Back in the thieves' den (english version)
I'd rather be in outer space 🛸

shark vs the universe
NASA
Sweet Seals For You, Always
will byers stan first human second
𓃗
One Nice Bug Per Day
The Stonewall Inn
Show & Tell

Love Begins
"I'm Dorothy Gale from Kansas"
d e v o n

bliss lane
No title available
we're not kids anymore.
todays bird
tumblr dot com
EXPECTATIONS

★
Claire Keane

seen from Malaysia
seen from United States

seen from United States
seen from Chile

seen from Morocco
seen from Spain
seen from Greece
seen from United States
seen from Brazil
seen from Nepal
seen from Jordan

seen from United Kingdom
seen from Uruguay
seen from Russia
seen from Brazil
seen from France
seen from United States

seen from Argentina

seen from United States
seen from Türkiye
@ljphil2014
Back in the thieves' den (english version)
scrap
Sketches because i saw recent art from @mel-noel and it inspired me
In Mario Kart 8/Deluxe, the motion of each character is governed by four independent systems: -animation (which action the character is currently performing, e.g. sitting in the seat, throwing an item, posing after a stunt, etc. In older Mario Kart games, this was the only factor) -head tracking (the character's head turns to look at other drivers and items as they pass by) -facial expressions (the character's face changes to show their current mood, e.g. happy after winning or in pain after being hit) -vehicle motion counterbalance (the character subtly shifts in the seat in accordance with the vehicle's movement by bending limbs or changing posture. Hair and other freely moving character parts also fall under this system)
To demonstrate that these systems are actually completely independent of each other, it is possible to turn one of them off and see that the other ones are still being applied to the character. In the footage, Daisy's animations are turned off, leaving her stuck in a T-pose. However, she still looks around, changes expressions, and even bends her arms and legs to balance the bike's movement.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
tiny dragon? companion? can have a little cheese as a treat
mr bones in smash bros melee
literally ahead of its time
The Nintendo 3DS
The Nintendo 3DS
mr bones in smash bros melee
Olimar, why.
Gaku Kumatori (@Gaku_Kumatori) on Twitter: “Waluigi’s Mansion! I really enjoyed making this fan art.”
Concept art for Mario & Luigi: Partners in Time depicting a scrapped “Toad life cycle” that would have implied that Toads start as regular mushrooms and finally grow into Shroob-like beings, shared by the game’s illustrator Masanori Sato on his personal Instagram account.
Main Blog | Twitter | Patreon | Small Findings | Source
Cranky Kong is easily my favorite character from the extended Mario universe, if there is one thing that has me excited about the upcoming movie, is the fact that he is going to appear in it and see Mario after all these years.
god is taking back his favorite angel