Added health to enemies and health indicators
seen from Poland
seen from United States
seen from Denmark
seen from China
seen from China

seen from Denmark
seen from United States
seen from United States
seen from Bulgaria
seen from United States
seen from United States

seen from Canada

seen from United States
seen from Germany
seen from United Kingdom
seen from United States
seen from United States
seen from Poland

seen from United States
seen from Poland
Added health to enemies and health indicators
Started work on AI
Made a Unity script to automate picking the correct Sprite for a tile based on it's neighbors
Basic attack functionality started
Getting hit state added
Basic weapon pickups
Showing what the water wave looks like in the Unity editor. Basically just a line renderer on top and a custom mesh that draws the water under the line
Changed how the character works, it now supports different Sprite sheets, so we can easily add skins