Micheal - Exporation of Negative Space and Found objects as architectural instigators
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Micheal - Exporation of Negative Space and Found objects as architectural instigators
Griffen and Gifford Micheal
Stop animations made in 3ds max of our mesh components. They focus upon a detail, the plant-room and how it interacts with light and the zip line tower how it accepts and rejects the environment from different perspectives as one passes it. Gifs/Micheal
Peer Review: YES Architecture/Plantroom
YES Architecture have put together two plantrooms that spoke about a level of geometry on the surface but their was a level of site specificity or response to the environment, one focusing on this idea of infiltration into an existing building the and the other was sunken into the ground. Even though their city plantroom was not completed to the standard that they wanted there was a great deal of potential within the overall form.
Their plantroom for the island site was a really interesting project both visually, spatially and their point of reference, even if they weren’t necessarily intended. They proposed these plantrooms as tunnels that connect their pods to each other. In turn they became places of movement with consideration to the way light entered the space and changed in height through the disjointing of components and lowering of the roof mimicking the topographic relief around the building. This was all shown in previous paper investigations that really showed an engagement with prototyping models and how they can be used a generative tool for understanding a number of things. Their use hexagons for the exterior brought up Buckmiester references especially with the idea that these would be brought together though the use of vines creating this collision between high and low tech, forms taken from their hotel.
Conversely their city plantroom went against the precedent of their building choosing to burst through the roof and rupture the skin and interior condition of standard piece of architecture. The form stepped down into the building to a point forming a piece of architecture between a pyramid and geometric nest. This meeting point between the organic and the technological was something that provoked and interest in these tentacle like moments that would sponge resources from the surrounding environment like a parasite. The plantroom then became this spore a plant in itself, which is rather interesting especially when a great deal of architecture is now investigating biological materials.
YES architecture presented a some really nuanced ideas that may not have been fully realised in their models but will hold them in good stead for discussion and help them to push what their plantrooms could be.
Micheal
Section Details, of our island plantroom, stairs and zipline, lookout and room Micheal
A Matrix for our island site Micheal
A revised plan for our island site. Exploring the connections between the purposely disparate elements, ultimately this means mediating the feelings of isolation and creating a cohesive piece of architecture Micheal
Micheal
Stop motion of growth and decay and growth of organic matter on our zip line tower
Micheal
Matrix for our Zip Line Tower developed in the between two walls studio Micheal
Screen Captures of our Zip Line tower focusing on the idea of massed elements that weave in and out of the exterior skin Micheal
Collage for Atrium and levels taking references from the Metabolist ideas about service towers and flexible planes that could replicate the multiple strata of mushrooms or topography. For our city site
Micheal
Waiheke Sand Stairs Micheal
Renders of Zip Line Tower. Trying to replicate the surface qualities in our plaster and seaweed model Micheal