A Very Honest Puyo Puyo 35th Anni Stream Summary
Written by @nenilein
Edited by me
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@nenilein
A Very Honest Puyo Puyo 35th Anni Stream Summary
Written by @nenilein
Edited by me
Exit 8 reference with Richter
Japanese Version:
Happy Birthday, Amitie Puyo Puyo~! ^^
I love you so much, peak character. Glad I finally got to draw her Valkyrie form~
The prerequisite for getting possessed by the Demon of Alca is to be a small boy with autism.
I wanted to draw maguro in a maid dress and then I drew ringo in a suit because she deserves one, and then I felt bad so I drew ris and ecolo in dresses too. this is about how it usually goes
wtf Pokémon Horizons eyecatch leak??? who tf is this
I think these kids would give each other those dumb little paper valentines with candy taped to them instead, if I'm being honest
All of these are 100% accurate
Schezo Wegey Guide
Before we begin, I'd like to remind everyone that these summations are based on my understanding of the characters, and what I've observed of them within the games. Sometimes, that comes with a little bit of extra analysis and headcanons, which are inherently interpretive. Those headcanons are not to be taken as the Absolute Authority on the characters. These entire guides are not meant to be Absolute Authority. They're about giving a good look at the characters as they're shown to us, based on what I know.
Also, follow-up questions are always welcome.
That out the way,
Schezo Wegey is motivited entirely by a never-ending desire to gain more power. So he says.
First thing's first, let's discuss his accidental double-entendre's. While it's extremely tempting to try to force as many of them as possible in his dialogue (I know I've been guilty of it), he doesn't make those slips that often.
Generally, his freudian slips happen when he's excited, flustered, or irritated. Or in other words, when he's not taking the time to actually think about the words he's saying.
(He is, after all, trying to break the habit) (via practicing his speech to a handmade doll) (that he made himself)
The slip-ups are of greatest effect when he forgets to say a word, or says the right words in the wrong order, or mispronounces something (as opposed to, for instance, saying the word "come" with weird emphasis)
One good example that actually comes from Puzzle Pop (despite how he is in the rest of the game): "If you don't feel capable of doing this yourself, I'd be happy to play with [Carbuncle] myself for this next match."
Most importantly, it's unintentional. That's the whole point.
Amitie (and perhaps Lidelle) doesn't know what the word "creeper" means, but since Arle calls Schezo a creeper, she does too. It's more of an affectionate nickname than an insult, coming from her
Schezo's age is unknown. Granted, most of the cast's exact age is unknown, but Schezo stands out in that there's not a clear frame of reference of how old he is beyond "older than 14 and younger than Satan," which encompasses a rather wide range of possible ages.
Other characters usually address him as a young man-- which is noteworthy, since Satan looks like a young man but is immediately pegged as a geezer.
(Personally, I read him as in his early- to mid-twenties)
A fairly common interpretation (at least in my circles) of his history is that Schezo's mind/personality was corrupted as part of the process of inheriting the power and title of Dark Mage from Runelord.
This corrupted Schezo was the one Arle met at the start of Madou 2: Schezo with a body count, Schezo with minions, Schezo looking to abduct and murder others for the sake of harvesting their magic from them.
This interpretation continues that, thanks to his interactions with the core Madou cast, Schezo eventually overcame the corruption, resulting in the Dark Mage we know now.
Either way, it's a fact that he's not quite the edgey boy he used to be, and is aware of that fact.
He is still interested in becoming powerful, but is significantly less inclined to taking power by force, preferring to instead earn or win it.
But more than that, what he really wants is a life of peace and quiet. He will never get it.
And even more than that, he wants to keep close to Arle, Rulue, Witch, and (to an extent) Satan.
He once admitted to Arle that he needs her in his life. Arle just assumed he was trying to say "I want your power" again.
Perhaps he is scared of succumbing to corruption again in their abscence?
Schezo's preferred habitat is cave.
The cave in Primp Town that he's squatting in is one that used to be frequented by Klug (as seen in Fever 1). It's full of crystals that can be used for magic.
Despite living in a cave, he's still able to cook and bake as he feels a need to. How he manages it is an excellent question.
He adores cuteness and cute critters, but tries to not let it show around others. Acorn frogs, onion pixies, Carbuncle (sometimes), fish-mode Salde, palm-sized elephants, and Amitie's hat (with or without its power) are known subjects that endear him.
He and Witch are close, especially after Schezo saved her grandmother. And then declined to steal her magic immediately afterwords because of her weakened state.
They tend to bicker and/or try to exploit each other when they do bump into each other, however.
Schezo is analytical and observant, able to get accurate reads on people he spends time around when he cares to. It was he that figured out Ringo's fear of ghosts had nothing to do with them being "unscientific."
He also has powerful magic sensing ability, able to accurately detect how much magic power someone or something has on sight.
He can also determine the source of ongoing magical effects, if he's familiar with said sources.
He is able to communicate telepathically with the Dark Sword, though how often they communicate is unknown.
He's only ever silly as a means to an end. Anything beyond that is either an accident or concentrated sarcasm. Usually he has no patience for shenanigans, especially from other people.
He's not very patient about being around other people in general. This is a result of both introversion and social awkwardness (he does not know how to respond to positive interaction in the slightest).
The most likely of the regular cast to complain about the damn kids today (without being one of the damn kids himself).
Just for the Record; Eway and I talked it out in priv
I am not angry at @eway anymore, she showed she completely understands why I got so furious and also provided me with context (the confession post as old and she reblogged and added to it while she was in a bad headspace).
At the same time, I also have and once again want to apologize for extremely firey and aggressive I got with my response to her expanded confession post. I stand by the actual contents, but the language I used was intimidating and terrifying, and I did it out of a desire to leave an impact (and because I was pissed). That said, I hate that I scared her, and I don't want this to follow her or anything. Again, she showed to me she completely understands my points and just was in a weird headspace when she made the claims I violently pushed back against.
There's no bad blood between us, and I don't want anyone to treat her badly. She's young and afraid of fandom group think, and like. So was I once. We've all been there.
There's also something genuinely interesting to be said with how the lack of NPCs/one-off characters without much depth influences the flow of the Puyo Puyo games these days and I absolutely want this to be a discussion we can all have in a better mindset, without being scared and angry.
Neni use Tumblr more for reasons that do not connect to her getting unfatomably angry challenge.
I'm sorry, I really need to do better about this.
Finished!
puyo puyo tetris 2 plot summarized in one image
original image from house of the marionettes by junji ito
Caught up to the archon quest because he stole my heart
Separate arts with no text:
🎉Happy 33rd Puyo-versary!!🎉
I tried to include as many of the ARS trios and antagonists as I could, any more and I think my brain would explode at the prospect of having to do more lineart😭 asjssdhkja
[Here's the rough sketch!!]
Oh my god, eway's post made me angry.
I did not spend the past 5 years of my life debunking misinformation about Puyo/Madou on social media and writing a college level thesis about it (and I mean, I actually got my MA title with said thesis) just to have someone come in and re-spread all this nonsense just because they are salty their fanfic isn't canon.
Hey, fandom challenge: Accept that you can have an AU/headcanons of a franchise that differ from the actual text of it and that's cool and okay and you don't need to crucify the writers for not writing the franchise SPECIFICALLY for you and nobody else. Tank you.
EDIT: This has been resolved in priv, I am no longer angry at eway.
I am getting sick of the redeemable/not really evil villains. Yes I do like them but there's just so many now! It was far more varied in Compile!
[Post this and I will reblog with my rant about this subject]
shit, sorry I didn't post earlier. Yap away. Or... yap eway...?
Haha
Anyway, in Compile, we had sympathic villains like The Dark Prince. We had non villains like Phantom God. But we also had pure evil villains. Comedic ones like Count, but also threatening ones like Yoggus, Fodoushi and Runelord (a doorbell is silly but the dude is still a threat!) And Doppelganger Arle is a massive threat in her limited screentime!
But now every villain MUST be redeemed. Squares? Redeemed. Rafisol? Redeemed. Ecolo? Well more tamed but still!
Then there is The Crimson Spirit. A sealed away spirit that possesses a child against his will, so he can kill another child. Afterwards, the formally possessed child still keeps the book, and while he's not stupid, he is riddled with insecurities, and given the book is compared to a security blanket in the next game, one can imagine he's being manipulated. In the japanese version of Tetris the spirit even insults him.
This...finally, a pure evil villain again!
But the writer of Quest and the Audio Dramas are doing their best to RUIN THIS! Turning the spirit from a mysterious threat to a forgettable pathetic loser! There's a reason I am so cherry picky with the Audio dramas, because they even try to tame Doppelganger Arle! And they just make everyone softer, there are very few I like.
And Quest is a Gatcha Game. I will never count Gatcha games as canon to anything.
Basically, instead of "What kind of threat is this? How will we beat it?" it becomes "Whats this guy's tragic backstory and how will they be redeemed?"
And Ecolo and Rafisol's redemptions are half-assed IMO
I want a new writer. This all started in 20th Anniversary and the series has had the same writer ever since. It's still perfectly canon for me to see Strange Klug as pure evil due to the ambiguous cannonicity of the drama. But MAN please stop making it harder for me to justify to myself! I hate the idea of being the guy who makes someone say "he would not fucking say that" and I had a breakdown about that because of how I write The Crimson Spirit and how it contradicts the dramas and Quest!
LET THERE BE EVIL VILLAINS!!!!
A few thoughts on this topic (keep in mind I'm not SUPER up to date with more modern puyo, just compile era) gonna go a little in depth for anyone who doesn't know some of the compile lore!!
A lot of this stems from the direction SEGA has taken Puyo Puyo these days. Obviously I'm not saying they're doing all bad, or that they're going strictly to child friendly, but these are some observations I've made. Whether they're true or not is up to interpret.
SEGA has been going a bit more kid friendly with Puyo Puyo as of late, especially compared to the direction that Compile did. Let's comprae some;
Compile's version of Puyo Puyo stems from their original dungeon crawler series, Madou Monogatari. This is not new news to most people, in fact it's very common knowledge. However, I'm bringing this up to display the tonal shift SEGA and Compile has. Madou Monogatari was an RPG dungeon crawler, it was gritty, it was gorey, it was less 'kid friendly' and more 'a kid could play this if they really wanted to'. In fact, the majority of Compile villains listed above where from Madou Monogatari games instead of ones released under the Puyo Puyo title.
The Count was a villain in Madou Monogatari R.
Runelord was a villain in Madou Monogatari S.
Yoggus was a villain in Madou Monogatari (Saturn).
I sure this doesn't need to be pointed out, but Compile kept a lot of their more irredeemable villains in their Madou Monogatari series. One exception to this is Doppelganger Arle. Doppelganger Arle, while she originally appears as a doppel through the Madou series, a trait not strictly bound to Arle as Schezo also encounters doppels, has her most prominent appearance in a Puyo Puyo title.
Doppelganger Arle appears as the overarching villain in Puyo Puyo~N (Puyo Puyo 4), and while the non canon light novels give her a more tragic backstory, she doesn't have a concrete one in Puyon. She's simply a scary villain, and she does a good job at it. Due to her ties with being a Puyo character, this means SEGA can use her as they please.
Compile was always a bit gritty due to the roots their Puyo series had in Madou Monogatari, however, on the contrary;
SEGA took over the rights to Puyo Puyo after Compile's bankruptcy, but not Madou Monogatari. This means that they have no roots in the gritty, darker version of Puyo Puyo's past. This gave them leeway to turn Puyo Puyo into something they could sell to kids, which meant they had to tone down villains to a degree.
For example; Schezo, in his original debut, was a malicious mage who kidnapped Arle and wanted to use her for power. The degree of his moral grey area depends on which version you play, but he was still rather twisted in his debut.
However, as the series progressed, he was turned into an accidentally pervy magician who runs around yelling. This isn't something bound just to villains, as Rulue, Satan, and Arle have gone through similar things. As SEGA has taken over, such things have been watered down to make it easier to digest for children. This isn't all bad, or course, because we still get rather nice storylines sometimes. I, for one, liked the Ex depression arc, though it could have been done better. But, it's also rather frustrating when you want to see an evil villain. SEGA is, of course, capable of doing such a thing, but at the end of the day they do need to make money, and it's easy to make money off kids games.
I'm not well versed in Aya and Klug's lore, though I know the basics. I'd be delighted to see Aya stay irredeemable, or at the very least difficult to sympathize with. We'll just have to hope I suppose.
these are just my thoughts!! not super well put together because it's almost midnight here.
as always I'm willing to discuss topics in further detail ^0^
puyo nerd out.
I mean Madou wasn’t gritty, that was just the PC98 ports and then non canon novels Kenji Oda wrote. But everything else? Yeah, you’re right. I honestly never noticed Madou being more serious than Puyo even during Compile. I mean I know that the most lighthearted game in the franchise is Sun, which is a Puyo game but still
Madou and Puyo fit into the same tone as Kirby, Earthbound, Undertale etc. Namely cutsey and funny but also horrifying and deep. And it still is in Fever 2, 7, and the Tetris duology (haven’t played Puzzle Pop I’m not paying for a subscription service)
Also, Sega is making good and more serious Sonic games again so who knows. I stand by every point I made. The Crimson Spirit will be evil in my fics
I dunno where this is going, ignore my ramblings lol
Yeah I can see where you're coming from. Perhaps 'gritty' wasn't the right word for Madou Monogatari, however I still to a degree stand by my statements. There is a very noticeable tonal shift from Compile Madou/Puyo to SEGA Puyo. Now that it's an actually respectable time where I am and not midnight, I'm gonna go a little more in depth about my feelings on the matter.
(this is long sorry)
Compile
Compile's era is, and likely always will be, my favorite Puyo era, so this might be a little biased, but I'll try to keep it unbiased lol.
Madou Monogatari was definitely more serious, even outside of PC98 ports. the PC98 ports were most certainly the most serious, I won't lie, because I mean where else would you see Schezo kidnap Arle for power and then get decapitated. However, it's not just PC98 ports of games that has this more serious vibe. For this, we'll throw out the games that had multiple versions based on platform and stick with the ones that had no changes.
Madou Monogatari: ARS was released for--you guessed it-- PC98, however this was the only platform it was released on. ARS, in my opinion, is rather serious. Not in it's display at times, but the overall themes are rather serious. Arle gets lost in the woods when she's only 4 years old, Rulue gets kidnapped by The Count when she's 16, and Schezo is separated from his class and runs into Runelord when he's 14. (congrats on finally getting an official wiki page runelord)
The themes ARS deals with are arguably very heavy! These are children in horrible situations
Madou Monogatari: Chaotic Final Exam was released for Windows 95. This game is very lighthearted at the start, but they also show Schezo 'dying' on screen, and Arle and Rulue both operate under the impression that Schezo died to save their lives for the remainder of the game, which leaves a lasting impact. And also Rulue comically knocks out Satan yesss queen.
Madou Monogatari (Saturn), local fan favorite when you ignore Schezo the entire time, was very obviously released for the SEGA Saturn. This game is also rather light hearted, but it also depicts Schezo getting whipped (literally) by Succubus, and also we all know what Schezo does in the Draco path. That isn't gritty its just eye burning and I wish Ii could unsee my boy doing that.
Anyway, the point of this is that Compile's Puyo is more rooted in their hit series Madou Monogatari. Not everything they make is influenced by it, as shown in Puyo Puyo SUN, (although SEGA did have a hand in making SUN), and it can be rather easy to forget that the first 2 ports for Madou Monogatari 1-2-3 was for MSX2 and PC98. These games were in the 90s, so obviously they've got a lot of stuff that wouldn't hold up in modern games. Madou 1-2-3 is very heavy in the PC98 version, and it can be argued that the MSX2 version is kind of messed up too. I mean who let's their 6 year old fight for her life in a tower for KINDERGARTEN.
The point is, a lot of elements were taken from both the MSX2 version and the PC98 version. PC98 had decaptation, bloody eyes, kidnapping, the test body we don't talk about, and the such things weren't limited to PC98. In the Game Gear version of Madou 2 there's a dead body that scares Arle when she's trapped in Schezo's Dungeon, which according to the Nexus Wiki, implies that Schezo would have done the same thing to her. Anyway, I'm rambling about this. It's easy to forget that Schezo was also an almost irredeemable villain at one point as well.
SEGA
SEGA, who's known for very kid oriented games, like Sonic the Hedgehog (can be debatable lets be real), picked up the copyright for Puyo Puyo in the early 2000s after Compile went bankrupt (story for another day). SEGA, who was making a lot of Sonic the Hedgehog games at the time, started up work on the Puyo Puyo series. Compile and SEGA did a lot of collaborations on the franchise in the past, so they had no problem picking up where Compile left off. However, SEGA didn't own any copyright at all to the Madou Monogatari series, so they had no roots in the Madou era of the game's history. This let them branch out into the market for more childrens games, and it did work.
Puyo Puyo is a rather large seller, and SEGA even reskinned a Puyo game to create Dr. Robotnik's Mean Bean Machine for a western audience. SEGA did a lot of 3/DS game's, and since the DS was so popular, the more recent Puyo games became a big hit, namely the Anniversary games and the Fever games, which introduced SEGA only characters like Sig, Raffina, Amitie, Klug, and then Aya, otherwise known as the Crimson Spirit.
The backstory for Aya is a lot like something that would be in an early Compile game. A demon in a book that was sealed ages ago and split in 2. It's a very interesting story that caught my eye whenever I first got into Puyo Puyo. Aya as irredeemable is a very captivating perspective, one that I myself am very fond of. In recent games, there isn't exactly a villain that's so bad you almost need to hate them, and sometimes that works out well, and sometimes it leaves something to be desired from fans.
I entered the Puyo fandom after playing Puyo Puyo Tetris. Veteran fans of my blog remember the embarrassing Ex phase I had. When I first played it, I won't lie, I was hoping to see some sort of evil, irredeemable villain that would be destroying the universe with some horrible motive. When Ex came on-screen with his depression arc, I was surprised. While I would have loved to see a villain that did something evil just to be evil, I did really like the direction that SEGA took Ex's character. The soul crushing loneliness that destroyed Ex and made him fall into such a horrible depression was arguably more moving than an irredeemable villain could have done.
In Puyo Puyo Tetris 2, I was again hoping to see a villain as such, however I was once again let down. I enjoyed the game and I like Squares and Marle as characters, but to once again see a redeemable villain left something to be desired. I liked his motivation and I liked both of their stories, and Marle did no doubt go through something similar to Ex, but since PPT1 already tackled such a topic, it felt less moving as an ending. This isn't to say that I want it changed, or that I dislike the ending, but I do wish that SEGA would take a different direction with their themes sometimes. I have not play Puyo Puyo Puzzle Pop for the same reasons as you, so I can't comment on any themes or villains that appear there.
Anyway, these are just some of my thoughts. I'd also love to see more irredeemable villains from SEGA, and I think that Aya works as both irredeemable and redeemable. We'll just have to hope that whatever direction SEGA take's that story works out.
as always id love to hear others thoughts on the matter ^o^
puyo nerd out lol
*crawls out of the dirt* Hi, I'm late, but I wanna add something- apologies, I just found this all interesting and wanted to add more.
The thing with SEGA I don't totally agree on "they are selling the games to kids therefore the characters are more lighthearted because of it". I mean there probably, most certainly is truth to it given the direction the art style took and a lot of Compile's gross humor being gone (Choppun and Succubus) buuuuuut…
Okay, so Sonic? Sonic has had SO many irredeemable and dark villains despite being the cool funny hedgehog game that it would make modern Puyo Puyo quake in its boots. 😭 Barring Eggman and Metal Sonic, lemme go over a few.
Black Doom is the leader of an alien race that feeds on the energy of humans, and gave his blood to create Shadow the Hedgehog, in the hope of having Shadow help him take over the universe 50 years later.
Mephiles the Dark outright kills Sonic to make Princess Elise cry, unleashing a dormant Iblis and fuses with them to become a destructive deity that is so powerful that it destroys a timeline sorta.
Eggman Nega sacrificed a bunch of Chao (which why would you do that) to Ifrit, an interdimensional beast that enslaves others with mind control.
Even the Deadly Six, the most lighthearted non-Eggman baddies co-created by Nintendo, tried to destroy a planet. Twice. Nearly succeeded.
That's just a few of them, I can't go into all of them… but I think the real reason SEGA refuses to have a villain be full on irredeemable is because…
If they were that evil, Satan, Ecolo, or Arle (or someone else) would be forced to destroy them (the ultimate fate of Yoggus and Dark Matter), or put them on the bus so they can't come back despite fan demand (Doppel Arle and Strange Klug).
I hate to sound like an old, cranky cynical, but I think the real reason SEGA cannot make a full-on irredeemable villain for Puyo while Sonic is allowed to have them is because… well, money. Gotta make gacha and merch money. The characters can only be cute and marketable woobies. :(
That's also why Zombie and Sukiyapodes have not returned in Quest btw. They were too "ugly", and not marketable enough. (which is ridiculous for the latter??)
More evidence that it's this- in Puyo 7, Ecolo was full on evil causing problems for fun, but in 20th he lost ALL his memories because there had to be an overarching plot. So he was reverted to just a nuisance like Satan that's safe for the rest of the game's continuity.
Tl;dr: We don't get a full evil Puyo villain in SEGA era due to status quota and marketing, most likely.
I said this before in my response to firey, but again, this is a misreading of how Sega markets Puyo. Puyo isn't being marketed to children, it's being marketed to millenials who remember Puyo/Madou from their childhoods. Lemme self quote here:
This is really a bit of a misunderstanding of how Puyo is marketed. It's really not a kids game (in fact, Quest has a disclaimer that you should only play it under the age of 14 under the supervision of an adult, because, it's, well, a gacha game, and gacha games are not made for kids at all), but a "nostalgia bait" game, aimed at millenials primarily. Kids are actually just a SUB-SECTION of Puyo's market, which, yes, Sega is happy to get into the fold to, but are not the primary focus. The primary focus are millenials who grew up with Madou/Puyo in the 90s, which is heavily reflected in the merchandising and the character polls. There's a reason why Arle, Schezo, Witch and Draco dominate the polls and merch the way they do.
The reason we don't get Madou 95 type stuff anymore is, again, as I said above, there was a HUGE backlash against Madou 95 back in the 90s. This is NOT what the Japanese fans want. They want cute slice of life shit with these characters, and they want jokes. I actually had a discussion about that with a Japanese fan a week or so ago, where said fan outright said they don't WANT Puyo to go harder on the lore, because it would ruin so many fandom-wide headcanons, it would be more of a hindrance than a help.
Puyo/Madou was never perceived as a plot-heavy franchise by Japanese fans, and plot-heavy installments always tended to be far less popular than plot-light, which makes it a miracle modern Puyo goes as plot heavy as it does and is a testimony to how much the writers care about writing plots with these characters. Back in the compile days, the most plot heavy entries in the series, such as Saturn Madou, tended to be sales failures that contributed to Compile's bankruptcy. The primary reason why Madou Saturn is such a rare game these days is because it sold very poorly.
Okay, now as for what you said...
Okay, so Sonic? Sonic has had SO many irredeemable and dark villains despite being the cool funny hedgehog game that it would make modern Puyo Puyo quake in its boots. 😭 Barring Eggman and Metal Sonic, lemme go over a few.
That's because Sonic, by Sega, has always been perceived as an international franchise, rather an a "Japanese franchise" and is, in fact, barely marketed in Japan. I am serious, I could barely even find Sonic merch on all of my trips to Japan, there's way more for Puyo, and according to Mizuki Hosoyamada, Puyo is FAR more popular within Japan than Sonic (But Sega considers itself an international company first, a Japanese company second, so they push Sonic far heavier).
Sonic is that way, because this is what Sega thinks international (especially American) audiences want! So they write these one-off pure evil villains because they think it brings the "cool" factor that brings sales in the US market.
Puyo, on the other hand, is their safe nostalgia-pillar for Japanese Millenials, so they want marketable characters for that that stick around for more than one game and can be used in fun slice-of-life stuff. Hence why the treatment is different.
If they were that evil, Satan, Ecolo, or Arle (or someone else) would be forced to destroy them (the ultimate fate of Yoggus and Dark Matter), or put them on the bus so they can't come back despite fan demand (Doppel Arle and Strange Klug).
DING DING DING! You're 100% spot-on!
Again, Puyo is the safe nostalgia-pillar! Making character just to murder them doesn't sell safe nostalgia! So they don't wanna invest in it! That shows SUPER well with the Drama CDs and novels, which actually DO have purely evil on-off villains that are disposed off at the end of the story (Ouroboros, the Soul-Sucking Doll, the Mist of Dreams. etc.) But those aren't an investment for Sega, they don't need to pay artists to design them and VAs to voice them, so they allow the writers to write them!
Quest is ACTUALLY averting this now with Thousand/Issen, a villain who is purely evil, goats about being purely evil, and is hated by everyone for being purely evil. The reason they can invest in them tho is because
A) they can make topical commentary on capitalism with them, which is something millenials DIG
B) The way Quest's story mode is structured gives Thousand PLENTY of space to escape into another dimension when things get rough, meaning they can survive even upon being defeated, especially since they are portrayed as a coward. This gives more wriggle room with them and allows them to STILL be a marketable gacha unit.
So yeah, the writers finding "outs" from Sega's "safe nostalgia" marketing strategy. It just requires some work-arounds.
More evidence that it's this- in Puyo 7, Ecolo was full on evil causing problems for fun, but in 20th he lost ALL his memories because there had to be an overarching plot. So he was reverted to just a nuisance like Satan that's safe for the rest of the game's continuity.
I think THAT specifically has a different reason, actually.
Ecolo was redeemed to fill out Ringo's roster of friends.
Suzuran is an INSANELY underpopulated setting (to the point the devs themselves have talked about it) and if they let Ecolo die, it would just be Ringo, Ris and Maguro there, and again, unless it's for Gacha, Sega is very averse to investing into designing new characters that might not get used much (hence why Meena from Puzzle Pop is the easiest, cheapest design to draw, model and animate you could possibly make). So bringing back Ecolo and renvisioning him as an honorary member of the Physics Club was more economical.
Not that I am complaining, because I absolutely love the dynamics between Ecolo and Ringo post-7, I think it adds the existentialism edge to the series that it was lacking up until that, personally. Ahahaha.
I am getting sick of the redeemable/not really evil villains. Yes I do like them but there's just so many now! It was far more varied in Compile!
[Post this and I will reblog with my rant about this subject]
shit, sorry I didn't post earlier. Yap away. Or... yap eway...?
Haha
Anyway, in Compile, we had sympathic villains like The Dark Prince. We had non villains like Phantom God. But we also had pure evil villains. Comedic ones like Count, but also threatening ones like Yoggus, Fodoushi and Runelord (a doorbell is silly but the dude is still a threat!) And Doppelganger Arle is a massive threat in her limited screentime!
But now every villain MUST be redeemed. Squares? Redeemed. Rafisol? Redeemed. Ecolo? Well more tamed but still!
Then there is The Crimson Spirit. A sealed away spirit that possesses a child against his will, so he can kill another child. Afterwards, the formally possessed child still keeps the book, and while he's not stupid, he is riddled with insecurities, and given the book is compared to a security blanket in the next game, one can imagine he's being manipulated. In the japanese version of Tetris the spirit even insults him.
This...finally, a pure evil villain again!
But the writer of Quest and the Audio Dramas are doing their best to RUIN THIS! Turning the spirit from a mysterious threat to a forgettable pathetic loser! There's a reason I am so cherry picky with the Audio dramas, because they even try to tame Doppelganger Arle! And they just make everyone softer, there are very few I like.
And Quest is a Gatcha Game. I will never count Gatcha games as canon to anything.
Basically, instead of "What kind of threat is this? How will we beat it?" it becomes "Whats this guy's tragic backstory and how will they be redeemed?"
And Ecolo and Rafisol's redemptions are half-assed IMO
I want a new writer. This all started in 20th Anniversary and the series has had the same writer ever since. It's still perfectly canon for me to see Strange Klug as pure evil due to the ambiguous cannonicity of the drama. But MAN please stop making it harder for me to justify to myself! I hate the idea of being the guy who makes someone say "he would not fucking say that" and I had a breakdown about that because of how I write The Crimson Spirit and how it contradicts the dramas and Quest!
LET THERE BE EVIL VILLAINS!!!!
A few thoughts on this topic (keep in mind I'm not SUPER up to date with more modern puyo, just compile era) gonna go a little in depth for anyone who doesn't know some of the compile lore!!
A lot of this stems from the direction SEGA has taken Puyo Puyo these days. Obviously I'm not saying they're doing all bad, or that they're going strictly to child friendly, but these are some observations I've made. Whether they're true or not is up to interpret.
SEGA has been going a bit more kid friendly with Puyo Puyo as of late, especially compared to the direction that Compile did. Let's comprae some;
Compile's version of Puyo Puyo stems from their original dungeon crawler series, Madou Monogatari. This is not new news to most people, in fact it's very common knowledge. However, I'm bringing this up to display the tonal shift SEGA and Compile has. Madou Monogatari was an RPG dungeon crawler, it was gritty, it was gorey, it was less 'kid friendly' and more 'a kid could play this if they really wanted to'. In fact, the majority of Compile villains listed above where from Madou Monogatari games instead of ones released under the Puyo Puyo title.
The Count was a villain in Madou Monogatari R.
Runelord was a villain in Madou Monogatari S.
Yoggus was a villain in Madou Monogatari (Saturn).
I sure this doesn't need to be pointed out, but Compile kept a lot of their more irredeemable villains in their Madou Monogatari series. One exception to this is Doppelganger Arle. Doppelganger Arle, while she originally appears as a doppel through the Madou series, a trait not strictly bound to Arle as Schezo also encounters doppels, has her most prominent appearance in a Puyo Puyo title.
Doppelganger Arle appears as the overarching villain in Puyo Puyo~N (Puyo Puyo 4), and while the non canon light novels give her a more tragic backstory, she doesn't have a concrete one in Puyon. She's simply a scary villain, and she does a good job at it. Due to her ties with being a Puyo character, this means SEGA can use her as they please.
Compile was always a bit gritty due to the roots their Puyo series had in Madou Monogatari, however, on the contrary;
SEGA took over the rights to Puyo Puyo after Compile's bankruptcy, but not Madou Monogatari. This means that they have no roots in the gritty, darker version of Puyo Puyo's past. This gave them leeway to turn Puyo Puyo into something they could sell to kids, which meant they had to tone down villains to a degree.
For example; Schezo, in his original debut, was a malicious mage who kidnapped Arle and wanted to use her for power. The degree of his moral grey area depends on which version you play, but he was still rather twisted in his debut.
However, as the series progressed, he was turned into an accidentally pervy magician who runs around yelling. This isn't something bound just to villains, as Rulue, Satan, and Arle have gone through similar things. As SEGA has taken over, such things have been watered down to make it easier to digest for children. This isn't all bad, or course, because we still get rather nice storylines sometimes. I, for one, liked the Ex depression arc, though it could have been done better. But, it's also rather frustrating when you want to see an evil villain. SEGA is, of course, capable of doing such a thing, but at the end of the day they do need to make money, and it's easy to make money off kids games.
I'm not well versed in Aya and Klug's lore, though I know the basics. I'd be delighted to see Aya stay irredeemable, or at the very least difficult to sympathize with. We'll just have to hope I suppose.
these are just my thoughts!! not super well put together because it's almost midnight here.
as always I'm willing to discuss topics in further detail ^0^
puyo nerd out.
Firey, eway was actively and fully arguing in bad faith there. I've talked to eway about this exact topic before and they just 100% backslid on everything we talked about. By giving them an inch/benefit of the doubt, you are allowing your own reading of the text to become less coherent in the process.
A lot of this stems from the direction SEGA has taken Puyo Puyo these days. Obviously I'm not saying they're doing all bad, or that they're going strictly to child friendly, but these are some observations I've made. Whether they're true or not is up to interpret.
You're already so much better faith here than eway, tbh. Like, you're not arguing on the same level, you are actually trying to properly read the text as it exists and leave a margin for error.
SEGA has been going a bit more kid friendly with Puyo Puyo as of late, especially compared to the direction that Compile did. Let's comprae some; Compile's version of Puyo Puyo stems from their original dungeon crawler series, Madou Monogatari. This is not new news to most people, in fact it's very common knowledge. However, I'm bringing this up to display the tonal shift SEGA and Compile has. Madou Monogatari was an RPG dungeon crawler, it was gritty, it was gorey, it was less 'kid friendly' and more 'a kid could play this if they really wanted to'. In fact, the majority of Compile villains listed above where from Madou Monogatari games instead of ones released under the Puyo Puyo title.
That's not really true, though.
I've played all of the Madou games, most of them are extremely kid friendly (sometimes more so than the Sega games by a huge margin) and the only real "not child-friendly" stuff in them is in 90% of cases sexual jokes/content, not dark storytelling or gore.
The PC 98 ports of Madou 1-2-3 are extreme outliers that were so badly received by the games' fanbase in Japan that Compile immediately backtracked on them and went back to cutesy art and kid-friendly text pretty much permanently. There's an actual interview in a compile magazine about this that I should probably translate at some point. The idea that Sega Puyo is "more kid-friendly" is something of an urban legend that exists solely due to people seeing screenshots of the PC 98 Madou 1-2-3 ports and misreading them as the norm.
The Count was a villain in Madou Monogatari R. Runelord was a villain in Madou Monogatari S. Yoggus was a villain in Madou Monogatari (Saturn). I sure this doesn't need to be pointed out, but Compile kept a lot of their more irredeemable villains in their Madou Monogatari series. One exception to this is Doppelganger Arle. Doppelganger Arle, while she originally appears as a doppel through the Madou series, a trait not strictly bound to Arle as Schezo also encounters doppels, has her most prominent appearance in a Puyo Puyo title.
That is *PARTIALLY* true, but it's not because Madou Monogatari is "darker", it's because Madou Monogatari doesn't have a need for a large recurring cast, because most of the characters are just mook encounters. All the villains that aren't "redeemed" as Eway calls it (that verbage is so loaded, I dislike it immensely tbh) are characters who never appear again and aren't actual "characters" so much as obstacles for Arle, Rulue, Schezo and Ragnus to smack down. They're glorified natural disasters, basically.
Sega Puyo, on the other hand, wants to keep guys around, so they need to be more interesting and have more depth than "this thing that we cast Jugem on reaaaaaally hard that one time".
Like, think about it, do we care about Runelord in isolation? No, we care about what he MEANS to Schezo's ongoing character development and how his presence ties into the latest developments, such as the bunch of stuff that happened with Schezo in Puzzle Pop.
Does anybody ever draw/write anything about the Count or Yoggus? I drew a SINGLE Yoggus-related commission once for a person I'm not even in contact with anymore, and even that was more of an OC than the actual monster from Madou Saturn.
These 1-time obstacles just aren't characters. They're facilitators. That's a big distinction.
Doppelganger Arle appears as the overarching villain in Puyo Puyo~N (Puyo Puyo 4), and while the non canon light novels give her a more tragic backstory, she doesn't have a concrete one in Puyon. She's simply a scary villain, and she does a good job at it. Due to her ties with being a Puyo character, this means SEGA can use her as they please.
This is also a misunderstanding. Doppel's "backstory" isn't in any of the non canon lightnovels either. It's in a blog post made by a former Compile writer in the early 2010s, of which the original isn't even online anymore, because the social media said blog was on shut down. So in the Compile era, people didn't even KNOW that writer had that headcanon, because it wasn't out there. So this isn't even a Compile era thing, this is a "a single writer had an idea he never used" thing.
As SEGA has taken over, such things have been watered down to make it easier to digest for children.
Uhh, that's not really true either. What Sega did was make the characters more *consistent*
Compile had a HUGE issue where the franchise had no series bible, to the point every single writer would write every single character differently. Even some of the Puyo Puyo Tsuu manuals made FUN of that by pointing out how Arle's character and lore are insanely inconsistent and wondering if that means there's multiple of her running around. So a lot of "traits" people think the characters had in Compile are traits they only had for a single game, then never again, and that directly contradicted what came before/after. This extends across all of Madou and Puyo (and Nazo Puyo)
When Sega came around, the writers there immediately started "clean up" by solidifying what each character is and isn't in a series bible, as is standard in the entertainment industry for any sort of narrative media. So if any traits you have seen anywhere in Compile Madou/Puyo is absent, it's because that trait didn't make the cut for the series bible during the clean-up phase, which served to make everything consistent and coherent.
But, it's also rather frustrating when you want to see an evil villain. SEGA is, of course, capable of doing such a thing, but at the end of the day they do need to make money, and it's easy to make money off kids games.
This is really a bit of a misunderstanding of how Puyo is marketed. It's really not a kids game (in fact, Quest has a disclaimer that you should only play it under the age of 14 under the supervision of an adult, because, it's, well, a gacha game, and gacha games are not made for kids at all), but a "nostalgia bait" game, aimed at millenials primarily. Kids are actually just a SUB-SECTION of Puyo's market, which, yes, Sega is happy to get into the fold to, but are not the primary focus. The primary focus are millenials who grew up with Madou/Puyo in the 90s, which is heavily reflected in the merchandising and the character polls. There's a reason why Arle, Schezo, Witch and Draco dominate the polls and merch the way they do.
The reason we don't get Madou 95 type stuff anymore is, again, as I said above, there was a HUGE backlash against Madou 95 back in the 90s. This is NOT what the Japanese fans want. They want cute slice of life shit with these characters, and they want jokes. I actually had a discussion about that with a Japanese fan a week or so ago, where said fan outright said they don't WANT Puyo to go harder on the lore, because it would ruin so many fandom-wide headcanons, it would be more of a hindrance than a help.
Puyo/Madou was never perceived as a plot-heavy franchise by Japanese fans, and plot-heavy installments always tended to be far less popular than plot-light, which makes it a miracle modern Puyo goes as plot heavy as it does and is a testimony to how much the writers care about writing plots with these characters. Back in the compile days, the most plot heavy entries in the series, such as Saturn Madou, tended to be sales failures that contributed to Compile's bankruptcy. The primary reason why Madou Saturn is such a rare game these days is because it sold very poorly.
I'm not well versed in Aya and Klug's lore, though I know the basics. I'd be delighted to see Aya stay irredeemable, or at the very least difficult to sympathize with. We'll just have to hope I suppose.
And, as I said in my response to eway, this is just eway completely misreading the contents of all the games.
Aya was never portrayed as "evil".
Fever 2, from the very beginning, made it outright clear they are just a desperate victim of racism that stole their life away and that their ruthless actions are a result of wanting that life back, not of "evil".
Thanks for being such a level-headed person in discussing this, but I kinda feel you gave too much effort here... and so am I. >_>
Neni out.