I donât care. I truly donât fucking care. And so what if it is lucid dreaming? I donât care, I truly donât. I love it. I love the community, I love the people. Iâm sitting here, making my scripts.
âValentines Day party hosted by prefects and seventh years
âThe great hall becomes covered in enchanted multi-colored roses and flowers.
âIridescent stained glass windows and lights cover the great hall painting the whole area in red, white, silver, and blue, and purple
âEnchanted notes that reveal crushes to the receiver
âCharmed Floral Scented Roses and Flowers across long tables of pink and red.
âSelf Love affirmation notes raining down from the great hall, giving everyone a personalized compliment
âFloral Teas, and sweet cupcakes
âAt the end of the night amortentia potions are given along with notes that say âPotions wonât create real love, give this to someone you want to give your real heart toâ
All Hallows Eves
âA Halloween themed party that takes place outside the forbidden forest
âCostumes are mandatory
âFourth years and higher are the only ones allowed in attendance
âghost are allowed to roam the forest and scare the students
âpumpkin carving contest judged by the ghost, and centaurs
âCostume contest (It get competitive. Imagine the met gala but with magic)
âseventh years bribing first years to go into the shrieking shack.
âHuge bonfire at the end of the night where the Hogwarts ghost tell stories
End Of The year/Beginning Of The Year Bonfire
âNear the end of the year and the beginning of the year and after exams, and after everyone is off the train. Everyone from every year goes to the quidditch pitch and has a huge bonfire
âCurfew is lifted the professors donât mind at all (Some of them, even join in. Itâs a tradition at this point)
âAll years are invited
âAs a tradition first years must be the first ones to light the bonfire (But quidditch players will do it too)
âEveryone comes in no matter their house or blood status, they all have fun and ride their broom sticks and even the ghost enjoy the light
âË⥠SUGARPLUM FAIRY. .ăă. ăâËă. imagine walking through life, as quite literally every one your steps leaves a trail of glitter and sweet, sugary melodies. as the child of the Sugarplum Fairy, youâre a dreamy whirlwind of pastel hues, frothy tulle outfits, and shimmering wings that sparkle under any light. your destiny? to dance through the world, spreading joy and enchantment, but the conflict lies in balancing your saccharine charm with a rebellious streakâdo you really want to follow the same delicate, sugar-dusted path, or is there more to you than meets the eye, something deeper underneath that syrupy shimmering exterior?
âË⥠JAFAR. .ăă. ăâËă. you drip with surreal, desert glamârich, jewel-toned fabrics that shimmer like a mirage, gold accents that gleam under every light, and a serpentine elegance that commands attention. as Jafarâs child, your destiny involves mastering ancient magic and wielding immense power, but you may constantly find yourself struggling between the allure of ultimate control, and the desire to break free from the shadow of your fatherâs tyrannical ambitions. will you follow in his footsteps to seize the throne of Agrabah, or rewrite your own destiny and become a force for good?
âË⥠RUMPLESTILTSKIN. .ăă. ăâËă. decked out in of dark, earthy tones with a splash of gold, your look is mysterious and mischievousâthink intricate patterns, tattered cloaks, and a smirk that says you know everyoneâs secrets (spoiler: you do.) it goes without saying that your look is⌠off-putting. people shoot you weird looks in the hallway, no matter how nice you are. your destiny? to spin straw into gold and strike cunning deals, but the real issue lies in escaping the shadow of your infamous parent. do you embrace the trickster life, or can you rewrite your story and find a way to use your magic for something greater than just personal gain?
âË⥠THE TIN MAN. .ăă. ăâËă. clad in surreal, metallic glam, your look shines with silver hues, intricate clockwork accessories, and a heart motif that subtly reminds everyone of your legacy. your destiny revolves around finding and protecting the heart youâve inherited, while embracing the strength and resilience of your metal heritage. the conflict? balancing your desire to feel deeply with the fear of vulnerabilityâcan you show your true emotions without rusting your resolve, or will the weight of your fatherâs past keep you guarded and distant from everyone?
âË⥠DOCTOR FACILIER. .ăă. ăâËă. youâre a surreal mix of voodoo chic and glamâdark, flowing fabrics with pops of vibrant purples and greens, enchanted talismans, and a top hat that always seems to cast a sinister shadow over your eyes just right. your destiny is to walk the line between charm and danger, dealing in mystical fortunes and shadowy magic, but struggling with the legacy of your fatherâs deals with the dark forces is toughâdo you embrace the power and risk falling into their trap, or can you carve out your own path of magic without losing your very soul?
âË⥠THE WICKED WITCH OF THE WEST. .ăă. ăâËă. your unshakeable glamor comes with a dark twistâemerald greens, dramatic capes, and a splash of daggering rebellion that makes even the darkest clouds shimmer. your destiny is intimately tied to mastering powerful magic and rewriting the narrative of wickedness, emphasized by the small cluster of winged apes you see outside your window sometimes, but the conflict? battling the shadow of your infamous mother while deciding if youâll embrace the âwickedâ label, or rise above it to create your own story. can you turn the storm of expectations into your own magical whirlwind, or will you be caged by the legacy of skybound wickedness?
âË⥠ARIEL. .ăă. ăâËă. half-human and half-mermaid (for now) youâre all surreal underwater glamâflowing fabrics that shimmer like the ocean, pearlescent accessories, and hair that always seems to have a touch of sea breeze in it. youâre destined to explore the balance between land and sea, singing your heart out and maybe even falling for a human. but living in the shadow of your motherâs tale, torn between the call of the oceanâs depths and the allure of the surface world, where every step feels like it could change your fate, isnât as easy as it seems. even before you sign the Storybook of Legends, you canât seem to escape being caught between two worlds
âË⥠KING MIDAS. .ăă. ăâËă. dripping in gold from head to toe, everything about you is pure luxuryâopulent fabrics, gilded accessories, and an air of untouchable royalty. being the child of King Midas means your destiny is all about turning everything you touch into gold, but hereâs the catch: itâs a blessing and a curse. the conflict? learning to connect with others without the fear of turning them into statuesque gold statues, and figuring out how to value the things that canât be measured in wealth along the way. maybe if you donât sign the Storybook of Legends, everything around you wonât turn gold and coldâwho knows?
âË⥠URSULA. .ăă. ăâËă. with a fierce, sea-inspired energy to you and your wardrobe, your aesthetic is all about dramatic flairâsleek, oceanic shades, statement jewelry, and a touch of deep-sea darkness. as Ursulaâs kid, your destiny involves wielding powerful, transformative magic and charming others with your silver tongue. but itâs heavy, dark, living under the pressure of either following in your motherâs tentacled footsteps as a master manipulator, or choosing to rise above the sea witch legacy to create your own wave of destiny
âË⥠JACK FROST. .ăă. ăâËă. with a whimsical yet icy glamour, your look is all frosted blues, sparkling whites, and shimmering accents that catch the light like fresh snow. being Jack Frostâs kid means your destiny revolves around bringing winter wonder to the world, but you still have to decide if youâll embrace the cold, distant legacy of your frosty father. can you balance being a literal force of nature with the desire you might have to be a little bit warmer, maybe a bit more serious? after all, life canât be all snowball fights all the time, can it?
âË⥠CAPTAIN HOOK. .ăă. ăâËă. with a look that practically screams rebellious pirate chicâthink leather jackets, rugged boots, and a smirk that could sink shipsâyouâre dripping in cool without trying. as Captain Hookâs kid, your destiny involves mastering the art of swashbuckling, treasure hunting, and living life on the edge. but deciding whether to follow the old manâs footsteps and embrace the pirateâs life, or forge your own path in a world that expects you to be a villain, turns out to be harder than you think. the pirate ship and the trunks of jewels are beyond cool, but your heart might secretly long for something differentâsomething on land
âË⥠THE HOOKAH CATERPILLAR. .ăă. ăâËă. your whole identity is pure surrealism mixed with dreamy glamâsoft, flowing fabrics in misty blues and purples, with intricate patterns that swirl like smoke. as the child of the Hookah Caterpillar, your destiny involves guiding others through their journeys of self-discovery and transformation. however, you have your own desire to explore lifeâs mysteries, one that makes it difficult to navigate being the calm, wise figure people seek out. do you stay grounded in your wisdom, or lose yourself to the endless possibilities of wonderland?
âË⥠TINKERBELL. .ăă. ăâËă. blending whimsical woodland charm and dashes of pixie dust that glitz and shimmer, you flit through life in sparkling greens, fluttery fabrics, and just the right amount of gently carved accessories of wood and flower. being Tinkerbellâs child means your destiny is tied to fixing things and spreading magic, but balancing your love for adventure with the weight of expectations is hardâare you happy to be just a sidekick meant to assist others, or do you carve out your own spotlight and prove youâre capable of much more than your destiny leaves room for?
âË⥠THE CANDY WITCH. .ăă. ăâËă. youâre a surreal mix of sugary sweetness and dark whimsyâthink candy-colored fabrics with sharp, gothic undertones, lollipop accessories, and an air of dangerous charm. as the child of the Candy Witch, your destiny involves concocting magical treats and wielding confectionery spellsâbut fighting the urge to follow the sinister path of luring unsuspecting little ones to their death is hard, when everyone expects you to be that terrible. if you avoid signing the Storybook of Legends, can you concoct a sweeter destiny, one where your magic is used for good, while proving youâre more than just a chip off the old (gingerbread) block
âË⥠THE NUTCRACKER. .ăă. ăâËă. your wardrobe consists of exclusively crisp, regal uniforms with your own little twistsânutcracker-inspired embellishments, metallic accents, and hints of festive magic here and there. as the next Nutcracker, youâre destined to spend your life protecting and bringing joy, leading magical battles and standing up for whatâs right. but you find it hard to balance the duty of your heritage with the desire to break free from the rigid expectations of being a protector. can you find a way to honor tradition while still marching to the beat of your own drum?
âË⥠BLUEBEARD. .ăă. ăâËă. blending gothic opulence with a dash of eerie elegance, youâre all about deep, moody blues, intricate lace, and key-shaped accessories that hint at locked-away secrets. being Bluebeardâs kid, your destiny is entangled with unlocking the mysteries of your familyâs dark past. youâre forced to decide whether to embrace the legacy of hidden truths and dark deeds, or break the cycle by shining a light on the secrets that haunt you, proving that your story doesnât have to end in tragedy, and you can break free of the dank castle your family is tied to
ââ .⌠SNEAKING INTO THE FORBIDDEN FOREST ? READ THIS GUIDE !
if youâre reading this, youâve officially gone mad. brilliant, good for you. the forest isnât just trees and shadows; itâs death with a personality. most of it either bites, poisons, or curses you. the rest? probably waiting to eat your corpse. still, if youâre dead set on going in there (or someone double-dog-dared you), this guide might keep you alive. maybe. donât get your hopes up.
thereâs no âone size fits allâ for forest survival. what happens depends on what you findâor what finds you first. and donât act like youâre invincible just because you know a few spells. the forbidden forest doesnât care. so read this, prepare smart, and try not to die.
DAYTIME PREP: donât wait until the last minute, silly
this isnât some âgrab your wand and vibesâ situation. the forest is a predator playground. get your life together now. hereâs how.
đ§ł WHAT TO BRING !
1. your wand:
⢠i shouldnât have to say this, but you do need it.
⢠make sure itâs polished, properly tuned (ollivanders will hex me for saying this, but a quick rub with moondew helps), and capable of these spells:
⢠lumos: obviously. but practice dimming it (lumos minima) so youâre not a walking lighthouse.
⢠nox: donât forget to turn it off.
⢠protego: your shield charm will save your life, but only if youâre fast.
⢠stupefy: stunning. aim well; miss once, and youâre done.
⢠incendio: itâs fire. creatures hate fire. you should love fire.
⢠episkey: minor healing charm. it wonât regrow your arm, but itâll stop the bleeding.
⢠silencio: for you, your mates, or something noisy trying to give away your location.
if you need a wand:
⢠nick one. i donât care where. no wand, no chance. but if youâre desperate, try borrowing one from a younger kidâfirst years are easy to bribe with chocolate frogs.
2. an invisibility solution:
⢠option 1: cloak. potter has one. nick it if you can.
⢠option 2: disillusionment charm. harder than it looks. practice near the lake; the squid wonât judge you.
⢠option 3: donât get seen. dark robes, quick feet, and shadows are your best mates.
3. snacks (for creatures, not you):
⢠honeydukes chocolate: nifflers and centaurs like it. snag it from honeydukes.
⢠raw meat: thestrals are carnivores. ask the kitchen elvesâtheyâll think itâs for your owl.
⢠woodlice or shiny things: bowtruckles will pick bark over your eyeballs if you bribe them.
⢠coins or fake jewels: nifflers donât care if itâs real, as long as itâs shiny.
4. healing gear:
⢠dittany: nothing heals like this. sneak into greenhouse three during herbology class. sprout keeps the best batch behind the fanged geraniums.
⢠murtlap essence: for bites and burns. ask hagrid; he always has some.
⢠a bezoar: if youâre worried about poison, snag one from snapeâs potions cupboard. pray he doesnât catch you, or the bezoar wonât be your only problem.
5. clothes:
⢠quiet boots. no squeaky soles.
⢠dark robes that donât glitter (youâre not at the yule ball).
⢠gloves. trust me, some plants bite.
6. extras for safety:
⢠a rope: in case of quicksand or to climb trees. steal from hagridâs shed.
⢠lantern or enchanted candles: lumos is great, but a backup light wonât hurt.
⢠a map of the forest (if you can find one): rumor says the centaurs have some, but good luck convincing them to share.
ESCAPING HOGWARTS: donât get caught before you even start
hogwarts is a bloody maze, and you will run into someone if youâre not careful. professors and filch have schedules, and if you donât know them, youâre done for.
đ§ââď¸ WHERE THE PROFESSORS ROAM :
1. mcgonagall:
⢠loves the first-floor hallways after dinner. stick to the west wing if youâre moving early.
2. snape:
⢠lives in the dungeons and stalks them like a greasy bat. avoid the lower levels entirely. if you must go down there, hug the shadows near the potion shelves.
3. filch & mrs. norris:
⢠unpredictable. loves the staircases, especially the third-floor landing.
đşď¸ SECRET PASSAGEWAYS TO USE
1. humpbacked witch statue (third floor):
⢠tap the statue with your wand and say, âdissendium.â itâll drop you into a tunnel straight to honeydukes cellar. brilliant for sneaking into the forest via hogsmeade.
2. mirror near the library (fourth floor):
⢠move the frame. the passage pops out behind hagridâs hut.
3. tapestry of barnabas the barmy (seventh floor):
⢠leads to a staircase near the great hall exit.
4. kitchen corridor:
⢠tickle the pear on the painting of the fruit bowl. crawl through.
THE FOREST: how to survive
itâs not just trees. the forest is alive with creaturesâsome lovely, some terrifying.
â ď¸ THE ZONES
⢠the thestral glade: eerie but quiet. carnivores, but they wonât bother you if youâre chill.
⢠acromantula territory: webbed trees = run.
⢠unicorn pools: shimmering water, pure vibes, very rare.
⢠centaur trails: hoofprints mark them. donât stray; theyâre territorial.
⢠dark caves: deep, damp, and cursed. avoid unless you want to meet something worse than spiders.
đˇď¸ THE CREATURES
1. acromantulas:
⢠danger: lethal.
⢠massive spiders with a taste for meat.
⢠what to do: back away slowly. donât scream, and donât run. use incendio if theyâre too close.
2. thestrals:
⢠danger: chill, if respected.
⢠skeletal horses. theyâre carnivorous, but they wonât eat you unless provoked.
⢠what to do: offer raw meat. theyâll vibe with you if youâre polite.
3. hippogriffs:
⢠danger: depends on your manners.
⢠proud and powerful.
⢠what to do: bow. wait for them to bow back. donât get cheeky.
4. boggarts:
⢠danger: emotional damage.
⢠takes the form of your worst fear.
⢠what to do: riddikulus. laugh, even if youâre dying inside.
5. unicorns:
⢠danger: none.
⢠pure and shy.
⢠what to do: stay soft. let them approach you.
6. werewolves (during the full moon):
⢠danger: instant death.
⢠feral and fast.
⢠what to do: climb a tree and pray.
7. centaurs:
⢠danger: medium.
⢠intelligent but territorial.
⢠what to do: no sudden movements. speak respectfully.
8. red caps:
⢠danger: sneaky.
⢠little goblin-like creatures that thrive in blood-soaked areas.
⢠what to do: light scares them. use lumos maxima.
9. hinkypunks:
⢠danger: misleading. lure travelers with lanterns into danger, though will rarely be sighted around here.
⢠what to do: lumos maxima breaks their hold.
10. grindylows:
⢠danger: moderate. water-dwellers with grabby fingers.
⢠what to do: stay out of the water. expelliarmus disarms their grip.
11. erkling:
⢠danger: high. goblin-like with mesmerizing laughter.
⢠what to do: cotton in ears, stupefy.
SNEAKING BACK IN
1. timing:
⢠be back by 4 a.m. professors wake early, and you donât want to meet mcgonagall in a corridor.
2. clean up:
⢠mud, twigs, or spider guts? get rid of it before someone sees.
3. cover story:
⢠âcouldnât sleep. went to the library.â
⢠or, âpeeves pulled into one of his pranks. you know how he is.â
final thought: youâre either brave or stupid, but at least youâre prepared. good luck. or not. the forest doesnât care.
°:. *â ° . ° .â˘Acromantula web °:. *â ° . ° .⢠â If you're thinking about having a wand made with Acromantula web, you're probably a fan of having your wand confiscated by the authorities. Using a wand with this core has been illegal in Britain since 1782, after it was discovered that the wielder of an Acromantula web wand has particular ability with Dark magics, especially the Imperius curse. There are certain diplomatic exceptions, as it is a traditional core for Asian wands, but even those are temporary, and many wizard diplomats on long-term assignments find themselves compelled to procure replacement wands for their stay.
°:. *â ° . ° .â˘Augurey Tail Feather °:. *â ° . ° .â˘âAugureys, or Irish phoenixes, were once associated with powerful Dark wands, as their cries were thought to signify an upcoming death. However, they were in reality never a strong Dark core, and were more accurately a powerful core for Divinations. Misunderstood students may find themselves bonded to an augurey wand, although these wands are altogether quite rare.
°:. *â ° . ° .â˘Basilisk Skin °:. *â ° . ° .â˘âBasilisk wands are incredibly rare, as the beasts are rare to begin with and hard to kill. Due to the rarity, they often are passed down from generation to generation, so basilisk-core wands are either the heirloom of Slytherin-type Pureblood families or reforged wands from family cores. The occasional new basilisk wand will almost always bond to a Parselmouth or budding Dark Wizard. Very little good comes out of wielders of basilisk wands.
°:. *â ° . ° .â˘Boomslang Venom °:. *â ° . ° .â˘âBoomslang venom, whether crystallized or in a rarer liquid core, provides a small boost to jinxes and hexes thanks to its venomous qualities. However, when a wandmaker undertakes the dangerous task of working with the raw venom, it is generally with the aim of creating a powerful Transfiguration wand. Whether or not the advantages outweigh the risks is not generally agreed upon in wandmaking circles.
°:. *â ° . ° .â˘Dementor Skin °:. *â ° . ° .â˘â Dementors are said to be somewhat sentient (Fudge talks to them in POA) and the cloak might be just a cloak. Yet, Dementors are very powerful creatures and extremely dangerous, which explains why such wand cores are so rare. These cores are hard to use in wandmaking since their possibilities haven't been explored yet and they are unstable. They are usually associated with Dark Arts given their origins, but are generally more efficient if their wielder is emotionally controlled. A link between Dementor skin wand wielders and proficient Occlumencers has been observed as well. Interestingly, they are known to produce the most powerful Patronus Charm.
°:. *â ° . ° .â˘Crystallized Basilisk Venom °:. *â ° . ° .â˘âwhile it would be very difficult to obtain, a wand with this coreâhowever very few wands with this core have been spotted in the hands of parseltongues. A wand with this core would have the ability to obey its master in parseltongueâand would have the unique ability to destroy horcruxes