Back in the thieves' den (english version)

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Aqua Utopia|海の底で記憶を紡ぐ
hello vonnie
dirt enthusiast
h
NASA
trying on a metaphor
Jules of Nature
cherry valley forever

Kaledo Art
will byers stan first human second
almost home
I'd rather be in outer space 🛸

pixel skylines

oozey mess
Lint Roller? I Barely Know Her
noise dept.
he wasn't even looking at me and he found me
Alisa U Zemlji Chuda
occasionally subtle
seen from United States

seen from T1

seen from United States

seen from Canada
seen from T1
seen from United States
seen from Indonesia
seen from Italy

seen from United States
seen from Türkiye
seen from Argentina

seen from Argentina
seen from China
seen from Türkiye

seen from United States
seen from United Kingdom
seen from Argentina

seen from United States
seen from Netherlands

seen from United States
@ljphil2014
Back in the thieves' den (english version)
scrap
Sketches because i saw recent art from @mel-noel and it inspired me
In Mario Kart 8/Deluxe, the motion of each character is governed by four independent systems: -animation (which action the character is currently performing, e.g. sitting in the seat, throwing an item, posing after a stunt, etc. In older Mario Kart games, this was the only factor) -head tracking (the character's head turns to look at other drivers and items as they pass by) -facial expressions (the character's face changes to show their current mood, e.g. happy after winning or in pain after being hit) -vehicle motion counterbalance (the character subtly shifts in the seat in accordance with the vehicle's movement by bending limbs or changing posture. Hair and other freely moving character parts also fall under this system)
To demonstrate that these systems are actually completely independent of each other, it is possible to turn one of them off and see that the other ones are still being applied to the character. In the footage, Daisy's animations are turned off, leaving her stuck in a T-pose. However, she still looks around, changes expressions, and even bends her arms and legs to balance the bike's movement.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
tiny dragon? companion? can have a little cheese as a treat
mr bones in smash bros melee
literally ahead of its time
The Nintendo 3DS
The Nintendo 3DS
mr bones in smash bros melee
Olimar, why.
Gaku Kumatori (@Gaku_Kumatori) on Twitter: “Waluigi’s Mansion! I really enjoyed making this fan art.”
Concept art for Mario & Luigi: Partners in Time depicting a scrapped “Toad life cycle” that would have implied that Toads start as regular mushrooms and finally grow into Shroob-like beings, shared by the game’s illustrator Masanori Sato on his personal Instagram account.
Main Blog | Twitter | Patreon | Small Findings | Source
Cranky Kong is easily my favorite character from the extended Mario universe, if there is one thing that has me excited about the upcoming movie, is the fact that he is going to appear in it and see Mario after all these years.
god is taking back his favorite angel