W9/W11 - Model and Rig
Model is basically complete and ready for its rig!
I have also been testing different textures and looks, as well as practicing with the skeleton and auto rig features of Maya. Perhaps time wise I will need to auto rig for a quadruped and then edit the skeleton and rig through that as time is becoming short. Even if I run out of time to animate it, I will have the rig done on time.
Mostly all technical jargon from there. I continue to reference my different articles and videos on quadruped rigs, though I wish there was more information on Kung Fu Panda character rigs as thus far they seem like very well made and efficient Quad/Bi pedal rigs that I would love to learn more about.
Note: Week 10 lost to March Break

















