This is Adi... she was also meant to be part of a music video. I was happy about how this character's look was developing at the time. Another project that deserves a re-look. https://www.instagram.com/p/CK2GRl4jshS/?igshid=1a8dd6ku9bjow

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@ndonzibatsi
This is Adi... she was also meant to be part of a music video. I was happy about how this character's look was developing at the time. Another project that deserves a re-look. https://www.instagram.com/p/CK2GRl4jshS/?igshid=1a8dd6ku9bjow
This is one if my old character designs that was meant to be part of a music video with my students when I was lecturing... too bad it didn't get finished. Got some help on the face from @lesego_vorster. I might just make a puppet for her and use it somewhere. https://www.instagram.com/p/CK2FtPDDOsc/?igshid=1gm5qh12u2f8d
Volunteering my emotions, sharing exactly what I am feeling has never been an easy task for me. This has resulted in a lot of internalized frustration and more so to the detriment of some of the relationships I have... I pray that I begin to share more, become a better communicator and not avoid confrontations. PS. I actually tried a modelling career once upon a time... do you think I still have the fierce look @tyrabanks always talks about? 😋 https://www.instagram.com/p/Btd7SWbjxp0/?utm_source=ig_tumblr_share&igshid=6nd04h1jm6a7
If you have an easier way to animate a rubix cube pleeeeease let me know. These 12seconds showed me flaaaames. 🔥🔥🔥🔥#PushingGraft #animation #rubixcube (at Randburg) https://www.instagram.com/p/BqcyR7ujYA7/?utm_source=ig_tumblr_share&igshid=sp1x0src4epb
Week 3: adding landmarks to gestures. #figuredrawing
Week 2 #figuredrawing
Week1 lesson: some gesture drawings. Tryna learn some human anatomy and also practise my gestures.
2017 Character Animation Showreel
Here is the final video of the jump I was working on. After all the blocking passes you do what is called a splining pass... that's a stage were you make the animation smooth and flow correctly. Most of this stage is done in what is called a graph editor. After you are done, you set up the lighting and export the video out. #Parkour #Jump #AnimationPipeline (at City Varsity: School Of Media And Creative Arts Johannesburg Campus.)
Jump animation test of Mpho rig. #ToonBoom #Cutout (at City Varsity: School Of Media And Creative Arts Johannesburg Campus.)
#BlockingPass. This when you pose put your character into the story telling poses of your action. Also known as #KeyPoses. Here you are testing out your timing and your poses to see if they work out well and that they are readable. You concentrate on your line of action, you silhouette, center of gravity and the contrapposto of your hips to your shoulders. #WIP #PARKOUR #Jump #AnimationPipeline (at City Varsity: School Of Media And Creative Arts Johannesburg Campus.)
#Reference. This is live footage of the action that you intend to animate. You can either source it from the internet, archives or record it yourself. It helps you with timing, posing and also for you to stay true to reality. You might also get extra things from a reference video that you would have missed if you used your memory. #WIP #PARKOUR #JUMP #AnimationPipeline (at City Varsity: School Of Media And Creative Arts Johannesburg Campus.)
#Thumbnails. An integral part in the animation pipeline. They give you an idea of which #KeyPoses you have to hit when you are animating an action. They also allow you to convey your idea to the director and make corrections if need be, before you put in a lot of work. #WIP #Parkour #Jump (at City Varsity: School Of Media And Creative Arts Johannesburg Campus.)
New generic character for the kids to play with. #ToonBoom. (at City Varsity: School Of Media And Creative Arts Johannesburg Campus.)