Builder Post
Hope Puzzanghera: Builder
Tom Stewart WRT 205
Gamasutra Article (Ampersand)
* Papers, Please: http://www.giantbomb.com/papers-please/3030-41931/ * Cart Life: http://www.giantbomb.com/cart-life/3030-36155/ * Dys4ia: https://jayisgames.com/review/dys4ia.php * Website: http://bogost.com/
Ivan Laryionenka
Is finding such balance possible? Do such games actually make you think and act? Is it possible to create mass social awareness & movement through games?
Lillian Klass: Catalyst
What is the purpose of a game?
What is your opinion on “games for change” or serious games/ Do you agree with Bogost argument? Why?
Did anyone play the games he discusses in the article?
Do games for a change serve a purpose if so of the experiences you’ve had do they fulfill their purpose?
While reading I noticed he stated that serious games are not used for game play do you think they would server their purpose better if they were designed with game play in mind?
-I feel as though these “games” are not meant to be fun and making them fun would take away from the issue they are bringing awareness to.
Kevin Ward
Ian Bogost Bio http://bogost.com/uncategorized/about-me/ Papers, Please Game Trailer https://www.youtube.com/watch?v=_QP5X6fcukM http://papersplea.se/
Samuel Ansell
“Real systems thinking assumes that simple answers are always wrong, but games for change, or serious games, are often prevented(*presented?) as superficially transformative affairs” - Bogost
He(Bogost) argues that “serious games” nowadays are mostly created for the headlines in the media/profit, to secure lectures, or receive book grants ● In terms of the game Oligarchy
,Bogost suggests that since the creator gave texts and
images to explain the themes of the game before you even play, why have the game at all?
Aka, if the game can not portray what you’re trying to get across, why stay in this medium?
Rather than going to a newspaper or something
In Bogost’s eye, Oligarchyshould have been made into a movie to get the point across.
Generally, people see games as a non serious thing, so when a “serious game” is created it “risks becoming an aesthetic exercise”
Bogost wants games where people seek to play it because of the emotional connection, not because of the good headlines/reviews they saw.













