BIG SECRET PROJECT REVEAL!
Over the past few months, I’ve been keeping myself busy with a lot of different projects. Between writing, working on art, trying to secure more stable work, and juggling a handful of smaller creative endeavors, it’s been a very full schedule.
Today, though, I finally get to share the biggest project I’ve been working on, now that the official announcement has gone live.
A big reason progress on many of my other projects has been slower than usual is because I’ve been putting most of my time and energy into this one. It became the main priority for quite a while, which meant keeping quiet about it and leaving a lot of people in suspense.
Even amidst my current crippling health issues, I’m really glad that I can finally talk about it properly.
To keep it simple...
...We made a Fanganronpa.
Danganronpa: Dungeons & Despair is a free-to-play, non-profit fan game created using RPG Maker. It takes inspiration from the Danganronpa series with a story placed in a fantasy world influenced by Dungeons & Dragons, effectively crossing the two franchises together.
In the game, players take on the role of adventurer Ezreal Pearl, a Paladin who, alongside eleven other adventurers, is kidnapped by a mysterious cult. Separated from the rest of their party, the group is forced into a deadly "game."
As is tradition for these types of projects, the only way to escape is for someone to commit murder and avoid being exposed during a trial, where the remaining participants must work together to determine who the culprit is. Except this time, we have a more magical flavour to the fun and death games.
The project itself is being created, directed, programmed, and led by my best friend Megacomet, who I’ve mentioned a few times on this blog before. My own role on the team is as the lead artist and animator, where I’ve been responsible for designing the characters and creating the in-game cutscenes.
Much like this one:
Similar to Danganronpa Antebellum: LOCKDOWN, we have a bit of a more contained game with a smaller cast, but each character is a different class and contain a variety of races and designs, all made by yours truly.
At the moment, the game is still in development, but the prologue is very close to being finished and ready for players to download. I will most definitely announce it when it's ready.
We’re also planning to launch a casting call page soon where people can audition to get involved with the project. In particular, we’re currently looking for voice actors, and potentially other artists who might want to contribute as well.
I’m incredibly proud of the work we’ve put into this so far, and I really hope you all enjoy it too. Even if you’re not familiar with Dungeons & Dragons or how its world works, we’ve made sure the game is accessible so that new players can still jump in and experience a bit of both worlds.
Links to our Twitter and Tumblr pages are here!

















