XB2001 - VR Project: The Rooms
For this brief, I have been put into group with four other classmates where we must create a VR Game or Experience in Unreal Engine 4 with each of us being holding different roles:
Designer – Mechanics and Level Design
Artist – Any key props or assets needed for the experience
Front End – Trailer, Gameplay recording, screenshots & resourcing any needed content (sounds)
For this project, I took on the role of one of the group Artists.
We began by sitting down and splurging ideas out to one another whilst writing down the half decent ones.
These are some of the ideas we generated:
Conveyor belt of potions giving different ‘trips’
Synthwave/vaporwave/80s – beat saber but cooler (drum/hand dance mat synth pad/ colour picker with sword)
Elevator – new scene every time the elevator doors open – pad at the side to pick places from – elevator music. Each floor based off different genre of music – dub/metal/piano/classic/heroic
Different levels are based around certain games – tetris etc.
Hallway doors – find keys – dioramas inside – different doors, different sounds coming from doors – people walk between doors scooby doo style
The idea we went with was an modified version of the elevator idea - the player would be in a hallway with many doors, with each of the doors leading to a different room that the artists would create.
We hoped to have 6 rooms by the end, but with 3 being a minimum (2 for each of the 3 artists).
Our project would be more of an interactive experience than a game, so to speak. The player would be able to walk only just into the room, being blocked off by some form of barrier - whether it be a fence or a bar - so that the player could only interact with the immediate surroundings but still view he rest of the room.
For my room ideas, I had the following:
A vintage (1950s?) styled theatre, where the player would only be able to go into the projector room above the theatre, but look down into the auditorium and view the projector screen. My plan for the interactivity would be that the player must switch on the projector to then reveal clues on the projector screen as to where a key to one of the other rooms is. The key would be hidden in amongst piles of film reel cases which the player will be able to pick up and open to search for it.
A futuristic look room similar to the likes of Tron/cyberpunk styles. There would be a huge cube in the middle of the room, elevated above the ground on , floating and slowly spinning while rotated on its corner. The cube would look similar to a 4x4 Rubick’s, with each section glowing a different colour. The player would have to match each of the cube’s sides to have one set of colours using a control board in front of them.