Female character for class. Work in progress but here she is!
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@lydiasart
Female character for class. Work in progress but here she is!
The rest of the body modeled and lit in Maya. Work in progress, a few normal maps are to be desired but the shirt wrinkles worked out for me. Mads Mikkelsen bald and in an apron.
Textured head and modeled some expressions in Maya. Blendshapes are pretty fun sometimes but some things are just easier to work with in ZBrush.
I built a house in 3Ds Max for class. Needs more work but this is the render in Unreal 4. I may build the interior at some point but this is it for now.
So I’m doing a rig. May put up the final pose or video up soon.
My skull tree I did for my Design class back in Art and Design Foundations 2012. I’d love to rework this sometime. Maybe even a skulpt in ZBrush. Influenced by Alphonse Mucha.
Modeling and soon to be animating Mads Mikkelsen’s head. It’s good to be working on something again in ZBrush
Ruth.
Excuse the little dump. Another character design from 2014. Sketches included this time. His name is Tekh.
Silhouettes from character design 2014. Just some messy funky creatures.
This was from a while ago, like a month or two. A lot of problems but here's a dude.
This is my dude, his name is Ren. He likes hoverboards and being above ground level (as opposed to safely underground with like oxygen and stuff).
Character design class. Drawing in photoshop is weird but I'm getting used to it.
Digitally painted from a reference. About an hour or less maybe?
Of course a lot of mistakes but here is something!
2014 zbrush! I missed this.
Around 3 hours. Not too polished.
Happy new year!
Here are some screenshots of my arcade machine made in 3ds Max. It's We Love Katamari themed. Textures and updated machine to come.
This is my final illustration for class. Planning to work on it further.
We threw on the muscles for the skeleton. I'm thinking of completing this with hands eventually. But for now, no hands or feet.