It may be two days too late, but have some Valentine’s Day art!
[Click for Better Quality!]
Xuebing Du
"I'm Dorothy Gale from Kansas"
Cosmic Funnies

JVL
art blog(derogatory)
RMH

ellievsbear

❣ Chile in a Photography ❣

pixel skylines
PUT YOUR BEARD IN MY MOUTH
Sweet Seals For You, Always
Lint Roller? I Barely Know Her
trying on a metaphor

PR's Tumblrdome
$LAYYYTER

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⁂
Claire Keane
occasionally subtle

#extradirty

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@myologie
It may be two days too late, but have some Valentine’s Day art!
[Click for Better Quality!]
Colored Kul’imi sketch page, feat. Mil’oko and other assorted Kul’imi characters.
A Tattered merchant travels through the woods when he is stopped by two teenagers. While he checks on them with concern, they have other plans. Because, what the merchant does not know is that these two adolescents were exiled for being vampires: Tattered with such a compulsive need to drink blood (an essentially sort of nutrients in their diet) that they drink not only from animals, but from others of their own kind.
Behold: an updated take on the Tattered!
The high levels of pink and purple pigmentation in the plants on their planet mean all the wood and fiber they use for clothing, when not dyed, is either pink or purple. Being completely covered in fur, though, clothing tends to be a way to show off personal style and wealth rather than for modesty.
Here, two pre-contact Kipip pause in their travels, soaring low over the desert sands, to witness a total solar eclipse.
The planet Anyanayap is well known for its vibrant orange and yellow skies, a phenomenon caused by the large amounts of sand and dirt blown up into the atmosphere. During a total solar eclipse, though, the sky is painted a deep crimson, making it quite the event to behold. The planet’s native intelligent species, the Kipip, does not see this eclipse the same way—rather literally, in fact.
Rather than having eyes with color-sensing cones, they see changes in light and shadow through their photoreceptive whiskers, and smell changes in heat through thermosensory pits along their muzzle. So, when viewing the eclipse, the Kipip see the darkening of the sky, the bright corona around the moon, and sense the sudden drop in temperature.
Having relied on warm air rising from the sands to glide, it seems this pair must wait out the eclipse to continue their journey.
Art fight attack for @alienarthouse ! I love these characters and their world building so much!
a silly little guy for @alienarthouse
The Kula show has its winners
Two of them I decided. Since it is the 2k celebration.
Congrats @weird-wayne-yankovich and @clownplague for the incredible designs and victory.
However, everyone's work was so good I had an extremely tough time deciding so I tried to capture many more of my favorites on here (the harvest was plentiful this year).
As last time I will draw something for the two winners.
To those who didn't get to be on the announcement art, I loved your creatures to death. Thank you all so much.
A DTCA submission of @styllwaters ’s character Gazi-Miah.
About resonants: the sex types are SUPER cool, but your description of them as 7 chromosome variants that typically appear only in adjacent pairs + where the males are located causes a problem: for example, Matriarchs produce only invalid combos, except for pairing with an FG, which CAN output an AG offspring! So the genetic basis has GOTTA be something else, probably on 2+ chromosomes. (I'd suggest a 'silent' 8th sex that's either prenatally lethal OR has a phenotype range confined to existing male sexes)
Thank you for pointing this out, actually! I thought about talking about the explanation for this in the original guide, but it seemed a bit complicated for that guide. The concepts there are meant to be more high school level, while I’d consider this like college level Resonant genetics.
As it turns out, from a genetic standpoint, there are 49 Resonant sexes. While there are only 7 apparent phenotypes, these hidden chromosomes greatly affect reproduction.
So here’s how sex inheritance works for them:
The 2K follower competition!!! It here!!!
It's been a ride here on Tumblr and I'm really happy to be going on that ride with you. Now with 2000 of you, which is insaneeee. Thank you all so much!
Since Kula's are to date my biggest post here, this time, the competition will be dedicated to them.
How to participate in the Kula show:
Create a unique a Kula breed and make a picture of one to show off (can be a drawing, a 3D model, or even a photo edit.)
Try to be ethical about your creation (eyeless and legless breeds would be a little too cruel).
Registered animals can have dyed coats and accessories.
Don't worry too much about perfect anatomy, this is a silly competition but try to keep them readable as a Kula.
Post your Kula as a reblog of this post. You can also tag your post with #kulashow (or if you submit on a different website: twiter or instagram).
Application time ends on the 10th of June (10.6. or 6.10. if you are US).
Here are some variable beasts to inspire you! (They can be similar, just not the same).
And the base
And as usual, the winner of the competition gets something drawn from me. This can be your character or a species of your choice.
I'm not yet fully decided on the number of winners so we will see.
And again, you have time till June 10th!
Thank you for being here!
Took some loose design inspiration from Bleeding Heart doves and Borzois here!
I like to imagine these guys as a breed mostly kept by wealthy or aristocratic Slomen for both hunting and as a status symbol. They are bred to be so reactive to motion that they will jump at just about anything that moves, including their handlers, hence the need for a hood. A case of a useful trait becoming exaggerated to define a breed.
Just some funky little water lizards (who quickly became very fun to draw)
Anyways, meet the Duallings! After them, I have just one more sophont species that needs posting.
Just some rendering/style practice with my favorite girl <3 (I swear every time I draw a Kul’imi their look changes)
Like the land plants of Earth, the Mahweir species engages in what is known as the “alternation of generations”, but with four forms instead of two. Essentially, each generation of this species produces offspring that differs in form and reproductive type from its parents. This has lead to the Mahweir being mistaken as four different species, but the fact that this cycle will always take place, without fail, is solid evidence of it being one species. We discuss the forms below.
Thinking about Kul’imi facial diversity across various ethnicities, feather textures, ages, and weights as I do anatomy practice.
Feat. (from left to right) a Northerling from the black sand beaches of the True North, a stylish young adult who resides in Central Station (capital of the Union of Found Worlds), an older Kul’imi with rare silken feathers, a short-feathered Northerling hailing from the northern mountain ranges, and a child at the Kul’imi equivalent of a human tween.
A bit of a change of pace from my typical scifi spec bio, but I’ve been drawing a lot of fantasy art lately and started thinking about my goblins again.
In my D&D homebrew/original high fantasy world, Fulcire, the goblinoids (a family consisting of such species as the goblins, hobgoblins, and bugbears) are distinct from the humanoids, having evolved from a different common ancestor. They are the older of the two families, having evolved somewhere between 20,000 and 70,000 years earlier. Goblins were the first of the family to evolve in their modern form, making them the oldest intelligent mortal life on the plane. They alternate between quadrupedal and bipedal stances, are opportunistic omnivores, surviving on a mix of gathering and scavenging, but never actively hunting. Before the modern age of city-building, they kept migratory paths that they traveled across over the span of several years. These days, though, they tend to live more sedentary lives in the isolation of deep wilderness, because where their’s and humanoid’s paths cross, a fight almost always seems to end up breaking out.
More fun facts below:
Unlike most other Resonant cultures, the people of the Central Stonelands tend to be semi-nomadic; each spring (or the closest equivalent, on their world), they travel out to the coasts, where young adults may choose to leave to start a “marriage” to a new Matriarch, older individuals are given their breeding partners for the season, and young G-type men prepare for their migratory flights out across the sea in search of annual phytoplankton blooms. As they leave and the summer arrives, the women and children travel back to more permanent settlements on the arid inland region known as the “Central Stonelands”. There they gather and forage, learn new crafts, and rear new young in familiar climes.
The above image depicts such a scene, a mundane moment in the life of a Central Stonelands Resonant. Children run and play, admonished by a young Atlas who has been tasked to carry supplies for an older Oracle, who prepares a feast for the evening in the cooking tent. Off to the side, a Diver teaches a Resonant teenager how to use a peeler for food preparation, and in the distance, Resonants go about their daily activities.