Home Page

shark vs the universe
Sade Olutola

Love Begins
Aqua Utopia|海の底で記憶を紡ぐ

Andulka
ojovivo
No title available

#extradirty

oozey mess
dirt enthusiast
PUT YOUR BEARD IN MY MOUTH
i don't do bad sauce passes

JBB: An Artblog!
Claire Keane
Game of Thrones Daily
styofa doing anything

No title available
$LAYYYTER

★

祝日 / Permanent Vacation
seen from United States

seen from United States
seen from Chile

seen from United States
seen from United States

seen from Brazil
seen from Australia

seen from Australia

seen from United Kingdom

seen from United States
seen from United States

seen from United States
seen from United States

seen from Qatar

seen from United States
seen from United States

seen from China

seen from United States
seen from United States
seen from Iraq
@mutology
Home Page
Four days until you can playtest a new card game about mad science and engine building! Come to The Uncommons in NYC 7/18 between 7:30-11:30 PM to play!
This Device card lets you place cards from your hand in stasis to use in the future. Playtesters felt this card was underwhelming. How do we make a better time machine card?
Come play Mutology this month in Brooklyn, NY. Event info here: https://www.facebook.com/events/151217622234545/
Mutology is taking to Patreon to seek funding for the rest of its artwork.
Check out the preview page here, and share your thoughts. What rewards and goals would you want to see?
Strategy Tips #3: Specimen C
Specimen B can transform into a Mutant that fulfills an Offense or Defense role in your deck. If you’re looking to include Specimen C into your deck, keep these cards in mind for the moment your Specimen becomes a Mutant!
Offense Mutants shine while Clashing with targets your opponents control, or deals more damage in certain circumstances. Experiment 03 forces the target it’s attacked to fling back to a vacant spot in the Lab Zone, where its no longer able to score victory points, Clash, or use abilities. If the target lives through a planned Clash with this powerful Mutant, pick it off with cards that affect targets in any Zone, or in a Zone of your choice.
Examples: Half Life, Quarantine.
Defense Mutants punish opponents who choose to Clash with them, or are particularly resilient. When Experiment 13, you deal damage to an entire Zone your opponent controls. While an opponent may ignore this Mutant until it can deal with that damage, you can force them to have it expire to suffer the consequences anyway, or quicken the expiration of this Mutant yourself.
Examples: Containment Breach, Transmogrifier.
What’s changed with the redesign?
INTUITIVE DECK BUILDING WITH NEW MUTANT ‘ROLES’
Old problem: No direction on how to build a focused deck with the Mutants.
Solution: Divvy the Mutants up into offense, defense, and support roles to encourage building a deck with a cohesive and organized team.
LAB ASSISTANT NERF AND NEW CATCH-UP MECHANIC
Old problem: Assistants were OP by creating ‘runaway winners’ because their ability to grant Concentration is so important to winning.
Solution: Assistants no longer grant Concentration; only one particular Assistant card does this now. This is balanced with a new rule: Any player who neither Clashes nor plays a card from their hand is rewarded 2 more Concentration on their next turn.
GAMMA RAY RULES CHANGE AND A NEW WAY TO DE-EVOLVE MUTANTS
Old problem: Gamma Rays were unexciting and their abilities too passive to feel accomplishment.
Solution: Gamma Rays now bounce other Radiation back to the opponent’s hand, a strategy that compliments the new rule about de-evolving Mutants when they have no Radiation attached to them.
VICTORY POINT SCORING RULES CHANGE
Old problem: Victory Points were collected passively, creating predictable victories.
Solution: Mutants now accumulate Victory Points while in the Field Zone which can be ‘cashed in’ when they move to the Lab Zone, creating opportunities for challenging decision making.
Strategy Tips #2: Specimen B
Specimen B can transform into a Mutant that fulfills an Offense or Support role in your deck. If you’re looking to include Specimen B into your deck, keep these cards in mind for the moment your Specimen becomes a Mutant!
Offense Mutants shine while Clashing with targets your opponents control, or deals more damage in certain circumstances. Experiment 02 is one of the latter kinds of Mutants, dealing more damage when Clashing with Assistants and when you target it with a Procedure card. Since you can’t guarantee your opponents will have Assistants on the board, be sure to include Procedures that specifically targets things you control to fully benefit from 02′s ability.
Examples: Adrenaline, Revivify.
Support Mutants enhance the performance of other Mutants around it, or aide the player directly. Experiment 12 steals Concentration from the opponent and gives it to you, allowing you to do more actions on your turn. Aside from using the extra currency to draw more cards or play more expensive Procedure abilities, you can more effectively use Devices which require a fee each time their abilities are activated.
Examples: Electric Coil, Force Field.
Strategy Tips #1: Specimen A
Specimen A can transform into a Mutant that fulfills a Defense or Support role in your deck. If you’re looking to include Specimen A into your deck, keep these cards in mind for the moment your Specimen becomes a Mutant!
Defense Mutants punish opponents who choose to Clash with them, or are particularly resilient. Experiment 01 throws its attacker into its owner’s Lab Zone, where it’s unable to Clash or use its abilities. Deciding when to Clash with Experiment 01 and when to leave it alone will prove difficult for your opponent. Experiment 01′s ability becomes more deadly if you have ways to attack targets in a Lab Zone, or have ways to block up your opponent’s Field Zone so they can’t return.
Examples: Electric Coil, Toxic Barrel.
Support Mutants enhance the performance of other Mutants around it, or aide the player directly. Experiment 11 latches onto a target you control and makes it stronger, adding its strength to theirs. While this can simply be used to win Clashes, Experiment 11 can also target Specimens and Lab Assistants, which are typically weak on their own. Weaponizing targets your opponents doesn’t expect to deal with is the key to using Experiment 11 to its fullest, so look for surprise effects to compliment it.
Examples: Adrenaline, Discombobble.
Support Mutants exhibit talents involving interaction with resources, and their abilities help you play better or hinder your opponent. Bring a Support Mutant into play to stack the odds of victory in your favor.
More.
Defense Mutants are naturally resilient, and their abilities dissuade others from Clashing with them. Deploy a Defense Mutant from your Lab Zone to collect Research Points with relative ease.
More.
It’s ok to rip out something you think you’re married to in a game. It’s hard to accept that something you really want to work just isn’t working at all. But sometimes that’s what you have to do to let the game evolve.
Nicole Kline (via cardboardedison)
Mutology is a 1v1 strategy card game that transforms players into Mutologists, bioengineers obsessed with creating extraordinary creatures in their laboratories. Players will fire Radiation cards at their Specimens, and depending on what combinations of Radiation they’re exposed to, Specimens will turn into one of two unique Mutants. Some Mutants are hyper aggressive, others have defense mechanisms, and some manipulate the way you or your opponent can play the game! You collect Research Points at the start of each turn for every Mutant you have in play, and the first player to 5 points wins.
Players are encouraged to mix and match the independent variables of their decks to discover new and interesting interactions between the Mutants, Devices, Procedures, and Lab Assistants they put into them. Featuring amazing artwork and thoughtful mechanics, Mutology equips players with unlimited potential, as every card in the game is available to them.
If there are enough eyes on this project, Mutology will move forward with a Kickstarter campaign to order a bulk print run of the Base Set, which will arm players with all the components required to get into the action. Let us know you’re interested by reblogging this post and following us across the web!
Website
Sign up for our newsletter and get exclusive updates!
First draft of the first 'card spotlight' post that will be rolling out as the days go by. We might need to improve our graphic design skills first.
The reimagined kaiju-inspured Mutant family of Specimen F!
rejected commission for this really cool card gamed called mutology. make sure to check it out if you haven’t heard of it!
Even our conceptual drawings are gorgeous. Follow Matheus’ blog, why don’t you?
Stay tuned for Specimen F’s redesign!
We are re-evisioning some Mutant and Specimen cards.
Brace yourselves.