I should have posted this a while ago. If anyone's still watching this space, I do most of my posting on Blogger now. See you there!
"I'm Dorothy Gale from Kansas"
Lint Roller? I Barely Know Her
NASA
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Cosmic Funnies
Monterey Bay Aquarium
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Sade Olutola
Claire Keane

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cherry valley forever
Game of Thrones Daily
PUT YOUR BEARD IN MY MOUTH

blake kathryn

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let's talk about Bridgerton tea, my ask is open
hello vonnie

⁂
d e v o n

JVL

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@mr-dongleopolis
I should have posted this a while ago. If anyone's still watching this space, I do most of my posting on Blogger now. See you there!
Happy aniversary you dumb fucks @staff
Happy anniversary, you stupid fucks!
happy anniversary
happy anniversary shitheads!!!!!!!!!!!!!!!!
Happy anniversary peebrains
lmfao shoutout to whoever queued this in 2022 and destroyed my notifications today <3
@staff you're still dumb as fuck and doing a terrible job
yo man! I'm not sure if you're even still here but I have a quick question. Do you plan on continuing to update the Lisa tabletop doc? I have seen some stuff there (like bleeding that has no point requirement and the fact you don't mention where are our armor poins) that need some fixing. I'm asking because me and my friends are planning on running a oneshot with that system. I understand if you want nothing to do with the system anymore too. Peace there.
Thanks for writing. I'm happy you like the LISA Tabletop, but I lost interest in working on it years ago. Your best bet is to open the menu in the upper left of the google doc and hit "make a copy" to get your own version you can edit.
Have fun!
Tumblr’s Core Product Strategy
Here at Tumblr, we’ve been working hard on reorganizing how we work in a bid to gain more users. A larger user base means a more sustainable company, and means we get to stick around and do this thing with you all a bit longer. What follows is the strategy we're using to accomplish the goal of user growth. The @labs group has published a bit already, but this is bigger. We’re publishing it publicly for the first time, in an effort to work more transparently with all of you in the Tumblr community. This strategy provides guidance amid limited resources, allowing our teams to focus on specific key areas to ensure Tumblr’s future.
The Diagnosis
In order for Tumblr to grow, we need to fix the core experience that makes Tumblr a useful place for users. The underlying problem is that Tumblr is not easy to use. Historically, we have expected users to curate their feeds and lean into curating their experience. But this expectation introduces friction to the user experience and only serves a small portion of our audience.
Tumblr’s competitive advantage lies in its unique content and vibrant communities. As the forerunner of internet culture, Tumblr encompasses a wide range of interests, such as entertainment, art, gaming, fandom, fashion, and music. People come to Tumblr to immerse themselves in this culture, making it essential for us to ensure a seamless connection between people and content.
To guarantee Tumblr’s continued success, we’ve got to prioritize fostering that seamless connection between people and content. This involves attracting and retaining new users and creators, nurturing their growth, and encouraging frequent engagement with the platform.
Our Guiding Principles
To enhance Tumblr’s usability, we must address these core guiding principles.
Expand the ways new users can discover and sign up for Tumblr.
Provide high-quality content with every app launch.
Facilitate easier user participation in conversations.
Retain and grow our creator base.
Create patterns that encourage users to keep returning to Tumblr.
Improve the platform’s performance, stability, and quality.
Below is a deep dive into each of these principles.
If you want creators to come back you should let them post pornography. That's why they all left in the first place. Everyone knows that.
Don't fuck with how the feed system works. It's one of the only good parts of this website.
Dwarf Fortress Premium is available on Steam. My mood right now:
Hopefully the additional devs will continue to improve polish, performance, and bug fixing, while Toady One can keep doing what he does.
Yet even in this excitement, I shudder to imagine the sanity damage that the Kitfox Games' devs may have suffered from years of exposure to this game's code base.
After playing the Steam version for 43 hours, I don't recommend it at this time. There are stability issues, the UI improvements are marginal and in many ways are a downgrade from free community made tools, and there are significant changes from the previous version not documented in change logs or the wiki yet.
Looks like we're still years, at least, from Dwarf Fortress having the UI polish it's concept deserves, if that will ever happen, even with the millions in funding it's just received. If they invest that back into the UI, then maybe it will get better, but right now it's nowhere near what I would call a 30 $ interface.
Now, if you already play and financially support Dwarf Fortress and would see this merely as the next version, then I suppose none of that matters. (I'll probably still keep playing for a bit before going on hiatus for a few years, as I have the past times I've played DF.) But wait a bit if you're just getting into it.
This is about where I’m at. They’ve got the skeleton of a decent GUI but the labor management interface is worse than Dwarf Therapist, and the announcement system is worse than the one in the base game to the point that it’s basically non functional. I’ve missed migrant waves, strange moods, life and death combat... all because updates are squirreled away in a series of tabs on the edge of the screen. Instead of pushed to a centralized blotter, like the one that’s been in the ASCII version for 15 years.
I wonder if there’s any prospect of the developers bringing in the people who made the community tools to implement them in the Steam version. That’s what the Nuclear Throne devs did with Nuclear Throne Together, and the Isaac team with Spidermod.
kirby air ride: city trial mode
cool shit i like
lots of choice for the player - what vehicle to find, what types of powerups to get, whether to attack other players or play it safe,
unbalanced options - some vehicles are just… blatantly better for certain challenges than others? which adds a feeling of risk assessment / chance, since you don’t always know what the ending challenge will be
lots of “secrets” that can be discovered fairly quickly - walls that you can break through, powerups that are slightly out of the way, etc. - all of which are visually distinct to attract attention. allows players to feel mastery after several games.
good mixture of ~Flow~ and ~Fiero~ - a constant state of blissful productivity (tracking new vehicles, picking up powerups, exploring the city), punctuated by moments of exciting victory or triumph (finding a really good vehicle, knocking out an opponent, building a legendary machine, winning the challenge)
that fucking addicting achievement system- seeing those little blocks break apart on that grid and slowly unlocking little extra shit was SO pavlovian i swear. hearing that little “unlock” sound at the end of the match is the closest many gamers have come to experiencing true euphoria
it’s so fucking cute - kirby is adorable and everything is so bright and colorful and the music is so fun
LOCAL MULTIPLAYER IS MY FAVORITE THING - i wanna play games with my friends on the couch
uh yeah idk it’s honestly a groundbreaking achievement in modern game design tbh
City Trial was a crowd favorite at every Thanksgiving gathering of cousins because people of different skill levels (and ages) could play it and have fun. Nobody wanted to play Melee or Mario Kart because the one guy who was good at the game would wipe the floor with everyone else. City Trial had enough randomness that a skilled player was never sure to win any individual match, even though they would on average win more games than everyone else.
Sketches from a bar scene that ended up set in the world of Finder, which is a superb comic everyone should read.
The name on the bar is a Javecek death marking. Someone died sitting there and they commemorated it by stamping his name into the wood. The Javeceki are major assholes in all other respects, the death markings are a nice touch - they believe everyone who dies deserves to be remembered.
The lady in back is a construct - a ghola created by super science. Constructs are only supposed to have four fingers to distinguish them from human beings, you can see she’s one finger on each hand split at the knuckle by a backalley surgeon to make 5. Less for practical utility, more a literal middle finger to her creators.
A Medawar, drawn from memory. Clans in the world of Finder are families that practice eugenics on themselves, aspiring to physical and behavioral uniformity. Medawar men are soldiers and police, and look like total dorks - the kind of guy you’d expect to see in a fanny pack and cargo shorts, taking his kids to the beach. The facepaint is a form of behavior modifying drug Medawars use to enhance performance at specific tasks. The ink he’s wearing heightens introspection and deep thought.
Lady Medawars are doctors. It took me a long time to realize that the name of the clan is a lame pun - Med War, because they do medicine and fight wars.
Trio of Ascians. The curved dagger on the left indicates that the owner is either a man or a very butch woman.
Lady of clan Llaverac on the left. Dude on the right had his head bound as a kid - the latest fad in modern medicine is “New Medievalism”, reviving techniques like leeches and lobotomies. He’s making the hang-ten sign with his hand because that’s how he activates the communications implants in his head. Similar to the phone trait from Transmetropolitan. (If you aren’t familiar with Finder, imagine if Transmet was written by Gene Wolfe and Ursula K Leguin).
Bunch of non-clan people.
Bonus: A city dweller outside the dome. Arcology residents overestimate the dangers of the outside world, assuming it’s a radiation blasted wasteland and the sun will kill them if it touches their skin.
Killing and hatred and violence
DESTRUCTION AND DEATH
@chiefmcclane
Haven’t posted here in a while. Have an image I made after a lovely game of treachery.online, a browser based remake of the totally kickass, recently re-released Avalon Hill Dune board game.
I’m legit surprised to see this in the wild. When I created it I only got a couple replies. Because I like you, have the original (besides the Virgin’s wrist, which I forgot to color in the original), high quality version. Don’t save thumbnails, guys! Open the full image before you right click!
Couple of self important boomers from my Esoteric Enterprises game. I’ve been posting about it on my RPG blog. Check it out here
Vermicello
Broiter Grove Experimental Laser Test Lab and Science Center & The Radiant Caverns
Car of God
The Great Library
High Risk Warrant Service
This is Not a Place of Honor