This is a save file that allows you to start playing as a farmer in sims 4 in Pelican Town. set between Henford and Chestnut, you will need Cottage Living and Horse Ranch both for Pelican Town. Get together will also create a lot of depth thanks to the club systems as you gather for friday nights at the Stardrop Saloon to see Gus and have a drink with Mayor Lewis, run into the kid's study group at the Museum, or join the Adventurer's Guild!
about 90% of the builds are origionally mine, with a few from talented makers from the gallery. I'm not trying to take credit for anyone's work.
This is just a fun little starter save that you can load into fresh and start your farming journey! -featuring Mayor Lewis as Henford Mayor NPC, Linus as the Creature Keeper of the woods, and a community center just waiting for you to fill with collections!
fresh save-untouched (used only for importing townies or builds into other saves when needed)
Townies legacies Save- Ea/Maxis townies only, rotational family legacies.
Dark Gothic- a save focused in windenburg, ravenwood, forgotton hollow, and britchester that is heavy in spooky dark academia paranormal/horror themes.
Stardew Valley- A bright cheery farming save based on Stardew Valley game; set between Henford and Chestnut Ridge
City Gangs; based in criminal empire building vs law/religion ala prohibition era Chicago/the creation of Vegas strip- this save's themes are heavy in art deco, 30s/40s/50s, mafia-vibes, fame and fortune. Set between San Myshuno, Del sol Valley, and Evergreen Harbor
building world- just a blank world i can build in for fun. or create sims in for potential future plays.
No controversy meant here- if you love a forever file for playing Sims 4 absolutely play that way! There's no wrong way to play.
Below points are why it didn't work for me, what did work, and maybe offer some tips to those looking for another way to enjoy their saves long-term like I do.
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The main issues:
Themes/genres: The first reason a forever save doesn't work for me is (Like many) I have changing moods/interests/themes I want to explore in the sims. I may want to immerse myself deep into a Spooky fall centric vampire inhabited dreary game one day, and then the next play in a sunny happy go lucky farming community in Henford with a technicolor reshade. Both are so fun, and i never want to see a sim from one genre doing pushups in the street of the other. A forever save file can have both these, but the immersion will either break more often, or I will have to reduce the stylization of both these themes so they can blend easier into each other, making both more dull and simplistic in order to be cohesive.
Aging/time consistency: Did you ever play one household for a few in game hours, and then jump to another to play for three generations? So now you have one sim's granddaughter in the same world as her grandmother's still young-adult best friend? Been there, done that. Another fast way to break immersion for me. I don't prefer to leave the sims I made to play to the fate of auto aging or neighborhood stories, but if I just continue to make, play, dump, make, play, dump, I'm going to have a world of dumped sims alongside my cared for families that have moved on with their lives. I don't want to see everyone I stopped talking to in school passing by on the street in real life, or in this game.
Storage/memeory/bloat: The game already suffers from these so much that EA gave players the ability to turn off packs they paid money for because they were having trouble using them all. Any ongoing save file is going to run into large memory stores, growing issues and conflicts, and potentially... corruption (especially if you have the for rent expansion). The loss of a forever save file due to corruption would be a level of trauma I do not wish to set myself up for.
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Alternatives?
I see the appeals of the forever save file- no scrolling through endless save files, replacing ugly townies with your own sims you actually care about, being able to jump around households. I love all that. Here's what i do instead, that you might also want to try out if the issues above for me are also issues for you.
A few saves with specific themes: I keep up to five save files at a time that focus on two to four worlds that can all share a theme. ex: Windenburg, Britchester, Ravenwood, and Forgotten Hollow all make up one save that is heavily focused on dark academia gothic paranormal vibes and anything i want to explore in those areas. I don't really play these worlds or these themes much in my other saves, but they are the focus in one save together. Each save has it's own color schemes, reshade, and atmosphere to heighten immersion. Each save has builds and some townie npcs that are also styled to the specified theme so immersion is rarely broken.
Aging and time: not a requirement, but I recommend playing rotationally. I myself do so on short life span. When you are playing with all households in the same theme/universe that should naturally be interacting, it doesn't feel like a short life span because you are also continuously running into or interacting with sims in other houses as you jump about, making it feel like they are getting extra play time as well.
Curbing the bloat: Start with blank save files if you can, and then restrict to a handful of worlds in any given save and you can make your saves all last a lot longer before they start conflicting or running into memory/storage issues. Also, don't fill up all your worlds right away- start with a few households and play them, and build up the world around them based on their needs as you go. The result: Instead of having sixteen libraries in your save, you will have one, because your book loving sim wanted to go to the library, and it's the one everyone uses/grew up with as your game progresses. Another quick tip- don't be afraid to delete randomly spawned sims that don't fit your world- this will only further help reduce bloat, and keep the integrity of the themes.
In my save, Malcolm somehow convinced Cassandra Goth to marry him. For Harvest Fest they got the Goths and Landgraabs together to meet and bond over a grand meal. Ask me how it went... 🥲
In my save, Herb and Coral lived with their daughter Mary Sue, her husband and their teen granddaughters for the little time they had in Willow Creek. They were very sweet towards each other, and good friends with their neighbors, Dennis Kim and Vivian Lewis and would meet with them often at the cafe to both reminisce and catch up. Herb enjoyed fishing with Dennis and Coral enjoyed knitting. They lived it up for the 7 days they had (short life span play) and passed on together. They shared a final tender moment as ghosts before returning to the netherworld for good.
I'm about four or five rotations into my save file where I play just Ea townies- started out in a blank world with just the base game townies from sims 4 and a few from sims 2, and filled up willow creek. I will add other townies as the generations progress and spread out to new worlds. I'm playing this way to more deeply explore the worlds and packs like I never have before despite literally thousands of hours playing Sims 4. I play on short life span (with all the families connected/living side by side I get plenty of time with them even on short life span this way) and I play based on sim personalities/wants/likes or dislikes/and to some extent my desire to try new aspects of the game. This might mean that Katrina Caliente is a failing commercial actress and it might also mean that Eliza Pancakes is far more interested in wellness than fitness suddenly.
It's been full of laughs, drama, and most importantly... I have gotten to know the townies of EA in my game like never before.
The Landgraabs, the Grunts, the Pancakes, The Brokes, The Calientes... and so much more, all living and growing their legacies together in Willow Creek.
-photos above
Don Lothario is caught cheating by sugar mama Katrina Caliente... when she's pregnant with his child!
Tycho Curious building up his skills
Alexander Goth, Jill Smith, Olive Spencer Kim Lewis, Beau Broke fishing at a llama scout club meeting
Dennis Kim and Geoffrey Landgraab are fishing buddies
Brandy Broke gave birth under the care of her doctor- Geoffery Landgraab to a healthy baby boy- Freddie Broke
Small nap in the family vault for Nancy Landgraab... again.
In my save, she killed Layne Coffin before their wedding was set to take place, rekindled things with Grim, held a funeral to celebrate- or grieve, whichever, and put his tombstone in behind the funeral home that she owns/operates.
Oh, she also gave birth after all this to some Grimborn twins, Pandora and Rip Specter.
I wanted to play with the EA townies... but with so many townies and so many worlds, where do I begin, and where do i end? Was I to play through some 70 families in one single rotation and then go again? Was I to play some townies while others I wanted to eventually play either got ignored or were just left up to the whims of Neighborhood Story Teller?
I now have my answer, my setup, and my new fixation! While I could go on and on, let me share just a glimpse of my game... and how unhinged it is.
Under the Cut...
Basic Setup:
I started with a totally empty Save file (Thank you @srslysims - Link) And a new untouched save file and started porting over all the base game townies (small adjustments to looks and outfits were made) I also went to Maxis on the gallery and started downloading just a couple staple households from past sims games, like Grunt, Curious, and Dreamer. I wanted to play rotationally in just Willow Creek to start (see map above) and so everyone got moved into a lot there. (I built most of them, because I enjoy doing that) and included things like a park, vet clinic, cemetary/weddingvenue, bar, etc. I also made some small changes, like adding Johnny Zest back to the Landgraab family so I could play his falling out with Nancy, and adding the Specter family in here instead of waiting for Life and Death (I fixed the relationships too so Ophelia was Olive's niece, and Nyon is her cousin and Olive's son with Grim). I also am playing the teen Pleasant sisters and their parents, and moved in with them their gandparents, the Oldies.
Rough Goal
I want to play with EA sims, (Past or present) only, and any resulting children they might have- which I randomize the traits of as they grow. It's more fun for me that way.
I don't "Create a story" and play that out, I can and do write books for that. I want to play this way so I can see the story the Sims make for themselves and how their lives turn out based on their choices/random chance.
First rotations: Starting play
For at least the first few rotations I set up pre-existing relationships, and stayed in Willow Creek, really digging in and exploring it like I hadn't before. I also allowed myself to build a high school in copperdale- though I am not playing in that world otherwise yet. I play on short life-span (with my sims all interacting with/living with each other, it feels much longer because even when I'm not playing with them I'm playing with them, ya know?). I don't have a set list of rules for myself, I play to have fun, I do have a tracking spreadsheet of my own though to keep some things straight, such as ages/generations/achievements. I play these sims based on their personalities/likes/wants/fears etc. It has been so much DRAMA!
How I plan to incorporate more sims:
I'm not going in order of packs/worlds released, I'm going to explore as need/want arises. For instance, my save has already spread to the University expansion naturally (I use this god-send of a mod here, by Peridot Project for shorter university degrees) so I don't have to turn off aging and spend four weeks or something on one sim. Not all my sims go to UNI of course. I have incorporated the townies from UNI into my rotation- except the professors, which are world NPCs my townies can still interact with. Another way to give my sims more options for partners, I went to Maxis again and downloaded some sims from the Dreamhome decorator pack to serve as world NPCs, it's a good way to flesh out the world while still using only EA made sims.
They have clubs, like Liberty Lee's D&D game, Mortimer Goth's bookclub, and Buzz Grunt's bootcamp and more
They have friends, like Katrina Caliente and Brandi Broke became close. Ripp Grunt and Dirk Dreamer became BFFS- especially after Ripp stayed with the Dreamers for a bit to escape Buzz's hounding. Jill Smith and Beau Broke are thick as thieves, and more.
They have affairs- looking at Don Lothario and Daniel Pleasant... but Angela Pleasant actually also cheated on Dustin Broke... and he still doesn't know! (She called up another sim wanting a date while I was playing them! It went incredibly well) I might say who at some point...
They find love: Ripp Grunt and Lilith Pleasant hit it off bit time, Brandi Broke and Buzz Grunt (ew, but they like each other), and even Olive Specter managed to rekindle with Grim after... something happened to Layne Coffin.