β’ 18 yo | He/Him -β’ββββββββββββββββββ’- Howdy! I am a sheep lover. Drawing whenever in the mood. No consistency, artstyle's wobbly currently, didn't decide how exactly I want to draw. -β’ββββββββββββββββββ’- Multifandom. Hyperfixation: Animal Hospital Anomaly π
Hellooooooooo, question, i noticed that you hc that everyone has their own mug. Does barney have one also, or does he lowkey kinda just gets coffee and takes the cup with him. Or do they just give him a paper cup that says fuck off π€
That last one was a /silly
I like to imagine that he gets coffee in a mug from whoever is working during the shift! Though there's always a higher chance that he'll get it in Paramedic's mug. Paramedic's usually away on emergency calls, so his mug falls victim for Barney most of the times he visits
A little bit of my headcanons and mugs!
Due to quite stressful field of work, Dr. Harlow decided to give them some budget to get the mugs they like for their workplace, hoping that it would increase their morale and make them loose sanity slower.
A few of the group didn't care that much, so they just decided to let Security and Paramedic go on that small task. And they made sure to have some fun choosing mugs for everyone (Expect for Agent, he asked for plain black mug).
1. Intern's mug: They took a simple mug and added text with colorful markers, since they didn't find anything more fitting;
2. Psychologist's mug: They uh-... Well, they thought it would be funny. Psy didn't look amused when he first saw what they got him;
3. Secretary's mug: A teasing mug to remind the poor guy of his singing capabilities (I LOVE thinking he had a husky in his bloodline);
4. Nurse's mug: She loves honey, so they got her a mug with a bear. It was the last mug they bought so their creativity was drained...
5. Head Nurse's mug: Security couldn't find a mug that says "Mother of 8" so he had to improvise a little later with a marker;
6. Security's mug: He just liked the spooky vibes (It's actually is a reference to FNAF. Like... Purple mug, ghosts... Catching my drift?);
7. Paramedic's mug: He wanted to be funny. Head Nurse was not having it and she taped the inappropriate part over;
8. Doctor's mug: Doctor was one of those who said that they didn't care about the mug, and the boys decided to pick the one that would piss him off the most;
9. Secret Agent's mug: They got him a black mug just as he asked, even if the desire to pick something funky for him was strong. Though after some time Nurse decided to tape to the mug two paper colored eyes, because she thought it would be cute. Agent loved it and didn't say anything;
10. Surgeon's mug: They remembered him mentioning a certain anime so they went to a merch store just for that! The big guy was flustered but grateful
I hope it is available to make requests cuz i have one!
Gives you refs gently
It's..to draw any of those two,,, Could just be anything, even a simple lil doodle! No pressure!
I'm just going around available for requests artists that did made some animal hospital content and know abt this game,,,
This thingy is purely for funsies! Feel free to decline it,,,
Takes the refs happily
The sheep gives off a Cult of The Lamb vibe and would genuinely play as the other guy if he was in game. (Wasn't sure what animal it was resemmbling soo... Forgive me (βΒ΄β‘`β))
Give intern a little bit of maple syrup everytime they don't eat a patient, gotta encourage good behavior
Good idea actually
Love thinking that Intern can't taste mild flavors so it's always either nothing or flavors so strong it will torture taste buds. And yea, mugs for everyone eventually. Found this mug text on Pinterest, made me giggle
I love these fools. A tired psychologist and a monster is a trope me love hehe. I'm joining (or starting maybe) a Psytern propaganda! Come join me brothers and sisters! /silly
I just love thinking that Psy just accidentally saw Intern with his maw open when on low sanity, accepted it as a hallucination and Intern just thought that the other was cool with that. Made him relax around him. And then Psy just freaking out when Intern randomly fully yawned for the first time near him on a duo shift.
His name is Henry Filchin! There's no ability, passive or infected design for him yet though. Taking it much slower with him than with Pat, I want to expend his story!
Those are his friends! Sam is a meteorologist while Bjorn is a station's cook! He is also a sweetheart
And there is Henry trying to connect with other agents at his new workplace! This adorable fella is Stell, an oc from Insomnia, another person in TU discord server! Check out Stell's forum if you can, he is cool I promise :)
Pat is a loud, cocky and overconfident adrenaline junkie that can drag others into trouble at any moment if they're nearby. He likes infecteds chasing him. He likes the thrill, the fun, the sheer entertainment it brings to him and he doesn't care about getting bitten for that. He can be quirky, but he is not a bad guy in spirit.
Pat is an one fluffy duck with well-kept feathers, shining proudly beak and burning with fire eyes... Oh, and a puffy tail of course. He wears a cowboy-like hat, brown jacket with cream shirt underneath and a pair of old trusty (probably) boots. His choice of fashion came from his love for cowboys obviously, about whom he read a lot of books and watched quite a few dozens of films.
Pat is a pretty loud person. He likes to show off his aiming skill and taunt infecteds the best he could, who he refers to as "toothies". He doesn't mind them chasing him, quite on the contrary! He having an absolute blast whenever some of the subjects chase after him like crazy geese. He thinks it's a very fun activity and performs it quite a lot though out the floors. He is cocky and overconfident in his own abilities, usually brushing the dangers off and not giving a quack about him possibly getting hurt. Getting wounds is just became a part of his routine, but he doesn't seem to mind that. It's a fair exchange for a thrill bomb he gets, judging by his logic.
It's not the best idea to stick around him. No no no. He will be the cause of all the problems, and if he wasn't the direct cataclyst to some of them, he'll make sure to become part of the problem as well. Or at least will try to make it worse. Now don't get him wrong!
He doesn't exactly mean to cause harm to his fellow teammates, but his constant seeking for an adrenaline rush makes him blind to everything else that happens around him. He's not the most rational when in that state, so most of the time it's better to just... Let him do his own thing. But better not get too comfy since he runs through the entire floors with the infecteds on his tail.
But despite being an absolute adrenaline junkie, he will help his teamates by taking the attention of infecteds on himself. Usually he does it just for his own fun but... It counts? Probably...
Upon using his ability Pat slows down drastically before shiftlocking and shooting (With 1 second wind up) with his flarevolver in the direction he was looking. The bright red flare and loud hissing will catch the attention of infecteds in close proximity, luring them to one place. Those infecteds that are chasing after someone will prioritize flare if it will appear in their line of sight. Lured infecteds inspect the flare for 5 seconds before dispersing.
You can use this ability 6 times per floor. Bullets are not infinite, use wisely.
This ability has a cooldown of 80 seconds.
PASSIVE ABILITY - Unruffled Feathers:
Pat looses sanity 30% slower than other agents. It's not his first rodeo, nor the last one.
The subject "Pat" resembles mildly a Khaki Campbell duck with highly deformed body structure. The infected's neck is covered in thick messy plummage that was assumingly left unkept. Some feathers are soaked in malachor, but the most concentration is located on the subject's face. Remaining of the clothes are still visible on it's body, torn apart from the growth burst. The subject's beak is currently became much softer and this together with visible ribs indicate the infected's malnourished state. Despite it's much bigger than before body, the infected's body mass surprisingly didn't seem to change at all. A flarevolver is located directly in the center of subject's chest halfway deep into the tissue mass. One of the muscles is constantly located at the trigger, able to activate the weapon under subject's muscle control.
That subject doesn't show hints of excessive aggression towards our teams, it appears to be in more intrigued state rather than anything. The infected is walking with heavy shifting from side to side, it seems almost tired in it's movement when roaming aimlessly around. The flarevolver's barrel spins with each step, making a clinking sound. Upon noticing one of our team members the subject puffed up and jumped on them, pinning to the ground. They were lucky that the flarevolver didn't shoot at that moment, but it was recorded multiple times to be active and injuring agents, partially blinding them. The chances of getting shot are approximately 37-48%. It's not yet discovered how exactly the infected specimen retrieves it's bullets. The subject "Pat", assumingly from many reports we received, doesn't chase the agents that escaped it's pin.
βΌοΈWARNING! That infected CAN start chasing agents out of frustration if they'll dodge it's pin!
Infected Pat will ready himself up before leaping forward with a flap of his wings, pinning down any agent that will stay in front of him during his leap. After pinning his target he will shook to spin the barrel in his half empty flarevover. The flarevover has a 50% chance to shoot. If the flarevover doesn't shoot, Infected Pat will groan and let go of the agent in disappointment before moving on. If the flarevolver does shoot β agent looses 1 heart from the impact and have blurry vision for 1 minute. The flare was really bright.
P: "Sweets? Naah, I'm all good miss! Real cowboys drink hot sauce and eat chili peppers as snacks. No time for sweets!"
W: "I don't deny that you are a real cowboy, but surely your stomach would like something different from spicy food, dontcha think?"
P: "Hmph... Your blueberry pancakes are nice"
W: "Haha! Okay, I think we have some of them left"
NIMBUS:
N: "...Mhm... I need to stop falling asleep on the floors... I don't want to repeat that incident again..."
P: "Where you were runnin' with toothies for a good hour? Ah... Good times"
N: "What- No! T-that was not a good time at all! I almost died!"
P: "Well... Still, not gonna lie to you lad, that was damn impressive! Mad respect!"
TEIPO:
T: "Pat? Can I ask you a question?"
P: "What is it kiddo?"
T: "Why do you preen your feathers sooo often? Aren't they already clean after all that?"
P: "You think they may be clean, but I ain't riskin' it! They should always be presentable, they're my pride after all! Would be a shame to show up to toothies looking like a quacking mess"
DISCARD:
D: "Yo Pat, I checked out the music you recommended from that Western movie"
P: "So whatcha think 'bout it?"
D: "I don't usually listen to that kind of genre, but dude it slapped!"
P: "QUACK-HA-HA! That's what I thought!"
PATCHER:
P: "You should stay away from infecteds. You were getting hurt more frequently"
(π₯) P: "Whatcha mean, doc? I'm healthy as a bull! Look at me! Have you seen me runnin' those dorks 'round?"
P: "I did see that. And as a medic I suggest you to take it slower and less... risky"
(π₯) P: "Pshh! You have no idea whatcha quacking 'bout, Patcher"
P: "...Right"
KOI:
P: "YOU UP FOR A CHALLENGE, GAL?!"
K: "HELL YEAH!"
P: "GOOD, YOU ARE COMIN' WITH ME! QUACK-HA-HA-HA!"
K: "Wait- where?"
SQUIDDLE:
S: "Hmm. Is the accent part of your cowboy play or is it actually how you always spoke?"
P: "Qwuh- Whatcha mean by that? You think I'm playin'?"
S: "Im just curious!"
P: "... Maybe it's part of the play"
GUIDO & ROSSUM:
P: "Hey, fellas, meant to ask for a while... So how does it even work?"
G: "Work what exactly?"
P: "The two heads thing? Can ya lads like... Read each other's thoughts or somethin' like that?"
G: "..."
P: "..."
R: "Better ask Patcher these kind of questions "
PHANTASIA:
P: "Mister Pat, why did you become a cowboy?"
(π₯) P: "Well, I felt like it was a fun opportunity to try somethin' new and I took it"
P: "But it can be tiring to be a cowboy all the time, is it not? You could be a knight time to time, for example!"
(π₯) P: "Mmm... Dunno 'bout that. It's not tirin' to be who you wanna be"
P: "Alrighty! But what about being a knight?"
(π₯) P: "I reckon I'll leave that opportunity for some other fella out there"
COPPER:
P: "HOWDY! Ya ready to head out, hmm?"
C: "OH- Yeah! I am... ready...?"
P: "Qwuh? You seem a bit tense there. Loosen up! Those toothies ain't gonna do a thing, kid!"
C: "Um y-yeah, I know- I know!"
SELENA:
P: "Howdy, miss! Seen ya readin' quite a while ago. Have any recommendations on western ones by chance?"
S: "Judging from what I know, you have read all of those that we had access to"
P: "Ah, darn it! I've been cravin' some good stories about cowboys for what feels like an eternity..."
S: "...You can always read the other books. There's quite a lot"
P: "I could but those are not really my cup of tea, lady. There's no cowboys in them!"
FIZZLE:
P: "What a funny lookin' fella you are! Haven't seen critters like you in my life!"
F: " ^0^?"
P: "QUACK-HA-HA! You are definitely one of a kind, little guy!"
Joined TU's art contest. Wanted to draw this even before the contest even was announced. Based on loading screen pop up that tells us about Chekhov teaching Phantasia how to play Black Jack