlek hybrid that is accidently released and threatens the safety of the Fog canyon. As they work together to protect the canyon, Tiso can't help but feel a bit envious of Quirrel's warriors' skills, carefully honed over a century, that he believes Quirrel takes for granted.
Charm for the mighty: After believing that Zote's incompetence has finally gotten him killed, Ghost decides to honor its old friend/rival by adorning the charm he left behind. The charm brings only misfortune to the little bug. And despite the continual misfortune, Ghost's friends and family can't convince it to get rid of the cursed thing.
Shaman spells and swapped shells: Ghost and Hollow get trapped in the shaman mound after uncovering the snail shaman's plot to resurrect the void-age giants, a plot that if put into motion would threaten the safety of the kingdom. To make matters more difficult, while trapped the siblings unleash a powerful magic which swaps their bodies. Ghost does not fare well in the Hollow knight's damaged shell, and it's up to Hollow to escape and warn every one of the Shaman's plot.
Quest for a Queen: Hornet, Ghost, and Hollow travel to the Queen's garden to find their mother and hopefully convince her to join them in restoring the old kingdom. Hollow is particularly anxious about seeing its mother again for the first time in over a hundred years.
Lost time for the last time: Hollow feeling guilt over all the years it had spent ignoring its sister before being sealed, attempts to bond with Hornet and become the big sibling that she had always wanted as a child. But Hornet's childhood is long behind her now, and she has changed much since then. Hollow worries that they will never be as close as Hornet once desired.
Up from the undergrowth: Kin establishes a medical center in the stone sanctuary and uses lifeblood to heal the many weakened people of Greenpath. The mysterious Goddess Unn rewards Kin for its good deeds by helping it to revive a lost sibling who was slain on her holy grounds. Kin is delighted to introduce this little sibling, 'Nimble' to the new kingdom, and their family. Nimble is skittish and nervous, but excited at the same time, to have been granted another chance by Unn. And Kin becomes greatly protective.
Grimm council: When Elder bug steps down from his position as representative of Dirtmouth on the New Hallownest council, too weary for the role, Grimm steps up, desiring to replace him. The decision of whether or not to appoint the once-puppet of the nightmare king, is one the royal family has much debate over. Ghost is in agreement with Grimm. Hollow and Hornet however are still deeply distrusting of the troupe master.
Healing hatchlings: Ghost's glowing womb companions cause unnecessary commotion, and Kin agrees to look after the young bugs and attempt to alter the charm by teaching them that they no longer need to fight to protect the charm's bearer. It sees itself and siblings in the hatchlings and wants them to feel they don’t need to serve a specific purpose to be loved by their bearer.
Follow Hollow: Kin tries its best to imitate its older sibling Hollow who seems naturally gifted in every area. Every time it learns a new skill, be it nail arts, baking, painting, or tinkering, whatever it is, Hollow perfects it. These attempts quickly frustrate the younger vessel, who starts to believe that it will never measure up. The old Nailsmith observes how Hollow's rigid and perfectionistic nature is hurting itself and its little sibling, and decides to step in.
Frail knights and the fungal infestation: After learning of Cloth's hidden desire to die in battle, Tiso becomes protective of his new friend, determined not to lose anyone else that he cares about. He becomes especially protective after the two of them are called to defend the city from a dangerous fungal infestation, and Cloth is quickly frustrated with his behavior.
The elusive Ellina: Ellina the chronicler returns to the kingdom after learning of its restoration, excited to document the happenings of New Hallownest. After hearing of her arrival Ghost embarks on a quest to find her. The one bug in all of Hallownest who everyone seems to have met except itself. It soon finds this goal surprisingly difficult to complete.
The service baulder: Sheo suggests Hollow find a service animal, and with Mato and Nimble's assistance Hollow finds and befriends a lonely little baulder in the howling cliffs who may just prove worthy of that role.
Mask maker's apprentice: Quirrel uncovers more details of his teacher's past through Deepnest's mask maker. Because of how often he visits the wise and mysterious bug, he inquires about working alongside him as an apprentice, and the mask maker eagerly grants him the position. He quickly begins his first project, masks for the Oomas and Uomas of the Fog canyon.
Shield of the queen: Ze'mer takes up her dear friend Dryya's old position and vows to become the White lady's personal guard, but while fulfilling this position she cannot help but constantly compare herself to her predecessor. She is put to the test when a group of vengeful bees track down the old queen of Hallownest who they blame for the death queen Vespa, who died do the rapid growth effects of her pale roots.
Colosseum of knights and Court of fools: The God tamer gives up her position in the colosseum to pursue becoming a knight for the kingdom. After their champion leaves, the fools search for a new powerful warrior to replace her and find that in the renown Hollow knight. After being tricked and taken captive, Hollow is forced to align itself with Tiso who had foolishly returned in attempt to regain his honor, and the two of them fight their way out of the colosseum together.
The fortress keeper: Hollow is disturbed after witnessing what Hallownest's mighty black wyrm fortress has become, the dreaded Colosseum of fools. And especially disturbed at the state of the once great fortress keeper, now known as the deranged pale lurker. After dismantling the ring, the knight enlists the help of Ogrim to reclaim the fortress and return it to its former glory.
Woe is Willoh: Willoh has been taken captive by the mantis tribe. Hollow accepts the task of freeing her, and Bretta, who has experience as a mantis captive, and who wishes to impress Hollow, her newest crush, tags along. Though Bretta has difficulty playing the part of the hero, and just as much difficulty gaining the Hollow knight's affections, she finds the quest worth the effort for gaining a new friend (and noble steed!) in Willoh.
Hiveblood on our hands: After the hive knight, who is still struggling to lead the bees on behalf of their queen, survives an unexpected assassination attempt, Hornet returns to the hive determined to help him uncover the mystery of who made the attempt and why.
Spirit of the Shaman: While practicing its control over the void with Hollow and Quirrel, Ghost contacts the spirit of an old shaman from the city of tears, who Ghost allows to possess it, in order to obtain his skills. Quirrel is excited to study Ghost's new abilities, Hollow on the other hand is determined to rid its little sibling of the shaman's spirit.
Grim-mortality: After Grimmchild is injured while on a quest with little Ghost, Grimm becomes unusually protective of his now mortal child and uses magic puppet strings to keep Grimmchild close to him and away from harm.
Tram trapped: Quirrel and Hornet are testing the newly reconstructed Deepnest tram which ends up going off the rails and getting jammed between cavern walls. The two of them are stuck together until help arrives. Hornet soon learns of Quirrel's deep fear of being trapped and must use the skills she learned from him to help him get through it.
Last of the traitor's tribe: Ghost and Cloth meet an old traitor mantis hiding out and agree to help him in his attempt to be accepted back into the tribe. They learn the whole story of the traitor lord's rebellion and discover the Mantis lords are not the forgiving kind.
Nimble and the Thornkin: Nimble is captured by a strange group of bugs called the Thornkin, who the mosskin claim were born of Unn's hidden wrath, and who are plotting to take back control of the Queen's garden. Ze'mer is challenged with protecting the white lady from an invasion of expanding thickets.
The crystal golem problem: After restoring the crystal mining golem, Ghost and Myla have trouble getting the thing to stop following them all over the kingdom and causing mass destruction. Hollow steps in to defend the kingdom from the clumsy giant and learns the two have a few things in common.
Lakehouse guardian: Quirrel locates a hidden lakehouse retreat on the banks of the blue lake, that Hornet reveals once belonged to the king and queen, though it was barely used. While exploring the ruins of the old retreat, they discover a long-discarded kingsmould who they are able to revive with the vessels help.
The hunting partner: Ghost and Nimble work together to find the lonely Hunter a perfect hunting partner. Their search soon takes them to a lively little tavern hidden in the outskirts of Greenpath, where trouble quickly ensues.
Soul sense: The snail shaman bestows Hollow a soul sense ability, to help it discern its hallucinations from reality, but the spell quickly overwhelms the knight. While struggling with the weight of its new gift, as well as the many vast changes it has been attempting to suppress its feelings on for the past year, Hollow finds itself making a wish at its father's fountain. A chance to see the Pale king again.
Hollow's prayer: It is the anniversary of Hallownest's restoration/the infections end, and everyone is celebrating. Many people bestow little Ghost with gifts of thanks for the occasion. Hollow wants to give Ghost the best possible gift and is convinced to craft Ghost a charm. But charm's abilities are derived from the creator's greatest desire, and Hollow's greatest desire is for their father's presence…
Weaver-in-waiting: Hornet meets a surviving weaver who vows to serve her as Deepnest's princess and rightful queen. Hornet is unsure of the weaver's loyalty, considering her disdain for the Pale rulers. She arranges many tasks that put her new lady-in-waiting to the test.
Flower master Oro: Oro is inspired by his family to move closer, and he finds that their old home in the crossroads is where Myla is currently residing. The young girl insists that he stay with her, eventually convincing him that they can open a business together, selling flowers. Oro soon learns to care for the young bug, who, despite their many differences, does share his grim humor, and love for fanciful things.
Showstopper shaman: After fleeing from his mound in attempt to avoid royal guards for committing a crime, the snail shaman takes up residence amongst the performers in the Grimm troupe circus. He begins using his magic to hypnotize crowds and eventually turns on the troupe master himself.
Weaver silk and royal seal: Quirrel discovers a void-proof cloak in the archives that appears to have been made from weaver silk and the Pale king's magic, he takes it to Hornet in hopes of creating more. The two of them work together to replicate the long-lost spell.
The Seeker Knights: As newly appointed leader of the city, Lemm is in need of guards, and Quirrel is eager to assist. After learning that the old Watcher knights were clones Monomon helped to create. He is inspired and works with a reformed mage of the sanctum to create a new order of clones who he titles the Seeker knights.
Garden of regrets: The White lady invites her children to the garden to attempt to make amends by hosting an event in their honor, but the party does not go well, and results in the void fueled by the old queen's regrets getting out of control and threatening to destroy the garden. Confessor Jiji is called to help the white lady settle her regrets and quell the damage.
Path of patience: Hollow is tasked with overseeing the new knights training grounds established in what was previously the colosseum, in Ogrim's stead. The vessel creates an obstacle course inspired by its own training in the white palace, for the trainees to complete, but the challenge is seemingly impossible for any mortal bug.
Eye of time: The watcher's butler continuously uses an old charm of Lurien's that allows him to see things as they were in the past. Quirrel wants him to stop living in the past and suggest they enhance the charm so that they can use it to look even further and uncover knowledge about the void age. They take it to Hollow who seems exceptionally skilled with charms, and Hollow agrees to enhance it, but ends up using it to relive the past itself.
Royal resting grounds: After receiving the updated eye of time charm and having made void-proof cloaks for protection Quirrel and his expedition, including Ghost, wish to search the abyss for knowledge, but after travelling there, the harrowing amount of vessel shells disturb the bugs and especially their surviving family. The group decides a proper memorial should be held, and the palace grounds above are made into the memorial site and renamed, the royal resting grounds.
Void burn: Ghost gifts Hornet a shield made from a special stone it found in the abyss. The gift is appreciated but ends up hurting hornet as there is void within the stone. Her arm is severely burned, and she is unable to fulfill her usual tasks. Her siblings try to care for her while she recovers, despite her insistence that she can care for herself.
Trial of pride: The Mantis lords invite Ghost and Cloth to participate in their upcoming trial of pride. A contest they host each year to determine the greatest warriors in their tribe. Both warriors are excited to attend the event, though it proves to be much deadlier than they had anticipated.
Trick of the dark: While exploring and charting the hidden tunnels from the Abyss into Deepnest, Hornet and Ghost encounter, what they believe, is a Nosk, disguised as a sibling, following them through the dark. Their paranoia puts them at odds with a very real sibling, who had escaped a Nosk attack and massacre long ago.
Sealing the waters: An area of the cavern above the city bursts and the city begins swiftly to flood. Ogrim, the city protector is put to the test amidst the disaster. Meanwhile little Ghost is forced to at last equip the 'Hollow's prayer' charm in order to save everyone. It prepares to face the spirit of the old king, its father, who had cast it away long ago.
Dung defender defender: Ogrim falls ill after working himself too hard, and after learning of his condition Hollow refuses to leave his side until he has healed completely. Meanwhile Zote attempts to fill in for the great knight, as the guardian of the city. A position that he believes, will surely earn him praise.
Secrets of the peak: After Myla disappears in the crystal peak Oro gathers a search party. He and Mato search together and strengthen their bond. Ghost and Grimmchild search together and encounter a brood of crystal mawleks. Meanwhile Hornet and Quirrel follow Hollow who seems to know every inch of the peaks and leads them to the ruins of the ancient moth village.
Lost in dreams: While staking out beneath the mother dream root in the moth village, in attempt to uncover the identity of the bug who keeps locking the village gates, Hornet and Quirrel end up getting lost in an eternal slumber and begin seeing visions of the past.
Silk circus: While undercover in the Grimm troupe circus in Deepnest Hornet discovers her passion for performing acrobatics with silk, Grimm offers her a permanent position in their show, but she struggles with allowing herself to have fun without fulfilling some greater purpose and doesn’t want her family to know.
Hallowed heist: When Hollow discovers Lemm's collection of unused kings idols, sacred tokens from its past. It comes up with a plan to reclaim them all and give them to the people who will surely put them to proper use. It enlists the assistance of its little siblings, Kin, Nimble, and Trick.
The Nosk potion: Quirrel and Ghost discover a hidden lair in the Basin. Wherein Ghost consumes a mysterious potion that slowly transforms it into a shape-shifting void-eating Nosk. While affected by the potion Ghost becomes a threat to its siblings, and its newest sibling Trick is especially frightened.
Dreamnail no more: Hollow misplaces Ghost's sacred dream nail after borrowing it, and fears losing its siblings trust forever if it cannot return it, meanwhile Ghost is in the basin practicing control over its Shadelord power with Quirrel's assistance, Hollow knows that if anything were to greatly upset Ghost at this time, it would lose control of its power, so it travels to the resting grounds to ask the Seer for assistance.
'Once I was a god' guild: Ghost's ability to transform into the Shadelord gets out of control and it nearly destroys the basin and city above. Afterwards Hornet requires it to use a powerful god-binding, which limits its ability, until it has learned better control. Ghost is willing though eventually resents the binding and Grimm steps in to help his little friend adjust.
Little Nailmasters: Kin begins to worry that if it and its little siblings choose not to become Nailmasters, Mato won't want them anymore. The vessel becomes intent on that never happening despite its personal desire to give up the nail in favor of other aspirations. Kin convinces Nimble and Trick that their comfortable life with the Nailmaster depends on all of them following in his footsteps.
Below the winds: Ghost, Hollow and Hornet along with Cloth and Tiso, visit the new village of the kingdoms edge, Pale grove, and Ghost gifts the people an egg containing defensive winds that can protect them. But when the egg is opened unexpectedly, a windstorm ravages the land and separates the group. Hornet and Cloth travel the underground tunnels in search of their missing friends. Hollow Tiso and Ghost are trapped together, and with the egotistical and reckless Tiso constantly comparing himself to great knights of old, tensions soon rise between him and the Hollow knight.
Deepnest masquerade: Hornet brings back an old tradition, the Deepnest masquerade, a grand celebration she is excited to share with her new friends and family. The theme of the masquerade is historical figures of Hallownest, and what begins as a celebration of the kingdom's history through costume and dance, swiftly evolves into chaos and confusion, after the masks the guests adorn begin altering their personalities. It's up to the mask maker's apprentice Quirrel, and the troupe master Grimm to uncover a secret plot and save the celebration.
Mato at the gates: The threat of invading warriors from the wastes breaking into the kingdom's boarders cause some concerns and the Nailmaster Mato eagerly accepts the position of guarding the gates which are already so near his home, but Hornet doesn’t trust anyone to guard better than herself and insists on accompanying the Nailmaster.
Tales of three kingdoms: The siblings gather together and Hornet shares with them a few favorite stories she was told in her youth.
The Beekeeper: a tale from the hive, about a mythical giant who had chased the bees into their underground home.
The web of fate: a Deepnest tale about a legendary web containing silk linked to the souls of each individual weaver.
The first Great knight: a Hallownest tale about one the kingdom's first defenders and close friend of the king.
Blooming eternally: Ghost begins to worry that Elderbug, its oldest friend, may pass way, and after learning of the magic that Emilitia's flowers possess, the ability to keep one from aging, it is quick to start on its next most important flower delivery quest yet. Delivering the vibrant blooms to Elderbug and all its mortal friends. (Unbeknownst of the fact that flowers only grant eternal life at the cost of one's sanity.)
Lessons in Lullabies: The White lady wishes to repair her relationship with her eldest child. After discovering she and Hollow share an interest in music, she suggests teaching it new songs, as she has a great many. Hollow is reluctant, and whether it is the music, or the white lady herself that is discomforting to it, or both, she can't be sure.
Conquerors of Hallownest: Hornet finds herself trapped at the bottom of Deepnest tied down by Grimm's puppet strings, but the strings, she soon learns, are not tethered to Grimm. A small group of weavers have secretly reentered the kingdom with aid from Hornet's lady-in-waiting and have been plotting to conquer the land. After losing their Nosk potion, which they had intended to use to steal Hornet's identity, they come up with a new plan to trap Hornet and impersonate her using an enchanted mask inspired by the recent Deepnest masquerade. Hornet must find a way to escape and warn her family and people.
A hollow fantasy: Bretta encourages Hollow to try writing a book of its own. The Hollow knight soon becomes engulfed in a fantasy version of its life that it creates for its writing. After noticing its sibling's odd behavior Ghost ventures into its mind once again, and discovers a world untouched by the old light, where the siblings have grown up together in the white palace, cherished by the king and queen.
The nature of nurturers: The white lady wants to play a more active role in the lives of her remaining children. She knows that they are content with the rugged nailmaster but insists she do all that she can to improve their upbringing. She offers a grander home, nicer robes, personal servants and tutors. Mato begins to feel the white lady does not respect him as the vessel's caretaker and tries to prove his worth without offending the deity.
Sing a final song: As an apprentice resting grounds caretaker Myla performs her very first burial, with the assistance of the Seer. The burial of her oldest friend, Ditty the lumafly. As a part of the ceremony she writes her little friend a song, thanking it for the friendship it granted her before she had anyone else. Myla's friends find her attachment to the little creature, a bit odd.
Trade for traitor's glade: The Mantis lords find themselves in disagreement while making a deal with the leaders of New Hallownest. The younger sisters agree to assist in the protection and regrowth of the kingdom in exchange for more land for their people to hunt and grow. The eldest sees the arrangement as the beginning of a secret plot to conquer their tribe.
The almost forgotten: Quirrel and Lemm go to the Seer in hopes of collecting knowledge about the old moth tribe, but the last moth is unwilling to part with any. they then turn to the only other possible source of this particular knowledge, The Hollow knight. Hollow is even less willing to share what it knows and becomes suddenly paranoid. Quirrel is determined to find out what it is that his friend is hiding, that is causing it so much stress.
Unn and the mask of mortality: The goddess Unn wants to live her final days unbothered by those who still seek her godly power, she inquires the assistance of her most loyal moss knight and Quirrel, who is still an apprentice mask maker, to have a mask created that can grant her the appearance of mortality, then she takes on a new life as the humble lady Una.
Delicate apprentice: Bretta loves the romantic stories of the great knight Ze'mer, and finally works up the courage to ask the hero of old to teach her how to better hone her fighting skills. Ze'mer is unsure of taking on an apprentice, but agrees, finding a kindred spirit in the young bug.
Task takers and trinkets: Shop keeper Sly enlists the assistance of little Ghost and Nimble in collecting trinkets to sell at his store in Dirtmouth. Nimble is determined to collect the most wares and Ghost teams up with the young stag to beat Nimble's record. Sly encourages the contest, but the citizens of Hallownest soon learn the consequences of the royal sibling's competitive nature.
Rooted in the repose: Kin is jealous of Hollow's stature and uses a spell to try and grow faster but its growth becomes out of control as it begins to branch out, its roots spreading throughout the repose and threatening the surrounding cliffs. Oro and the White lady must work together to undo the spell and save Kin.
Don't feed the fool eater: Nimble and Trick adopt a little sprout from Greenpath, and Mato is excited that they have found a plant to nurture, until Sheo reveals to him that their sprout is a young fool eater. A carnivorous plant that will eventually grow to feed off of living bugs. Then Mato struggles to convince his little vessels to part with the thing for their own safety.
Travel bag of tunes: Myla is excited but nervous about joining her friends Cloth and Tiso on their expedition outside of Hallownest, their mission being to find and invite Cloth's old village into reborn kingdom. Ghost helps to prepare its dear friend for the journey. Offering as many weapons and charms as she can carry, desperate for her to return home unharmed. Myla is amused by Ghost's concerns but insists that her trusty pickaxe and favorite songs will aid her well enough.
Millabelle's merry band: While on their journey to Cloth's village, Cloth Tiso and Myla are ambushed by a group of bandits beyond the kingdom's edge. The three of them uncover the bandit's hideout and learn that their leader is the banished thief Millabelle. They come up with a plan to get back what was stolen (including Tiso's treasured shield) and get revenge.
Worshippers of the unborn Wyrm: While on their travels past the kingdoms edge Myla Cloth and Tiso come across a strange group of bugs who claim to be protected by the egg of the last Wyrm, who they also worship. Believing this Wyrm to be a potential threat to Hallownest if it ever hatches the group argues over what course of action they should take concerning it, if any.
Pale in comparison: Hornet has been practicing since she was a little girl hoping to one day best her older sibling Hollow in a duel, and even after all this time she seems unable to. She has the old members of the pale court Ogrim and Ze'mer train her the way they had trained Hollow long ago, in attempt to better master its skills.
War-paint master: While hunting in her new territory, the eldest mantis lord meets the paint master Sheo, who is there to paint the scenery, she challenges him to duel before allowing such a thing, and after he surprises her with his warriors skills the two become unlikely friends.
Quirrel's class quest: Quirrel embarks on his new quest to locate even one bug who studied under Monomon the teacher like him. Hoping, that because she had many students, at least one other had survived. Little Ghost is happy to assist in his search, which turns out to be surprisingly difficult.
Lady Emilitia and the Eternal knights: Emilitia convinces the seeker knights to help her takeover the city of tears in exchange for eternal life. After Lemm is suddenly betrayed by his guard, Ogrim must help him to escape the city through the waterways, a crude place that the old relic seeker would much rather avoid.
Curse and sacrifice: While studying in the deep caverns of the abyss, Quirrel accidently reads aloud an incantation that will curse the kingdom to be swallowed by the void sea unless he sacrifices himself to the void instead. Afraid to tell his friends what he's done, he instead does his best to spend some time with each of them, and finish the work he had started before giving his life to the void in exchange for the safety of his home.
Daughter of three queens: Hornet prepares to leave Hallownest for the very first time, to join Quirrel and her siblings in finding allies beyond their territory to help their kingdom grow. Still deeply attached to her home, and her old position as the kingdom's sentinel, Hornet struggles with the idea of leaving. She goes to the White lady, and the memorial grounds of her mother Herrah, and mentor Vespa in hopes of finding closure before taking this next step.
Gifting a hand: Before embarking on its quest beyond the kingdom, Hollow desires a prosthetic replacement for its missing limb and attempts to craft one for itself utilizing materials and assistance from all across Hallownest, but nothing feels right. Eventually Hollow breaks down, deciding it cannot leave the kingdom it was made for, and Ghost suggests it speak with the king about the situation by using the charm. The old king may be the only being who can grant his child the peace of mind it desires. And help Hollow to restore its missing limb.
Wonders of wanderer's waste: Quirrel and Cornifer share with their nervous friends stories of the world beyond their kingdom to help inspire them before they leave for the very first time on their expedition. Quirrel in particular has travelled the world, had countless adventures and made countless friends, many of whom he is eager to introduce to his Hallownest family. He looks back at these recent years grateful for his decision to stay, to live on and become a part of their family. At last finding a place for himself in the world.
First farewell: Little Ghost treasures a final day in its beloved home before it begins its journey and looks back at all the progress its kingdom, and its family has made, since the end of the infection.












