It’s about to be a fun weekend.
we're not kids anymore.

Love Begins
Cosimo Galluzzi
2025 on Tumblr: Trends That Defined the Year
Three Goblin Art
let's talk about Bridgerton tea, my ask is open

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Xuebing Du
Misplaced Lens Cap
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dirt enthusiast

blake kathryn
AnasAbdin
he wasn't even looking at me and he found me
taylor price
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tannertan36
almost home
Peter Solarz
will byers stan first human second
seen from Germany

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@mattytpow
It’s about to be a fun weekend.
he said fuck them birds
Wesley Snipes - Blade (1998)
PlayStation 2, 2001. Available in Steel Silver
Периодически вспоминаю странный сон, где приснилась какая-то «Subway Surfers» про поезд, но только нормальная и стильная. Ну нет... что за дичь.
Потом натыкаюсь и понимаю, что «Denshattack!» – не сон. ЧЁЁЁЁЁЁЁЁ...
// RESET & GO BACK TO STEP 1
I bounced off Mina The Hollower
It is not for me. I don’t usually write a game off as quickly as I have been displeased by Mina The Hollower. I even played the demo and had no issues then. I just do not find the game’s idea of using the same button to jump and burrow suitable and using those ideas as your dodging in a game that relies so heavily on its combat is quite frustrating. It also makes platforming feel unintuitive and frustrating because your eyes can tell how large a gap is but the burrow is not always reliable with crossing even a small gap. I’ve never had this issue in a platformer, especially from a top-down perspective which is even easier to gauge distance between you and the next platform than in 3D. I acknowledge that programming a delay into your burrowing animation is an intentional design decision to make your dodges and attacks feel more deliberate.
I’m just not in the right place in my life to enjoy this punishing of a game. Fully aware that the game has modifiers that allow you to make the game, and its currency loss on death system, more forgiving. My counter is that if a game necessitates that modifiers be included so as to become more accessible then the developers knew what they were shipping was a difficult game. There’s a lot of design decisions that don’t make sense to me but clearly made sense to the developers: No map, no way to tell where you’re at in a completely open world that allows you to go anywhere in any order. The game’s tutorial is hidden away in a menu that mimics an old manual. Mina tries to be old-school to a fault. It’s fine, really. To the people who are looking for that, this will be video game heaven. I was just hoping for more of an exploration focus with combat included rather than the combat being what determines how far you even get out of the first town, Ossex. I expected Zelda and I got Bloodborne instead. I’m just not a From Software or Souls fan. Sad to say, aside from Cyber Shadow, I’ve not really been a Yacht Club Games fan thus far either.
Tron: Legacy (2010)
Batman Begins dir. Christopher Nolan | 2005
This WB Kids Promo from the 90s is SOMETHING ELSE 😭
This is why I love 90s cartoons, stuff like THIS was normal back then 😭😭😭 WHY THE BATMAN VILLAINS PLAYING POKÉMON CARDS???? WHY IS ASH IN GOTHAM?????
https://www.facebook.com/GirlzEdit
1982