I've been meaning to switch this blog over to multifandom content for a *very* long time, and now I've finally found the time to do it!
I'll still be posting all my usual ts4 content, but this blog will also be the new home for all the scrolls, fallout, and da content I've been dying to share!
I'm really looking forward to sharing everything with you guys <3
The group chat officially deemed me an “eccentric” just because I’m doing an Argonian ichthyologist play-through of Skyrim rn where my character is writing a thesis on Cyrodilic Spadetails and I shared the character’s hypothetical research folder that I created to help with my immersion in the role.
Like sorry I take the RP in RPG seriously but how else would I get into the headspace of a character who is only slaying dragons to sell their bones and fund research that will hopefully be published in the Tamriel Journal of Limnetic Science??
I finally finished a NEW CUSTOM MAP ART!!! "Visitor," a portrait of an enderman, is extra exciting because it's my first full-palette map painting, meaning I used block height to access all the highlight and shadow colours available!! More on the full process under the cut, but the short version of what this means is:
ITS A VERY COMPLICATED CONSTRUCTION. I created the art, then planned and built this manually, without any mods or schematics for construction. Huge props again to everyone else in the server for helping me gather all the materials to make this absurd thing possible!!!
This was the original art I made for it! I'm a huge fan of the "compressed" look of the vanilla paintings, so I've been starting with a large image and shrinking it down, though there were a lot of pixel tweaks to get it to read well. After shrinking it to 16x32 (for an art made of two maps), I convert it to a limited palette that I've set up to match the colours minecraft actually has available:
The map palette is actually tremendously limited, so figuring out a painting that will still look good with that constraint is a challenge in and of itself!
Anyway, the way minecraft maps work, a block that is Taller than the block to the north of it shows up with a slightly lighter colour, and a block that is Lower than the block north of it shows up on the map with a slightly darker colour. So when making a key for this one, I marked all the squares with a little arrow if it's the lighter or darker version:
Each "pixel" here is a full stack of blocks on the mapped area: 64 blocks, 8 rows of 8. In order to achieve the affect of every block in a given pixel being taller or shorter than the block to the north of it, dark and light shades need to staircase either up or down. Because staircasing downwards in survival sounds even worse than this madness, I did some planning to make sure each of the "downwards" staircases would touch the ground, so I could simply staircase up from south to north instead. This involved figuring out how many up and down movements were in each individual column and planning out 32 little layouts:
It's worth noting that if you look up minecraft map art on Youtube, most of what you'll find is either, the simple realisation that placing blocks allows you to make custom map art, or an explanation of how to use a generator that will let you plug in any picture and then produce a schematic for you. It's very cool that these exist, but I wanted to do full palette art myself, without an auto-generated schematic, and at the time THERE JUST WEREN'T ANY TUTORIALS FOR HOW TO DO ALL THIS?? Now, having the experience of finagling all this, i think perhaps the reason is that this is a mad undertaking.
ANYWAY: PROGRESS SHOTS!!
I actually love how the staircases look..... its like some kind of modern sculpture
Fewer shots of the second half since I did it on call with friends; the last screenshot is one Thren took of me activating the new locked map to use for the gallery.
Once these paintings are done, I lock the finished maps, make copies, and stock them in the art gallery so other friends on our server can also put these paintings in their homes! It's a lot of work, but really rewarding to see my art decorating various buildings around the server. ;u;
I have one more custom full-palette painting I've done the art for and gathered all materials for; I still need to do the full key and plan staircasing for it before I can start, but HOPEFULLY if my resolve doesn't waver there'll be at least one more of these!!
⋆ ˚。⋆୨୧˚ behold! my glowberry 'vineyard!'
was watching barce's hardcore series and got so incredibly inspired by their attention to detail that i wanted to build something in my own world that i could experiment with.
ended up going with a vineyard i had built a while ago in a creative world. this was also my first ever time using podzol and coarse dirt in a build, so that was a lot of fun to experiment with, too.
thinking of including those blocks in more of my future projects :)
also loving the cypress trees in the background. they're definitely not what i had imagined, but i don't hate looking at it either. makes the whole area more dense and more lush.