Game of the Month: Valkyria Chronicles
Valkyria Chronicles, published by Sega for the Playstation 3, is the rare sort of game that straddles three different genres at once. As part of the same action I can find cover from the enemy on the tactical map, sneak a unit carefully through brush for the perfect position, and peer through my soldier’s eyes to line up a well-placed shot—before I pull the trigger with a roll of the dice. It's an ambitious (if quirky) combination of shooting, strategy, and roleplaying elements, where success on the battlefield depends equally on clever tactical positioning and leveraging your squad's unique traits.
The game takes place in a kind of clouded mirror of history, with the fictionalized continent "Europa" on the eve of its second World War. Players assume the role of Welkin Gunther, a student-turned-reluctant-soldier conscripted to help defend his tiny nation of Gallia from the (evil) empire. The plot is pretty standard fare, but it manages to be compelling thanks to some incredible production values. Valkyria Chronicles' 1930s aesthetic comes alive through the richly detailed charts and photographs that serve as the game's menu, with interface elements carefully modeled after authentic period documentation. During combat the player issues orders from an illustrated topographical map, and watching the game transition seamlessly from map screen to the cell-shaded third-person view is one of the game's deepest pleasures.
Though battles are turn-based, Valkyria Chronicles enters a pseudo-realtime mode when the player (or the computer-controlled enemy faction) activates a unit. Each member of your squad has a limited number of movement points based on their character class. Scouts can cover large distances to capture objectives, whereas Shocktroopers are slower but pack a heavier punch—and crucially, are more resistant to enemy crossfire. Even when it’s not their turn, soldiers can automatically attack the active character if it comes within range. Charging into an open field without proper intelligence is a death wish; you’re constantly avoiding shots, searching for cover to duck behind. But unlike a traditional shooter, the player is responsible for the actions of the entire team. As your soldiers level up, defeating one challenge after another, you start to develop an affection for your favorite units.
This is nothing new by itself—strategy titles like the venerable X-Com have agonized players with life-and-death decisions over their squadmates for years—but Valkyira Chronicles links the player to their soldiers in an almost intimate way. Each soldier is brimming with personality; friendships with other units, bonuses in certain missions, and unique lines of dialogue (including a short soliloquy on death). Despite its vivid colors and snappy characterization, there’s something curiously morbid about the game. Though Valkyria Chronicles’ main story is unremarkable, these small narrative details express a view of warfare that’s relatively unique for a console title, with little of the hawkish urgency found in modern military shooters. These soldiers are average people thrust into an extraordinary situation, and their struggles help to communicate the cost of war on a personal level.
Game of the Month is an ongoing series that examines critical issues in game design. Through close readings of prominent, innovative, and experimental games, I hope to explore their structure and aesthetic significance. The current Game of the Month is Valkyria Chronicles.








