W8 - Switching it up! (Quadruped rigging)
I have remade my plan and the timeline of work to now be focusing of a modelled, rigged, and animated quadruped. We have only ever modelled and rigged bipedal characters, and have done only one beginner walk cycle (which I was not very proud of). I think it would be extremely beneficial to apply myself to this so I can show off better technical rigging, and have a quadrupedal model that I can animate and use however I wish.
This will be based on a bi pedal model I have thus far. It is a eastern style dragon and I have a current model as a bipedal character, which will not work for a short film I am working on, nor to practice quadrupedal rigging. Thus I shall re model it to better rig it.
Current bipedal character:
And the new concept model sheet:
I also have a rough rigging planned on top of this to demonstrate how I will begin the skeleton. I am referencing works such as Kung Fu Panda for rigging and animating, as their characters such as Tigress and Viper have very unique rigging techniques. I also will reference Disney's Mulan for the dragon character Mushu's animated actions and movements, as I find it difficult to find life references of dragons. The following are some very interesting articles on different such rigging techniques.
https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.474.9719&rep=rep1&type=pdf
http://gsanitech.blogspot.com/2011/05/animation-talk-with-kung-fu-panda.html
https://www.cgw.com/Publications/CGW/2011/Volume-34-Issue-5-May-2011-/Kicking-Back.aspx
I plan to reference these and other such animations and rigs for building this dragon. I also wish to have it colored and textured so it may be a truly successful and useful character.