The most frustrating part of the conversation about retired items is that the people who really want to push for more things to retire so that they'll "appreciate in value" don't seem to understand that if there isn't enough supply for the demand, it just means that no one gets anything.
It means that the player selling the Light Sprite for more than what my mortgage is worth...doesn't sell the Light Sprite, because most people can't fucking pay for it. And it means that players who want the Light Sprite can't have it because its only listing is beyond the definition of expensive, or that saving up for years is a race against other people trying to save up fast enough to buy it first. Either way, most players go without.
It means that, with enough retired items, you end up like GaiaOnline. Yeah, there's tons of limited items that may "appreciate in value" but the truth of that...is actually this:
Some of these items have been on my wishlist for a decade.
These items have no value because not enough of them even exist.
GaiaOnline used to be a place where "Questing" for an item was something that tons of people loved doing. Even I did it. I quested for a Fallen Wish back in the day, I quested for Inari's Beads, I quested for monthly collectibles every time one I liked dropped.
Now I'm not questing. Because the items I want simply don't circulate. This is what too many retired items does to an economy. I watched GaiaOnline die this way. Which is why I strongly oppose any retired items in any other site. Flight Rising doesn't need this.