Don’t care if you don’t get wireless speakers, mind to have friends close to you!
trying on a metaphor
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"I'm Dorothy Gale from Kansas"
cherry valley forever
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Mike Driver
sheepfilms

shark vs the universe
let's talk about Bridgerton tea, my ask is open
DEAR READER
2025 on Tumblr: Trends That Defined the Year
we're not kids anymore.

izzy's playlists!

titsay
$LAYYYTER
NASA
Cosimo Galluzzi

Love Begins
Sade Olutola

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@mymongo-blog
Don’t care if you don’t get wireless speakers, mind to have friends close to you!
The powerful computers we carry in our pockets have trained us to expect brands to immediately deliver exactly what we are looking for when we are looking
thinkwithGoogle
tiltology from alike on Vimeo.
Zero Gravity
Novalia PrintedMIDI for DJ QBert's Album cover
Fibonacci Zoetrope Sculptures
Gamify your urban life
Smart Flows Analytics
Lettera22 - Documentario su Adriano Olivetti
They’re not real. Yet.
You are not a storyteller - Stefan Sagmeister @ FITC
Time Twister - LEGO Mindstorms Digital Clock
mAPP is an easy way to build Beacons powered application for museum. It has been developed specifically to:
improve visitor engagement
create personalized experiences
take your content delivery to the next level.
The content and the design of the app is managed via an easy to use content management system.
@targz
What if God was a delivery man?
CHI 2039: Speculative Research Visions
Great little Design Fiction project by computer-human interaction researchers. Have you always wondered which papers could appear in the proceedings of the 2039 CHI Conference? Here’s a snip:
NEURAL INTERACTION THROUGH VISUALLY IMAGINED SHAPES
INTERNET OF PERSONAL THINGS VS. PERSONNET: WHICH MENTAL MODEL IS EASIER TO LEARN?
USING MOBILE TOUCH INTERFACES WITH MORE THAN 10 FINGERS: A LARGE SCALE STUDY ON HOW PEOPLE WITH ADDITIONAL FINGERS USE MOBILE TOUCHSCREENS
BEING THERE IN 2039: EMBODIED CO-DESIGN WITH CHILDREN
PLANTASTIC: SOCIAL NETWORKING FOR BACK YARD FOOD PRODUCTION
BORROWING ANCIENT CLUES FOR TODAY’S MORPHING MEDIA
BORROWING ANCIENT CLUES FOR TODAY’S MORPHING MEDIA
WHAT YOU AND I REMEMBER?
MY LIVER AND MY KIDNEYS COMPARED NOTES: USER ACCEPTANCE OF COLLABORATIVE RECOMMENDATIONS FROM INDWELLING MONITORS
TELLING THE TREES WHEN WE’RE HUNGRY: A NOVEL INTERFACE TO CONNECT CALENDARS TO SOLAR POWERED RESOURCE-PRODUCTION SYSTEMS
SOMETHING DOESN’T SMELL RIGHT: HOW DO YOU KNOW WHEN A THOUGHT ISN’T YOURS?
PIXLAY: INTERACTION WITH MATERIALITY OF MEDIA OBJECTS AND CO-LOCATED USERS
SEEING THE MALL THROUGH A FACEPLATE: UNDERSTANDING INTER-SPECIES SHOPPING EXPERIENCES
RESISTANCE IS FUTILE: EMERGING TECHNIQUES FOR EXTRACTING PARTICIPATION IN COLLECTIVE INTELLIGENCE PROCESSES
Read more at NewScientist:
Brain chips mean we are struggling to distinguish our own thoughts from ideas implanted by advertisers. Self-driving cars restrict old-school human drivers to special recreation parks. And the optimal number of fingers is 12.5.
Confused? It’s a vision of the world in 25 years, as dreamed up by today’s researchers in computer-human interaction (CHI).
CHI normally means investigating better ways for people to interact with devices we have now, but last week attendees at the annual conference in Toronto, Canada, got ahead of themselves. They created an imaginary conference agenda for 2039 that predicts the kinds of challenges we will face with future computers – many of which will be implanted.
"It’s meant to be sort of the fringes of human-computer interaction research, what’s really edgy or provocative,"says Eric Baumer of Cornell University in Ithaca, New York, who dreamed up the idea of the conference. “There’s a lot of retrospective thinking about the past, but there’s not as much thinking about what are the futures toward which we think we’re working.”
We used the abstracts to create a list of the questions we - or more accurately, our cyborg descendants - might have about computers in 2039.
[read more] [CHI 2039: Speculative Research Visions (PDF)]
Ultra-fast, the robotic arm can catch objects on the fly
The video triggers a lot of near future man vs machine sport use cases.Â
A robot developed by EPFL researchers is capable of reacting on the spot and grasping objects with complex shapes and trajectories in less than five hundredths of a second.
[read more at EPFL]