Sanakan fanart • Alexander Tsaruk
NASA

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hello vonnie
Jules of Nature
Cosimo Galluzzi
Misplaced Lens Cap
dirt enthusiast
Stranger Things
noise dept.
wallacepolsom

izzy's playlists!
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h
ojovivo
trying on a metaphor

oozey mess
Three Goblin Art
we're not kids anymore.
Today's Document

seen from Singapore
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@maisur
Sanakan fanart • Alexander Tsaruk
John, Arthur, Javier.
落書き:ドールズフロントラインよりイングラム
❁ Komi-sans in traditional Japanese wear ❁
Prius + 20MM Vulcan Canon —— Welcome To America!!
Source : x
I absolutely love this thing because the more I read about it the stupider it gets:
That Vulcan cannon is from a decommissioned F-16.
They had to install a roll cage and mount the cannon to that because otherwise the recoil would rip the roof of the car off.
When you fire it the shockwave from the gun cracks the windshield and punches it inwards.
You can’t fire it while on the move because the kickback from the gun is so strong it would wreck the transmission.
The 20mm ammo it fires costs $27/round. At a rate of fire of 6,600 rounds per minute, one SECOND of sustained fire costs about $3000.
Phantasy Star Online (Sega - Dreamcast - 2000)
have u ever looked at the sun and been like ow my eyes i shouldn’t do that again
I did this a lot in kindergarden and now i have some glasses.
“Enjoy your death sentence”
Knight by Castaguer93
Please do not remove caption or credit to the artist!
Devblog #11 - Moving Forward
With a very heavy heart, I’m sad to announce that RoR2 has been officially discontinued.
..
hahahaha jk
Birthday
Today marks Risk of Rain’s 5th Birthday (+1 day)! In celebration, we have a few fun announcements lined up along with a large devblog! Also, Risk of Rain is off 80% today - if anyone doesn’t happen to have the game already, come check it out here!
RoR2 Development
It’s been quite a while since the last blogpost, and we’ve progressed quite a lot since then. A question we get very frequently is “are melee classes in the game? How will they work?”
Melee classes will be in RoR2. The major challenges that each melee character faces is that in RoR2, there are a lot of flying monsters. While most bosses are on the ground, there are also still flying bosses. We want to absolutely make sure that we avoid any scenario where a melee class is softlocked from completing the stage because the boss is too high in the air.
Full
Our first venture into melee is a classic from RoR1 - the Mercenary. He was an easy fit because his mobility and dashes are:
Fun in 3D, and
Guarantee that he can always reach air monsters.
His kit has been also updated a small bit, with 3-hit combos for his basic ability and conditional behaviors depending on whether or not he executes his skill on the ground or in the air.
Every melee character will require a bit more love in RoR2 to make sure that they can function in this new environment, but we are very excited to have them in the game :)
We have also been (obviously) working on a ton of new stages, monsters, items, etc. An exciting NEW addition to RoR2 is a brand new tier of items, called Lunar items. These items come not from this planet, but somewhere much stranger…
Lunar items are different from standard items because they have extremely powerful positives at the cost of drawbacks. Classic RoR1 items were always net positive - and therefore items with considerable downsides open s up a ton of design space for us to explore. Some lunar items may be situational, some may be playstyle dependent, and some may be much more synergy dependent than classic RoR1 items.
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The Lunar concept is something that is unique to Risk of Rain 2 - and these strange Lunar creations may also extend to more than just items…
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Beta /Early Access
Another frequent question we received while presenting PAX was “when can I buy this game?”.
We are planning on launching in Early Access in Q1 next year. We’ve spent a lot of time researching recent EA successes, and as a multiplayer roguelite title, we think RoR2 would be the perfect candidate for Early Access.
However, we want to make sure that we have a plan going into EA - and that we stick to it. Specifically, we are focusing on 3 goals for EA:
Building a community - We want to support Risk of Rain 2 for as long as possible. Having a solid community of players that we can actively communicate with would be critical for feedback.
Being able to stay on top of development and avoiding content drought. We have experience as developers for supporting Betas, so regular patches is an expectation we understand. We also hope that as a multiplayer roguelite title, the time between content updates feel less painful compared to other EA titles.
Gathering feedback from the players and making sure the game continues to shape into the game we want to develop. While we always have a vision for the game, a lot of times players have fantastic ideas that can help propel the game from being good to fantastic. This is also our first ever 3D title, so we really need to collect feedback to make sure it matches everyone’s expectations of the game.
As of right now, we have made our Steam Page public for people interested in wishlisting, available here. As we get closer to the EA date, we will update everyone with an expected development timeline.
We want to be as transparent as possible with what we’re working on and what we will work on - and if you have concerns about our venture into Early Access, please let us know!
Plushies
Fans who saw us at PAX may have seen some of these bois available for purchase. We have teamed up with IndieBox to create a limited set of Rock Plushies, and the reception at was fantastic! In fact, it was so good that we made another set of them - available online now.!
Thank you again to all our fans who have been interested in the development of this game - we have a very exciting future ahead of us, and I hope that everything turns out like everyone hoped.
Cheers!
hopoo
Yes please consider adopting a Greyhound, they are incredibly misunderstood pets! I was inspired to look into it when seeing them on stop 5 list of perfect apartment dogs! They are not energetic in the slightest, in fact they sleep about as much as cats do.
They’re big dumb soft babies who love cuddles and don’t smell at all and have the softest ears of any good boy
They are such wonderful pets, friends. And they need some help.
As far as dogs go, greyhounds are pretty low maintenance. They’re big lovable couch potatoes. And retired racers in particular have already been trained, so they’re great pets for people who aren’t experienced dog trainers. They know how to walk on a leash, come when they’re called, not poop indoors, etc.
10/10, would recommend.
@ridiculouslesbian
I always wondered what would happen to all the food animals if we ever reached a deregulation phase. Surprised they didn’t plan on what to do with the dogs themselves.
I really want to adopt one. I've wanted a greyhound for years now.
Jiangshan Fishing Village Renovation Practice
Virtual Plein Air paintings by Nikolai Litvinenko
#Inktober day 28! Lydia Deetz!
Into the Spider-Verse by Daniele D’Italia