I'd rather be in outer space šø

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Cosmic Funnies
Cosimo Galluzzi

JBB: An Artblog!

titsay
Acquired Stardust
todays bird
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"I'm Dorothy Gale from Kansas"
Not today Justin

Product Placement
RMH

pixel skylines
cherry valley forever
Jules of Nature
$LAYYYTER
styofa doing anything
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@meepermantis
there goes that hog rider againā¦.
a heem heemā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦sshasagjkrhfā¦ā¦ā¦ā¦ ouhgā¦ā¦..
My husband found it necessary to get the thing for me and I love it.
Be sure to remember Sadā¢ās birthday next August.
Happy Birthday, Sadā¢ļø
WE LIVE
Oh, me? Well you see, I'm a mother first and an uncle second. š
Happy Birthday UndertaleĀ
Happy Birthday UndertaleĀ
Major scientific breakthrough spotted. in the boundlessly chaotic void of linguistic misunderstanding
FRIDAY.
HAVE AS NICE AS WEEKEND AS POSSIBLE PLEASE AND THANK YOU.
š¢
Remember when I used to post here?
Iāve been waiting since March to post this...
HELLO
Gotta feel a damn way for sure being in the dev team and having to add QOL to the final boss no one liked from the base game and then a few months later having to add QOL to the final boss who most people agree the first phase of is perfectly fine but the second phase of whom is widely regarded as a really bad player experience first and foremost because it lacks QOL.
I imagine they must have been on crunch for both releases or something because failing to nail the landing on both end bosses of their biggest game yet not in terms of difficulty but rather in terms of how unfun it is to engage the fights in and on themselves is definitely telling that something wasnāt quite right. Because theyāve landed this QOL before ā Midir is the best example with its unique camera ā so them then not landing it is either gross incompetence made all the more apparent by being contrasted by all the other good design decisions, or just having had the biggest workload and not enough time to finish it the best way they couldāve or even wanted.
Given that From games tend to choke at the end and there's always truly exceptional piles of unfinished content just barely out of sight and accessible to dataminers, they are pretty bad at properly scoping their project and budgeting for time.
Yeah, pretty much. It was painfully apparent with DS1 the most, in my opinion, the way everything past Drake and Josh is, you know, bad. I think second place after that is Elden Ring.
On making Elden Ring
Following the success of Elden Ring, a series of negative reviews of From Software surfaced on Twitter, claiming that sā¦
My experience in the gameās industry is very limited but my organizational experience is more robust and, yeah, this seems to be in line with the āsmall company suddenly popped off and is going through big growing pains to maintain their newfound prestigeā model. The growing pain is felt first and foremost by the employees, because the company suddenly is making far more polished and large scale products, while likely maintaining salaries from back when they werenāt.
In an industry thatās mainly passion-driven, because many game industry people could be earning more with their skill sets in other industries, they are now making bigger and harder things with the same resources, time, and payment as they were when they were making smaller things. I hope they can restructure salaries and address this in a timely manner because Iād hate to see an article three years from about Fromsoft going full black company. Past the frustration with how badly designed the end bosses are in ER, it makes you think why they ended up like that.
It's funny, the anonymous statements from Fromsoft devs saying that the pay was below average and the hours were long, but on the plus side you got to work with incredibly experienced and talented developers on big AAA games (implying the experience of working with the best of the best was a reward in itself) and it felt satisfying to defeat the difficult project at the very end with a critically acclaimed title is almost word for word what the glassdoor reviews for CD Projekt Red were after launching The Witcher 3 and before what would become the nightmarish production of Cyberpunk 2077.
It's a scary place to be in, I hope they right their ship quickly. It's a hard thing to do because some devs have a tendency to subject themselves to crunch even without any pressure if left unchecked. To be given a chance to impress the Miyazaki? I don't doubt some would work til late at night even if they were not told to.
reblog to manifest gender euphoria for the person you reblogged this from
More Murmur Leggy Hit Reacts
Designing animations for characters as strange as the Murmur was one thing, but the challenge of making hit-reacts and status effects for each and every one of them was another feat in itself. As a gameplay animator, you find yourself asking a lot of questions, like: "How do i make these guys look on fire and also not stupid?" "How do i make it react without making it move too much so that players can still hit them?" "Why are there so many status effects?"
Anyway, yeah, I just thought it would be nice to share some more of these animations we shared at the animation workshop at Tennocon 2024.